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[Manager] Prison Mission v1.1 (updated)

HOT
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Created 10 years ago
by ZK Studios
0 Members and 1 Guest are viewing this topic.
100,911 views
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They do promote people who need a special boost to get projects going. Many indie developed games wouldn't be here today if it wasn't for the mass advertising via YouTube which caused people to be interested and purchase certain titles. I'm certainly very thankful people like Spiderbite promote our content and others, he was even nice enough to donate to our site. Stand up guy in my opinion. Doesn't necessarily go for all youtubers but my first statement still applies there. Anyway just my two cents, not trying to instigate anyone.
whatever i said, it was just me and my opinions saje. like i said before, i don't wanna start a fight over something and i'm definitely not a hater. i just expressed my opinions, and i respect every single person's opinion. i think we should stop talking about such irrelevant matter and appreciate the map, what do you think? :)
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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i want to donate sajeone but im broke :( for the time being
  i really app. everything you guys do !!!
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Personal Opinions;

Great map, Epic details and perfectly to scale almost replica of the prison from `The Walking Dead` with tons of great perks and amazingly well made scripts which keeps the map moving and challenging.
I also must say that I jumped out of my skin on some parts with the image flashes and scary noises.

Few bad sides I've found is there are a few places you can get stuck, especially one spot in particular which will get you badly stuff until you go down and re-spawn which would be at the doors that close downstairs if you get caught as it closes.
As mentioned already, the stairs near mule kick can get you caught but won't get you stuck.

One thing that really is annoying after playing the map once is the introduction voice which would of been better if it was more to the point and a lot shorter as it seems to go on and no offence but pretty lame and no way to turn it off apart from turning the SFX Volume down.

But really from weighing the Good things with the Bad things I have to say the good things win.
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Location: usNuketown, Nevada
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One thing that really is annoying after playing the map once is the introduction voice which would of been better if it was more to the point and a lot shorter as it seems to go on and no offence but pretty lame and no way to turn it off apart from turning the SFX Volume down.

But really from weighing the Good things with the Bad things I have to say the good things win.

Most people enjoyed the audio the first time and got a little sick of it as they played the map multiple times. I agree with you there. lol  If I ever do dialog at the beginning again, I will make it short and to-the-point. :)
Last Edit: December 30, 2013, 02:24:39 pm by ZK Studios
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You are crazy D:

Thank you so much!

Wour work is apreciated!
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Great Map great Easter Egg!
I like it, good job.  8)
For what is building place in Startarea?
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I was really liking the map, then I hit a jump scare with the headphones on and audio at max.

I think I'll go play some banjo kazooie to lower my heart rate.
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I was really liking the map, then I hit a jump scare with the headphones on and audio at max.


I´m not the only one ^^
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I don't get overrun that easily! or do I?
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This map is win really enjoyed it (as i do with all maps made by ZK) i can see a lot of time and effort went into this map because it came out as a enjoyable experience.
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Awesome map.

ZK are you going to update this map? and fix the bugs on it?
Bugs i have found:

Solo revive doesn't make the zombies go away from the player.
Guns with silencers don't have silenced sounds? so i would either put the sounds in or take off the silencers, it just doesn't make sense.
Some guns don't have the right sounds.
Not really a bug but the sprint anims for some of the guns are just engine ones, i would add custom ones.
I would also make the main menu a custom one.

Like i said i like the map but i think with these small updates and bug fixes the map could be so much better and more realistic. The small things add up.
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https://www.youtube.com/watch?v=5kVlHaEPAqM

Here is a problem I just found, let me know if this has happened to anyone else. Must be a dead spot on the map where the zombies just run back to spawn.
Last Edit: January 03, 2014, 02:04:31 pm by tomikaze
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Where did you get the idea for multiple power switches? I ask because i created a script that does the exact same thing, minus the different hintstring and sound. It may be just a coincidence, but if it isn't i would like some credit for it.

EDIT: To be clear, the power switch system used in this map is very easy to make. It is entirely possible that this is just a coincidence.

Last Edit: January 03, 2014, 08:55:39 am by daedra descent
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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https://www.youtube.com/watch?v=5kVlHaEPAqM

Here is a problem I just found, let me know if this has happened to anyone else. Must be a dead spot on the map where the zombies just run back to spawn.

Ya this happens to me too.
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could you give a tutorial on how to change the character voices
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Im having the same problem of stickywalls and cornertraped by stairs.http://ugx-mods.com/forum/Smileys/alive/mother_of_god.gif

and some zombies just stand out of reach WTF
Last Edit: January 04, 2014, 05:41:25 pm by conn6orsuper117

 
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