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Super Mario 64 Peach's Castle [WIP]

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Created 9 years ago
by vinnyz500
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Hello UGX community! Today i am bring to you a map that I've kept behind the scenes but since i feel im far enough into it i would like to post it as a W.I.P. There is some black magic behind it which i will reveal when its released but lets just keep it at that. The reason i am posting a W.I.P for it is because i would like to get this map loaded with features and weapons etc. So, i'm asking your help to make this map a truly epic SM64 map! I have no scripting knowledge or weapon porting knowledge (mostly lazy on this one) so if some people would like to assist me on those portions of the map, that would be greatly appreciated. If that does not happen, i will release it just as a map with stock weapons and any scripts i can scavenge off the user tutorial section. Thanks for reading this, now lets get onto the best part of this post! The video :D. I just ran through it really quickly and some lighting is not final and the sunlight is not final (I think it should be brighter but correct me) and there are some minor texture tweaks i have to make but none the less, its structurally finished. Alright, here goes nothing 8) Please PM me or leave a comment if you have some ideas for scripts u can pull off or a simple EE or something along those lines :P.

Planned Features (For Sure):

BO Perks
Timed game play option
Shootable sound easter eggs
change some sounds for certain things (Box, door sounds, etc)


Features i would like to add:

An Easter Egg (small or large)
Custom Weapons
Boss zombie (bowser? :D)
Moveable PaP (mabey)
Custom powerups (star power?)
Custom Perk shaders
Teleportable PaP area into bowers final boss battle (dont think so but mabey :P)

http://youtu.be/xrtFCrjRjSI

(ignore that stuff above it im workin on it :P)
Radiant screenshot


/////////////////////////////////////////////////////////
EDIT
////////////////////////////////////////////////////////

Current features implemented:
Bowser Boss Zombie (Thanks to JoseMassacre)
4 Custom player models (Thanks to SevenGPLuke)
Custom Viewhands (Thanks to SevenGPLuke)
Buildable Kino-Style Teleporter (Thanks to ZK, xSanchez78 , --)
Anti-Cheat (Thanks to Tom_BMX)
Double Tap 2.0 (Thanks to ConvictioNDR)
//(might remove due to revive bug)Timed Gameplay Option (Thanks to Tom_BMX)
Custom Drops,Unlimited ammo and temporary god (Thanks to KDXDARK)

Adding much more, expect a release in the near future!

 //UPDATE
added in 44 weapons from bo1 and bo2 (Thanks to rorke) I am currently fixing bugs and making custom camo's for the guns so each gun is unique. I modified everything to have official gun stats and pack a punch stats.
map is very very close to being completed, just something out the kinks in the map. A few weeks :)

https://www.youtube.com/watch?v=EJx-94vZZSk
Last Edit: April 18, 2015, 06:33:21 am by vinnyz500
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Lol that little picture that you shown on zm for your help topic, i thought it was a zelda themed map. Netherless good job man. Looking good so far.
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I like the half of you double so much that you must earn it, or the double!
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Brilliant! just what i was waiting for!
Last Edit: January 30, 2015, 03:36:33 pm by Cold_banana
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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lol, I always thought this would show up eventually

It actually looks really good, very true to the original

You may need to adjust some things like the height of the steps as will be cluckey in cod, just imagine dying coz you got stuck on a step and surrounded for example ;)

Teleporting to the bowser area for your pap would be relatively simple to do to if you want that :)
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lol, I always thought this would show up eventually

It actually looks really good, very true to the original

You may need to adjust some things like the height of the steps as will be cluckey in cod, just imagine dying coz you got stuck on a step and surrounded for example ;)

Teleporting to the bowser area for your pap would be relatively simple to do to if you want that :)
Thanks harry, love peoples critisim. Im going to put clips in between the steps to make it a 1/2 step extra on each but it will be invisible (i counted the steps in the game) so it still keeps that 100% original feel. Everything is to scale besides some hallways (for space reasons) and should feel exactly as the original (fixed the odd stretching in some rooms, espically the first room)
EDIT: i fixed all textures (redid them all) and added doors. Now to add zombies :D
Last Edit: January 31, 2015, 09:22:59 pm by vinnyz500
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yea clips would be fine bro

As long as your not getting stuck on things that you should be able to just walk straight up, im sure this will turn out pretty cool

Keep up the good work :)
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Ok, quick question. Should i clip the areas so u can only walk on the sand (like in the photo) or should i make it so u can run all around. I ask this because it seems as if it would be op. OR... should i link all the clips to a button that u can buy for free in the very start if u want to play with them off or u can choose to leave it alone and have it be less OP
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Dat feel when anims "fall from sky" ;)
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Will you be able to teleport to different places if you jump through the paintings? :D
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Clipped, and make sure its not just invisible wall, like have actual fence there :P
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Will you be able to teleport to different places if you jump through the paintings? :D
if i get a script for it :D id love features like that but dont know how to script  :'(
Clipped, and make sure its not just invisible wall, like have actual fence there :P
okey ill do that unless someone else has another opinion?
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Ok, quick question. Should i clip the areas so u can only walk on the sand (like in the photo) or should i make it so u can run all around. I ask this because it seems as if it would be op. OR... should i link all the clips to a button that u can buy for free in the very start if u want to play with them off or u can choose to leave it alone and have it be less OP
(Image removed from quote.)

I really like the idea of the button you can buy at the start, for a few reasons.
One you don't see stuff like that that often
And two it'd be fun to have a variety of ways to play the map.
I also agree with hitman make the clip fence haha
you did a great job so far
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You could do that, or some debris to block it off, or the fence like suggested. Up to you really

In regard to a simple teleporter script to move you from one location to another, I can whip that up. Im only novice though so would only be basic.

I assume you would want it so jumping into the paintings transports you else where?
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You could do that, or some debris to block it off, or the fence like suggested. Up to you really

In regard to a simple teleporter script to move you from one location to another, I can whip that up. Im only novice though so would only be basic.

I assume you would want it so jumping into the paintings transports you else where?
That would be amazing harry! And i have added fences on another note i might add that feature to mix up the map a bit ill see how it flows when the map is all zombie'd up and pathnoded etc :D
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It should be pretty easy, ill cook something up when i get home in a few hours
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It should be pretty easy, ill cook something up when i get home in a few hours
is there a way u can have a check to see if the zone the teleport zone is in is activated? I don't know how i would keep the paintings from conflicting with certain areas in the map besides making it into areas that are garunteedly open (which isint a bad thing) or mabey make the script activated when power is on so i have more room to work with? if im asking too much then ignore me :P ill make whatever u give me work  ;)
Last Edit: February 01, 2015, 07:32:06 am by vinnyz500

 
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