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[Manager] Kino der toten (POWERED BY UGX Mod)

HOT
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Created 11 years ago
by A-Grand
0 Members and 1 Guest are viewing this topic.
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If Java had true garbage collection, most programs would delete themselves upon execution.
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treminaor's Groups
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doesn't let me play online with my friend he try's to connect to me and it comes up with a error message and makes waw go crazy and freeze. any suggestions
Yes my suggestion would be to tell us what the error is since none of us have any psychic mind-reading powers that I'm aware of.
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Thanks :) this map iS AWESOME!!!!
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The Doctor
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awesome but as spiderbite said it should've featured black ops perks. Now a Five remake would be awesome
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awesome but as spiderbite said it should've featured black ops perks.
If he were to update it to UGX Mod v1.1 when available, it could have black ops perks :)
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The Doctor
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If he were to update it to UGX Mod v1.1 when available, it could have black ops perks :)

oh tease
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Saw this on youtube.
is this for World at War (COMPUTER)
u just have Black Ops.
And how do i install it?
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Saw this on youtube.
is this for World at War (COMPUTER)
u just have Black Ops.
And how do i install it?
It's for World at War PC only.
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Map has been added to the UGX Map Manager - download link removed.
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Where can i download the map?

Post Merge: May 10, 2013, 08:58:58 pm
Where is the download link
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Oil Rig Beta Access
Oil Rig Beta Access
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Hey I need HELP. When I play Solo it goes Perfect buy when I host...

Spoiler: click to open...
ems_set2" = "0".
 "takeCoverWarnings" = "0".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
USAGE: set <variable> <value>
Host created sessionId 344efbfc 03114ff2 for partySession.
calling XNetQosListen( ENABLE ) for session 'partySession'
Got our host key for our new party - xnkid (52.78.251.252...)
Adding xuid e669bbd8 in a private slot to 'partySession' session
Host created sessionId 4ae13d04 8ee30a0e for gameSession.
calling XNetQosListen( ENABLE ) for session 'gameSession'
Got our host key for our new party - xnkid (74.225.61.4...)
Adding xuid e669bbd8 in a private slot to 'gameSession' session
unknown UI script ; in block:
"play" "mouse_click" ; "exec" "set ui_gametype zom; set ui_mapname "
"UGX_USER_MAPNAME" ; ; "open" "pc_gamesetup_coop" ; ;
USAGE: set <variable> <value>
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "0".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkmkkkkkkkkkkkkkkk
TheJordi23!: kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
Registered new address handle (7.32.64.190:3074) in slot 0 of 104, 103
remain
Request for 1 players to join the gameSession
Adding 1 players to the party
Reserving slot 1 for challenge rLWuY
Accepting incoming party member
PARTYHOST: Connecting client has ping 78
Claiming slot 1 for challenge rLWuY
Clearing out slot 1 for this connecting player in AddPlayerAtSlot
Adding player a503b0c0 at slot 1 at address 7.32.64.190:524
Adding xuid a503b0c0 in a public slot to 'gameSession' session
Added player to party
unknown UI script ; in block:
"play" "mouse_click" ; "exec" "set ui_gametype zom; set ui_mapname "
"UGX_USER_MAPNAME" ; ; "execOnDvarIntValue" "party_playerCount" 1 "openmenu
startmatch_popup" ; "execOnDvarIntValue" "party_playerCount" 2
"selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow;
xpartygo" ; "execOnDvarIntValue" "party_playerCount" 3
"selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow;
xpartygo" ; "execOnDvarIntValue" "party_playerCount" 4
"selectStringTableEntryInDvar maps/didyouknow_coop.csv 0 didyouknow;
xpartygo" ; ;
USAGE: set <variable> <value>
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile mak_load
Database: Assets Sync Started
Loading fastfile 'mak_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
Waited 96 msec for asset 'mp/mapsTable.csv' of type 'stringtable'.
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 256 MB of video memory and 1216 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Database: Assets Sync Started
Database: Assets Sync Finished
Save Message First Frame Shown: 90920
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_mak
WARNING: Could not find zone 'C:\Program Files (x86)\Activision\Call of
Duty - World at War\zone\spanish\localized_mak.ff'
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile mak_patch
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Activision\Call of
Duty - World at War\zone\spanish\mak_patch.ff'
Loading fastfile 'default'
used 0.72 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile mak
Failed to retreive session update status
EXE_ERROR_MODIFYING_SESSION
EXE_ERROR_MODIFYING_SESSIONEXE_ERROR_MODIFYING_SESSION
EXE_ERROR_MODIFYING_SESSIONEXE_ERROR_MODIFYING_SESSIONLoading fastfile 'mak'
used 134.16 MB memory in DB alloc
Error: Exceeded limit of 400 'fx' assets.
maps/mp_maps/fx_mp_zombie_body_dirt_billowing
maps/mak/fx_explosion_charge_xlarge_2_ending
explosions/grenadeexp_water
maps/mak/fx_smoke_chimney_med
impacts/large_brick
weapon/tank/fx_tank_sand
maps/mak/fx_sys_element_smoke_tail_large
maps/mak/fx_fire_ewok_splash_plume
explosions/grenadeexp_wood
system_elements/fx_molotov_fire_trail1
destructibles/fx_smoke_fire_trail_palm_emit
ugxm/trem_zombie_hands_fire_blue
ugxm/trem_laser_loop
explosions/grenadeexp_dirt_1
weapon/muzzleflashes/fx_m1garand
weapon/muzzleflashes/fx_type99_lmg_view
impacts/small_rock_1
bio/animals/fx_bats_circling
maps/mak/fx_fire_debris_small
maps/mak/fx_blood_spurt
misc/fx_flashlight_beam
weapon/tank/fx_tank_metal
impacts/flesh_hit_head_fatal_lg_exit
maps/mak/fx_cigarette_smoke_emitter2
misc/fx_zombie_eye_single
maps/mak/fx_fire_ewok_smoke
weapon/shellejects/shotgun
maps/mak/fx_explosion_charge_large
impacts/flesh_hit
ugxm/crossbow/crossbow_blink
explosions/default_explosion
explosions/default_explosion
weapon/muzzleflashes/fx_type99_rifle
ugxm/thundergun/fx_thundergun_steam_view
ugxm/crossbow/zombie_chunks
weapon/grenade/fx_trail_rifle_grenade
weapon/grenade/fx_trail_rifle_grenade
maps/mak/fx_fire_fuel_ground_small
impacts/fx_water_object_ripple
misc/flare_end
weapon/muzzleflashes/heavy_view
weapon/muzzleflashes/fx_type99_rifle_view
maps/zombie/fx_zombie_tesla_shock_ground
weapon/shellejects/rifle_view
weapon/shellejects/rifle_view
impacts/gravelimpact_em
misc/flare_start
explosions/grenadeexp_mud
env/light/fx_ray_sun_sm_short
impacts/small_asphalt
weapon/muzzleflashes/heavy
weapon/muzzleflashes/standardflashview
destructibles/fx_dest_fire_trail_med
ugx/smoke_geotrail_crossbow
impacts/20mil_dirthit_libya
weapon/muzzleflashes/fx_type99_lmg
impacts/small_dirt_1
weapon/muzzleflashes/fx_bar
impacts/footstep_mud
weapon/muzzleflashes/mg42hv_view
impacts/small_concrete
impacts/flesh_hit_pball_grn
maps/mak/fx_fire_debris_med_line
weapon/muzzleflashes/pistolflash
impacts/small_concrete_1
weapon/shellejects/fx_heavy_view
maps/zombie/fx_zombie_tesla_neck_spurt
weapon/shellejects/rifle_resting
weapon/shellejects/rifle_resting
maps/see2/fx_impact_dust_element
impacts/flesh_hit_body_nonfatal
temp_effects/fx_tmp_tank_tred_test
maps/mp_maps/fx_mp_zombie_hand_dirt_burst
misc/fx_zombie_couch_effect
maps/mak/fx_light_glow_lantern_spot
weapon/shellejects/pistol
bio/player/fx_player_water_waist_ripple
maps/mak/fx_explosion_charge_med_corner
maps/zombie/fx_zombie_body_wtr_falling
weapon/mortar/fx_mortar_exp_dirt_concrt_sm
maps/mak/fx_cigarette_glow_puff
destructibles/fx_barrelexp
impacts/flesh_body_impact01
impacts/flesh_body_impact02
impacts/flesh_body_impact03
maps/zombie/fx_zombie_tesla_shock_secondary
env/electrical/fx_elec_sparking_oneshot
impacts/flesh_hit_neck_fatal
impacts/large_glass
maps/mak/fx_explosion_charge_xlarge_main_runner
weapon/muzzleflashes/fx_kar98k
ugxm/hellfire/hellfire_idle
ugxm/pap_light_marker_flare
env/fire/fx_fire_campfire_smolder
maps/mak/fx_blood_spray_small
maps/mak/fx_sys_element_sparks
weapon/tank/fx_tank_water
ugxm/freeze_gun/fx_zombie_freeze_torso
impacts/default_hit
bio/player/fx_player_water_knee_ripple
maps/mak/fx_sys_element_smoke_tail_med
impacts/flesh_hit_pball_orange
impacts/flesh_hit_head_fatal_exit
maps/mp_maps/fx_mp_zombie_body_dust_falling
ugxm/hellfire/hellfire_muzzleflash_world
maps/mak/fx_fire_ewok_medium_pole
impacts/small_waterhit
ugxm/trem_zombie_hands_fire_cyan
weapon/shellejects/rifle
weapon/shellejects/rifle
maps/mak/fx_fire_water_small
misc/fx_zombie_powerup_on
explosions/fx_mortarexp_dirt
impacts/fx_distant_grain
maps/mak/fx_cigarette_smoke_emitter
maps/mak/fx_explosion_charge_large_sequence
impacts/fx_flesh_hit_body_fatal_uw
impacts/large_woodhit
vehicle/vexplosion/fx_vexplode_jap_scoutcar
system_elements/fx_blood_fountain_emit
destructibles/fx_barrel_fire_top
impacts/small_grass
impacts/flesh_hit_body_fatal_exit
system_elements/fx_blood_drops_emit
weapon/mortar/fx_mortar_exp_dirt_medium
maps/mak/fx_fire_ewok_collapse_group
bio/player/fx_water_hit_player_bubbles
maps/mak/fx_decal_blood_splat
ugxm/trem_zombie_hands_fire_black
ugxm/hellfire/hellfire_projectile
impacts/flesh_hit_body_nonfatal_hero
maps/mak/fx_fire_debris_large
explosions/grenadeexp_snow
weapon/shellejects/pistol_view
weapon/shellejects/pistol_view
weapon/muzzleflashes/fx_kar98k_view
impacts/small_metalhit_1
weapon/muzzleflashes/rifle_flash_view
ugxm/trem_boss_barf
impacts/flesh_hit_knife
misc/fx_glass_car_window_brk
ugxm/trem_zombie_hands_fire_normal
maps/mak/fx_decal_water_spill_mark
system_elements/fx_smk_short_em_flare_white
weapon/muzzleflashes/mg42hv
weapon/shellejects/fx_smk_weapon_shell_emit
env/fire/fx_fire_barrel_med
maps/mak/fx_fire_debris_med
env/smoke/fx_grenade_smk_ling_w
maps/mak/fx_sys_element_flame_tail_small
weapon/shellejects/shotgun_view
weapon/shellejects/fx_smk_weapon_shell_eject
ugxm/trem_boss_lsd_trip
weapon/muzzleflashes/fx_muz_grenade_launch
ugxm/freeze_gun/fx_freezegun_shatter
weapon/shellejects/fx_ppsh_view
maps/mak/fx_blood_spill_floor
impacts/large_plaster
maps/mak/fx_smoke_small
env/light/fx_light_indoor_white_static
maps/mak/fx_water_splash_falling_guy
weapon/bullet/fx_flesh_gib_fatal_01
weapon/shellejects/fx_ppsh_view_blurred01
impacts/flesh_hit_body_fatal_lg_exit
maps/zombie/fx_zombie_tesla_shock_eyes
weapon/shellejects/rifle_view_blurred01
weapon/shellejects/rifle_view_blurred01
impacts/small_metalhit
impacts/large_waterhit
vehicle/vfire/fx_vfire_jap_scout_car
ugxm/freeze_gun/fx_freezegun_smoke_cloud
ugxm/freeze_gun/fx_zombie_freeze_md
misc/fx_flare_start_sys_element
misc/fx_zombie_bloodsplat
impacts/small_rock
impacts/large_rock_1
bio/player/fx_footstep_mud
maps/mak/fx_explosion_charge_xlarge_2
ugxm/de/laser
ugxm/crossbow/explosion_flash
env/electrical/fx_elec_short_oneshot
maps/zombie/fx_zombie_body_wtr_burst
maps/mak/fx_water_wake_boat
impacts/fx_flesh_blood_geyser
env/electrical/fx_elec_searchlight_burst
ugx/light_crossbow_blink
ugxm/hellfire/hellfire_impact
impacts/small_gravel
misc/fx_flare_sky_white
bio/player/fx_footstep_water
impacts/fx_bullet_dirt_sm_uw
maps/mak/fx_explosion_charge_xlarge_main
misc/fx_glass_car_headlight_brk
weapon/muzzleflashes/fx_bar_view
maps/mak/fx_fire_water_med
maps/mak/fx_explosion_charge_med
explosions/fx_grenade_flash
impacts/distant_grain
weapon/shellejects/shotgun_view_blurred01
impacts/large_asphalt
weapon/muzzleflashes/standardflashworld
weapon/muzzleflashes/fx_overheat_mg
weapon/tank/fx_tank_brick
maps/mak/fx_blood_spray_explosion
env/smoke/fx_smoke_sm_blk_20_fade
weapon/tank/fx_tank_bark
maps/mak/fx_fire_debris_large_single
impacts/large_concrete_1
explosions/grenadeexp_dirt
explosions/grenadeexp_concrete
impacts/impact_em
impacts/small_dirt
impacts/large_dirt_1
misc/fx_spotlight_large
trail/fx_trail_blood_streak
impacts/distant_conc
misc/fx_zombie_mini_nuke_hotness
system_elements/fx_blood_drops_decal_emit
maps/mak/fx_cigarette_glow
maps/mak/fx_collapse_dust_plume_3
maps/mak/fx_collapse_dust_plume_4
maps/mak/fx_fire_fuel_ground_splash
ugxm/hellfire/zomb_burn
weapon/shellejects/fx_heavy
weapon/molotov/fx_molotov_burn_trail2
weapon/tank/fx_tank_dirt
impacts/flesh_hit_noblood
ugxm/pap_light_marker
maps/pel2/fx_birds_tree_panic
impacts/small_brick
weapon/tank/fx_tank_foliage
ugxm/thundergun/fx_thundergun_knockback_ground
weapon/tank/fx_tank_gravel
maps/mak/fx_decal_blood_splat_large
explosions/grenadeexp_default
explosions/grenadeexp_default
weapon/shellejects/fx_heavy_link_view
ugxm/trem_zombie_hands_fire_pink
weapon/molotov/fx_molotov_burn_trail
impacts/small_snowhit
weapon/shellejects/pistol_view_blurred01
weapon/shellejects/pistol_view_blurred01
weapon/muzzleflashes/rifleflash
bio/insects/fx_insects_lantern_1
bio/insects/fx_insects_lantern_2
weapon/shellejects/fx_heavy_link_resting
vehicle/treadfx/fx_treadfx_dust
destructibles/fx_dest_smk_tire_burst
impacts/large_rock
bio/animals/fx_pigeon_panic_flight
ugxm/trem_zombie_hands_fire_yellow
misc/missing_fx
maps/mak/fx_blood_decal_floor
ugxm/freeze_gun/fx_trail_freezegun_ring_emit
maps/mak/fx_explosion_charge_xlarge
env/fire/fx_fire_barrel_small
maps/zombie/fx_zombie_tesla_bolt_secondary
system_elements/fx_smoke_fire_trail_small_emit
weapon/muzzleflashes/fx_muz_ppsh_world
ugxm/pap_glow
maps/mak/fx_sys_element_smoke_tail_small
weapon/shellejects/shotgun_resting
impacts/footstep_dust
weapon/muzzleflashes/fx_m1garand_view
impacts/brickimpact_em2
impacts/fx_flesh_bayonet_neck
explosions/grenadeexp_concrete_1
maps/mak/fx_fire_fuel_spill
bio/animals/fx_bats_circling_swarm
impacts/large_metalhit_1
impacts/flesh_hit_splat
impacts/flesh_hit_splat
impacts/flesh_hit_splat
weapon/shellejects/fx_heavy_link_view_blurred01
weapon/shellejects/fx_ppsh_resting
misc/fx_zombie_bloodspurt
impacts/large_mud
weapon/muzzleflashes/shotgunflash
maps/mak/fx_sys_element_embers_tail_large
impacts/large_plaster_1
system_elements/fx_blood_streak_wide_emit
system_elements/fx_blood_streak_wide_emit
maps/mak/fx_cigarette_smoke
maps/mak/fx_cigarette_glow_puff2
maps/mak/fx_fire_ewok_medium
impacts/decal_mudsplash
impacts/fx_water_hit_lg
impacts/fx_water_hit_md
impacts/large_dirt
weapon/tank/fx_tank_glass
explosions/mortarexp_water
ugxm/freeze_gun/fx_exp_freezegun_impact
impacts/fx_water_hit_sm
explosions/grenadeexp_metal
system_elements/fx_env_water_bubble_sm_rise
maps/mak/fx_fog_rolling_thin
maps/mak/fx_blood_streak_emit
weapon/muzzleflashes/fx_nambu
env/dirt/fx_dust_impact_plume_small
impacts/cloth_hit
maps/mak/fx_cigarette_embers_puff
misc/fx_zombie_powerup_grab
maps/mak/fx_fire_debris_impact_smoke
bio/player/fx_footstep_dust
bio/player/fx_footstep_dust
maps/mak/fx_fire_hut_collapse_small
maps/mak/fx_ray_linear_large
ugxm/trem_zombie_hands_fire_white
env/fire/fx_fire_world_25r_12s
ugxm/trem_zombie_hands_fire_multicolor
weapon/shellejects/fx_ppsh
misc/fx_zombie_mini_nuke
weapon/muzzleflashes/standardflashworld_ug
weapon/shellejects/fx_ptrs_view_blurred01
weapon/grenade/fx_smoke_grenade_generic
ugxm/trem_zombie_hands_fire_green
explosions/large_vehicle_explosion
impacts/small_plaster_1
ugxm/thundergun/fx_thundergun_power_cell_view1
ugxm/thundergun/fx_thundergun_power_cell_view2
ugxm/thundergun/fx_thundergun_power_cell_view3
system_elements/fx_smk_col_blk_long_em
weapon/muzzleflashes/pistolflash_view
impacts/small_foliage
impacts/flesh_hit_knife_noblood
impacts/flesh_head_impact01
impacts/flesh_head_impact02
impacts/flesh_head_impact03
bio/player/fx_footstep_sand
weapon/mortar/fx_mortar_exp_sand
destructibles/fx_dest_fire_car_fade_40
maps/mak/fx_ray_linear_med
impacts/footstep_water
explosions/grenadeexp_mud_1
misc/fx_zombie_powerup_wave
impacts/small_glass
impacts/fx_cushion_hit
maps/zombie/fx_zombie_tesla_shock
ugxm/thundergun/fx_thundergun_smoke_cloud
impacts/small_mud
maps/mak/fx_explosion_charge_xlarge_main_runner2
ugxm/thundergun/muzzleflash
explosions/grenadeexp_blacktop
maps/mak/fx_smoke_column
impacts/fx_water_hit_tracer
ugxm/trem_zombie_hands_fire_red
maps/mak/fx_fire_debris_large_directional
maps/zombie/fx_zombie_body_wtr_billowing
impacts/large_gravel
explosions/tank_impact_dirt
maps/mak/fx_fog_rolling_thin2
weapon/muzzleflashes/fx_nambu_view
ugxm/hellfire/hellfire_muzzleflash
impacts/20mm_metalhit
maps/mak/fx_fire_fuel_ground_emitter
weapon/shellejects/fx_ptrs
destructibles/fx_barrel_ignite
env/light/fx_glow_spotlight_white_dim_static
maps/mak/fx_cigarette_smoke_exhale_puff
weapon/tank/fx_tank_body
weapon/muzzleflashes/fx_muz_ppsh_view
env/smoke/fx_grenade_smoke_w
maps/mak/fx_blood_spray
vehicle/vfire/fx_vfire_t94_truck_engine
ugxm/trem_zombie_hands_fire_purple
explosions/fx_dust_cloud_plume_1
maps/mak/fx_insects_swarm
misc/grain_test
env/light/fx_glow_lampost_white

Exceeded limit of 400 'fx' assets.

The error is ''Exceeded limit of 400 'fx' assets'' If someone Please can help :DD Thank you all (Im spanish, me english is not perfect sorry xD)

There is a image   http://s2.subirimagenes.com/imagen/8450935cod-waw.png
Last Edit: May 22, 2013, 07:12:02 pm by TheJordi23
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cool map
Best Kino der toten ReMake
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When the next update :)
I have an SUG(ideas)
Easy ones & Hard ones

-Easy ones

Replace the starting Pistol with the default pistol (it's already in game you don't need to port)
Put an Cod 4 m14 up stairs on the wall like the Real KDT (UGX already contain this)
Replace the Desart Eagle near from the JuggerPerk with an BowieKnife (it's already in game you don't need to port)
Replace the G36C with mp40 (it's already in game you don't need to port)
Replace the xm8 near of the power switch with M16A4 (UGX already contain this)
((Don't know if you but an Ak74u at the alley or not)))(UGX already contain this)

Set the doors on their really prices

Set a traps (electric ones)

-Hard ones

Fix the down stairs door

Add a sound for the teleporter linking an teleporting

Make the mystery box place random

Make the zombies stand it the middle of theater when the player teleport

and the hard ones wont be finished  :lol:
i wish you the luck
Try what you can to make the map like the real kino der untoten :)
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cool map
Best Kino der toten ReMake
______________________________
When the next update :)
I have an SUG(ideas)
Easy ones & Hard ones

-Easy ones

Replace the starting Pistol with the default pistol (it's already in game you don't need to port)
Put an Cod 4 m14 up stairs on the wall like the Real KDT (UGX already contain this)
Replace the Desart Eagle near from the JuggerPerk with an BowieKnife (it's already in game you don't need to port)
Replace the G36C with mp40 (it's already in game you don't need to port)
Replace the xm8 near of the power switch with M16A4 (UGX already contain this)
((Don't know if you but an Ak74u at the alley or not)))(UGX already contain this)

Set the doors on their really prices

Set a traps (electric ones)

-Hard ones

Fix the down stairs door

Add a sound for the teleporter linking an teleporting

Make the mystery box place random

Make the zombies stand it the middle of theater when the player teleport

and the hard ones wont be finished  :lol:
i wish you the luck
Try what you can to make the map like the real kino der untoten :)

whats the point in trying to get it exactly like the original? the idea of many re-makes is to fix up and improve the fails made by 3ARC, the guns shouldnt change either, its nice to have a mix up (AK74u is in the alley), the only things i agree on are setting doors to the real Kino prices (or at least cheaper than what they are now) as this is a real pain for when playing solo, as soon as you got enough for the 2k door your outta money again and its pathetic, as you dont get a chance to build up points for a while, i think the mystery box should be in a stationary location, be it the power room or wherever and actually since all the stock WaW maps had the box in a stationary location all the time, random locations werent implemented till BO, so it may not be possible, correct me if im wrong though, i hope he does update this map with v1.1 as then we'll have more perks and guns and may persuade me to play it again, as right now its not that different from the BO kino, and i've never liked Kino based on the easiness in it and nothing to do but i may play it more if its updated
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Honestly I think the only reason that someone should make a re-make of a map is to test their skills with the editor vs. the treyarch mappers. A good way to watch yourself improve over time. Other then that I think its useless to make them as first there is no originality as the layout is all done for you, The map is already popular so its like getting a popular youtube channel off of uploaded music from others. For the people that do not eat it up just complain about the smallest  details of the map which is pretty ridiculous if I do say so myself. In my opinion what makes a good mapper is someone who can take an idea/topic that doesn't already have a fan base(minecraft, mega man(yes that was me -_-)) and make a really interesting map that people enjoy. Anyway just my little rant I guess, no offence to you A-Grand, I did enjoy the map and did enjoy your others :)

 
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