UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: KDXDARK on October 22, 2013, 01:45:58 am

Title: [Manager] Zombie Xcof [Final version]
Post by: KDXDARK on October 22, 2013, 01:45:58 am
This map can be downloaded from the UGX Map Manager.


Welcome to the Next Gen!
Zombie Xcof
the brightness will not help you
This map features UGX Mod v1.0.3! For a full list of features, click here.
(http://i.imgur.com/iY67k5t.jpg)

(http://i.imgur.com/GH3yFv9.jpg)

(http://i.imgur.com/lSjPjOX.jpg)

(http://i.imgur.com/MkuzGCZ.jpg)

(http://i.imgur.com/A0uOe5g.jpg)

Map Progress:
100%

Features:
UGX MOD 1.0
Custom characters
UGX FX system
Black Ops perks
Easter Egg with sounds
Ending
Bank System
Music Easter egg
No grenades
Runners from start




Special thanks to: Treminaor, Sajeone, Ray1235, daedra descent, JR-Imagine and for all the people that helped me throughout this time!


(http://i.imgur.com/1XpCP1m.jpg)
Title: Re: [WIP] Zombie Xcof
Post by: haxman123 on October 22, 2013, 02:49:58 am
Nice lighting dude :D
Title: Re: [WIP] Zombie Xcof
Post by: Dust on October 22, 2013, 04:02:59 am
looks good but please do not add a perk limit. One thing I like about custom maps is the fact that we have all the waw and bo perks and we can buy all 8 at 1 time. The perk limit may drive some players away.
Title: Re: [WIP] Zombie Xcof
Post by: DeathBringerZen on October 22, 2013, 11:08:09 am
Looks promising so far, and good to see the inclusion of the BO perks and of course... an EE!
Title: Re: [WIP] Zombie Xcof
Post by: timelordalex on October 22, 2013, 03:58:52 pm
BO1 perks sweet and agreed, dont add a perk limit, may drive players away, probs one of the reasons why UGX isnt enforcing one
Title: Re: [WIP] Zombie Xcof
Post by: haxman123 on October 23, 2013, 03:14:12 pm
Any more updates dude kinda looking foward to this map :D
Title: Re: [WIP] Zombie Xcof
Post by: KDXDARK on October 23, 2013, 03:30:29 pm
3 more features:

-custom characters
-6 custom songs on the jukebox
-special feature (i take it from a map)
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on October 27, 2013, 10:26:44 pm
Map released!

EDIT: if you found a bug or error please send me a PM with a screenshot and explanation of it, thanks.
Title: Re: [Released] Zombie Xcof
Post by: SajeOne on October 27, 2013, 11:13:54 pm
Moved. Awesome I'll test now!

Post Merge: October 27, 2013, 11:21:11 pm
You didn't remove the UGX Easy FX debug prints and one of your scripts has an infinite loop:
(http://i.imgur.com/XGiseRs.png)
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on October 27, 2013, 11:28:42 pm
You didn't remove the UGX Easy FX debug prints and one of your scripts has an infinite loop:
(http://i.imgur.com/XGiseRs.png)
i will check it, thanks for play my map

edit: how you open the console!!!??
Title: Re: [Released] Zombie Xcof
Post by: SajeOne on October 27, 2013, 11:32:31 pm
Correct me if I'm wrong but you seem to be editing the timescale? Did you make sure to make that solo specific as that will cause issues in an MP game. If not never mind I might have just been lagging but thought I would check.

Post Merge: October 27, 2013, 11:54:11 pm
Alright well if you could make a quick patch to release the issues stated then I think It's manager ready.
Title: Re: [Released] Zombie Xcof
Post by: mass181 on October 27, 2013, 11:56:54 pm
hey there are no grenades? and i love the time slow difficult in mp though
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on October 27, 2013, 11:59:50 pm
Alright well if you could make a quick patch to release the issues stated then I think It's manager ready.
ok i will do it faster

Post Merge: October 28, 2013, 12:01:56 am
hey there are no grenades?
yes... why?

EDIT: Removed the slow motion! download the patch up!
Title: Re: [Released] Zombie Xcof
Post by: mass181 on October 28, 2013, 04:42:05 am


EDIT: Removed the slow motion! download the patch up!

i mean i really like the slowmotion in sp but if you ever need beta testers you got me

and im just asking why you removed the grenades
Title: Re: [Released] Zombie Xcof
Post by: SajeOne on October 28, 2013, 10:15:01 am
and im just asking why you removed the grenades
Probably an anti-crawler measure. Sure made that difficult for me.
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on October 28, 2013, 02:22:56 pm
i do not remove nothing i never open the ugxm_guns,iwd
Title: Re: [Released] Zombie Xcof
Post by: SajeOne on October 28, 2013, 02:24:38 pm
i do not remove nothing i never open the ugxm_guns,iwd
well they aren't there so likely your scripts remove them.
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on October 28, 2013, 02:30:15 pm
well they aren't there so likely your scripts remove them.
yesterday i was fixing the sounds of the easter egg and i have grenades, but btw i goig to remove them because you can get time to find my ee :)
Title: Re: [Released] Zombie Xcof
Post by: tomikaze on October 28, 2013, 02:34:37 pm
yesterday i was fixing the sounds of the easter egg and i have grenades, but btw i goig to remove them because you can get time to find my ee :)

I'm pretty sure that you can make it so that crawlers just die right away instead of removing grenades. I know that Jei9363 did that in Baseball Field II.
Title: Re: [Released] Zombie Xcof
Post by: SajeOne on October 28, 2013, 02:38:40 pm
I'm pretty sure that you can make it so that crawlers just die right away instead of removing grenades. I know that Jei9363 did that in Baseball Field II.
removing a function in dlc3_code will do this.
Title: Re: [Released] Zombie Xcof
Post by: timelordalex on October 28, 2013, 02:56:00 pm
neat small map, kinda easy to get set up but thats cool, still dont know the EE and im a bit perplexed as to why you'd leave out the 2 most useful BO1 perks? (mule and PHD)
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on October 28, 2013, 03:55:55 pm
neat small map, kinda easy to get set up but thats cool, still dont know the EE and im a bit perplexed as to why you'd leave out the 2 most useful BO1 perks? (mule and PHD)
mule kick isnt working perfect and phd idk i will wait for version 1.1
Title: Re: [Released] Zombie Xcof
Post by: DeathBringerZen on October 28, 2013, 04:44:28 pm
Map was a lot of fun to play on. I thought the lighting worked rather well, and each area that was opened seem to have a nice layout to them. Good job so far.

Looking forward to the updated version very much. :)
Title: Re: [Released] Zombie Xcof
Post by: Dust on October 28, 2013, 09:21:27 pm
loving the map so far. still having trouble finding that teddy. any clues as to where hes hiding at?
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on October 28, 2013, 09:25:15 pm
loving the map so far. still having trouble finding that teddy. any clues as to where hes hiding at?
sorry i dont going to give information about that
Title: Re: [Released] Zombie Xcof
Post by: bigtigerfan on October 29, 2013, 01:25:41 am
just letting you know the map is cool...but on gungame when you get to weapon #30 u have no weapon at all
Title: Re: [Released] Zombie Xcof
Post by: ocxmwys4mod on October 29, 2013, 02:07:49 am
 :please:Thank you for your work :lol:
Title: Re: [Released] Zombie Xcof
Post by: mass181 on October 29, 2013, 06:08:14 am
I FINISHED THE EE!! it was damn hard to find it took me to round 31 to complete and find all the items. i wish there were audio tracks to kinda help you along but amazing level
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on October 29, 2013, 10:03:43 am
I FINISHED THE EE!! it was damn hard to find it took me to round 31 to complete and find all the items. i wish there were audio tracks to kinda help you along but amazing level
Awesome, now it got sounds, and you escape with the buyable ending?
Title: Re: [Released] Zombie Xcof
Post by: mass181 on October 29, 2013, 03:20:02 pm
Awesome, now it got sounds, and you escape with the buyable ending?
yeah i did :p good level ut i wish there were secret areas to unlock like behind the bookshelf that glows green
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on October 29, 2013, 03:24:02 pm
yeah i did :p good level ut i wish there were secret areas to unlock like behind the bookshelf that glows green
that is the mulekick but i forgot to add the model, the PHD is overthere too.

now i need change the ee location :)
Title: Re: [Released] Zombie Xcof
Post by: mass181 on October 29, 2013, 03:28:27 pm
that is the mulekick but i forgot to add the model, the PHD is overthere too.

now i need change the ee location :)
sorry i was on the map for 3hours trying to find everything :p if you need help you can ask me

and dont change the EE till v2 i can help make it more fun to find everything
Title: Re: [Released] Zombie Xcof
Post by: kuba6160 on November 09, 2013, 09:29:20 pm
Why I'm immortal on this map ?
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on November 09, 2013, 09:38:08 pm
Why I'm immortal on this map ?
when you buy jugger you get like 480 of life, i going to reduce it like in der riese 260 i think it is...
Title: Re: [Released] Zombie Xcof
Post by: jarzuc on November 09, 2013, 10:19:38 pm
I think it's more because SpiderBite (NGTZombies) was been hit more than 10 times (zombies deal 50 points of damage so if you multiply it by 10 you get 500 points of damage), for ME it's like easter egg (of course you can choose if you delete it and keep jugg on price 2500 or keep it and give jugg higher price). It's my suggestion if you could add it to next version I would be happy :)
Title: Re: [Released] Zombie Xcof
Post by: oktamonkey on November 15, 2013, 07:52:31 pm
Coop does not work for me on this map. I have the same issue on my map also. Anyone know how to fix this issue?
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on November 15, 2013, 08:00:43 pm
Coop does not work for me on this map. I have the same issue on my map also. Anyone know how to fix this issue?
what error you get?
Title: Re: [Released] Zombie Xcof
Post by: oktamonkey on November 15, 2013, 08:09:16 pm
what error you get?
I don't get any errors coop says map name but when I start it tries to load Semper Fi and crashes. Solo is the only working mode.
Title: Re: [Released] Zombie Xcof
Post by: DeletedUser on November 15, 2013, 08:32:24 pm
I don't get any errors coop says map name but when I start it tries to load Semper Fi and crashes. Solo is the only working mode.
Will be fixed in UGX Mod 1.1
Title: Re: [Released] Zombie Xcof
Post by: SajeOne on November 16, 2013, 03:56:45 pm
Will be fixed in UGX Mod 1.1
To be more specific that error only occurs when you have ran through a game CO-OP and then been sent back to a lobby. If it is happening before you even have a first game then something is being done incorrectly.
Title: Re: [Released] Zombie Xcof
Post by: KDXDARK on November 25, 2013, 03:37:58 pm
here is the trailer!


Zombie Xcof Trailer (http://www.youtube.com/watch?v=waptm-RSHIA#ws)

Post Merge: November 25, 2013, 05:49:42 pm
i am not a expert making videos so i do the best i can! :)

Post Merge: November 27, 2013, 09:57:12 am
Download link of the beta on the first post, report bugs here!!
Title: Re: [Released] Zombie Xcof [Final version]
Post by: KDXDARK on December 29, 2013, 10:27:22 pm
Final version released link in the first post!
Title: Re: [Released] Zombie Xcof [Final version]
Post by: SajeOne on December 30, 2013, 05:55:14 am
This map can be downloaded from the UGX Map Manager.
Title: Re: [Manager] Zombie Xcof [Final version]
Post by: KDXDARK on January 09, 2014, 12:45:32 pm
and somebody finish the EE and win the game? :D :D :D
Title: Re: [Manager] Zombie Xcof [Final version]
Post by: KDXDARK on May 12, 2014, 04:17:36 am
its a Der Riese EE

EE Location:
it start behind of the 1 location of the box, you have to shoot the panel with a upgraded weapon.

1 teddy: inside of the church, at the left of the Jugger.
2 teddy: inside of the "tree" area, he is in the top of the light.
3 teddy: at the right of the Quick Revive, he is down the tree of fire.
4 teddy:  where you spawn, looks behind of the fence he is in the fire.
monkey: in the second floor of the house(the only one), in front of the Double Tap.


I hope you guys have fun playing my map, next map is coming out in september :D