UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: pashan on August 24, 2014, 03:11:07 pm

Title: [Manager] Raze v1.1 - Pashan
Post by: pashan on August 24, 2014, 03:11:07 pm
This map can be downloaded from the UGX Map Manager.


(http://i.imgur.com/d2JiRbJ.png)

LeaderBoards
http://ugx-mods.com/forum/index.php?topic=3812.0 (http://ugx-mods.com/forum/index.php?topic=3812.0)

Features

Black Ops Weapons.

Fire Sale

Zombie Blood

Thunder RUM
(When you knife a zombie, the zombie gets stunned.)

Volatile Diet Tea (All the flavor with 0% chance of lasting)

(A new power up where the player receives a random perk for one minute. If the player has all perks, then the player is given godmode)

Fixed Deadshot, PHD and Stamina-up

New Power Fixing quest!!!!

Double PAP

The REAL Double Points
(If the player has double points and get a nuke or Carpenter, The points the player receives multiplies)
 
Custom Shaders

Custom PAP Camo

Walking Anim

HUGE Easter Egg

Story

Takes place 3 hours before the the civilians found a place to hide in the sewers (So it is prequel of the map  "Overflow.")

(******Spoiler Alert (if you haven't played overflow yet)*******) 

The zombie outbreak happened. There was Chaos in the city. A man named Leopold Drechsler takes the responsibility of keeping every one safe. In the Chaos he sends Richthofen's group to find a good place where the civilians can stay. So that's how they end up in this abandoned building (which was destroyed in the choas ). But little did Richthofen and his group know. They were sent into a death trap. Because  Drechsler was an employee at Group 115 and he got fired (he worked in the offices, he didn't do any experiments). The reason he got fired was because he saw the EVIL thing Maxis was doing in his experiments. (He was fired by Maxis, with the excuse that he was stealing the equipment to do his own experiments (Which was a lie). So he knew that maxis wanted to kill him and unfortunately for him; Richthofen ended up in his group. So now that explains why there where people shooting at Richthofen and his group in the beginning of Overflow. (Because they had survived a death trap)

Trailer

You must have an account to view the spoiler contents. Please log in or create an account.

Images



(http://i.imgur.com/8YL5CWY.jpg)

(http://i.imgur.com/QeWfoq7.jpg)

(http://i.imgur.com/xdSvvKY.jpg)

(http://i.imgur.com/bjtJTLY.jpg)


 
credits

PROxFTW 
Scripts and alot of help.

Treminaor

Coop Menu
ASTR0 
Shader and Artwork
https://www.youtube.com/channel/UCKePZu6S24x-vVOWDw_72rA (https://www.youtube.com/channel/UCKePZu6S24x-vVOWDw_72rA)

JR-Imagine
Zombie Counter

Chromastone10
Sound Effects

Ege115 
Walking script

Weapon Credits

You must have an account to view the spoiler contents. Please log in or create an account.



If I forgot anyone PM me.


Testers

Nascarfanatic24

Bigkittyjr

Treminaor

PROxFTW

DidUknowiPwn

ASTR0

JiffyNoodles

P0tZ

TheScotchGuy

JadenSzewczak

V00D00 BR0

If I forgot anyone PM me.
Title: Re: Raze - Pashan
Post by: bkcarlito on August 24, 2014, 03:19:42 pm
Been waiting on this map for a while. Can't wait to play it bro. Thanks so much. Will post if I find anything that is broken, which I doubt I will.
Title: Re: Raze - Pashan
Post by: sonicx161 on August 24, 2014, 03:26:51 pm
It's out yay, been waiting for this map  :alone:
Title: Re: Raze - Pashan
Post by: timelordalex on August 24, 2014, 03:28:05 pm
why not just get given a random perk? what can tombstone or mule kick do in 1 min?
Title: Re: Raze - Pashan
Post by: pashan on August 24, 2014, 03:33:08 pm
why not just get given a random perk? what can tombstone or mule kick do in 1 min?

exactly!!
Title: Re: Raze - Pashan
Post by: n123q45 on August 24, 2014, 03:35:47 pm
Nice map your getting better since Escape
Title: Re: Raze - Pashan
Post by: ConvictioNDR on August 24, 2014, 03:39:41 pm
I'll have to give this a try later. Unless there is more chemistry. Then I'll just quit.

If I might make a suggestion... Don't use the "real walking" script unless you fix it effecting other people's maps too. If a player doesn't completely exit out of the game before starting the next mod/map, it will effect that game too. Essentially ruining the weapons of that map by making what once was a nice sprinting animation look like a fat man running while having a seizure. Basically by using it without fixing this issue you are possibly vandalizing the work of other map makers. Now that's not a very nice thing to do. I wanted to punch Chromastone when I tested his map then went on to test my map and couldn't figure out why my weapons were all messed up.
Title: Re: Raze - Pashan
Post by: bkcarlito on August 24, 2014, 03:40:15 pm
Just played part of the map. It is quite a challenge on solo. I'll have to play with some friends to enjoy the entire map. But from what I have seen it is epic. Love the detail. Can't wait to see this map completed by someone, entire EE that is.
Oh and btw, not sure if this was intentional or not but I got the random perk power up and it gave me Deadshot but it wasn't the proper Deadshot. It had no laser basically or it didn't aim straight to the zombies heads, at least for me it didn't.
Title: Re: Raze - Pashan
Post by: pashan on August 24, 2014, 03:42:54 pm
I'll have to give this a try later. Unless there is more chemistry. Then I'll just quit.

If I might make a suggestion... Don't use the "real walking" script unless you fix it effecting other people's maps too. If a player doesn't completely exit out of the game before starting the next mod/map, it will effect that game too. Essentially ruining the weapons of that map by making what once was a nice sprinting animation look like a fat man running while having a seizure. Basically by using it without fixing this issue you are possibly vandalizing the work of other map makers. Now that's not a very nice thing to do. I wanted to punch Chromastone when I tested his map then went on to test my map and couldn't figure out why my weapons were all messed up.

OH! I didn't know that. But i think it doesn't ruin any other map.
Title: Re: Raze - Pashan
Post by: ConvictioNDR on August 24, 2014, 03:46:40 pm
OH! I didn't know that. But i think it doesn't ruin any other map.
If it's the same script you used on overflow it does.
Title: Re: Raze - Pashan
Post by: pashan on August 24, 2014, 03:47:06 pm
If it's the same script you used on overflow it does.

No it is different  :)
Title: Re: Raze - Pashan
Post by: Dust on August 24, 2014, 03:48:36 pm
Please no more chemistry on this map, made my head hurt last time :(
Title: Re: Raze - Pashan
Post by: pashan on August 24, 2014, 03:49:31 pm
Please no more chemistry on this map, made my head hurt last time :(

Don't worry, it's not there.
Title: Re: Raze - Pashan
Post by: jorgep28 on August 24, 2014, 03:50:39 pm
Thanks for releasing it in my last day of vacation  :alone:   I have been waiting for this map a long time, dowloading right now  :nyan:
Title: Re: Raze - Pashan
Post by: SoulTaker on August 24, 2014, 03:51:57 pm
Thanks for releasing it in my last day of vacation  :alone:   I have been waiting for this map a long time, dowloading right now  :nyan:
Same here college starts up again tomorrow. D:
But I shall play the map and give feedback a little later!
Title: Re: Raze - Pashan
Post by: xjonesy421 on August 24, 2014, 03:52:44 pm
downloading this now, thanks for sharing!
Title: Re: Raze - Pashan
Post by: ConvictioNDR on August 24, 2014, 03:54:40 pm
No it is different  :)
Just launched the map and then launched Backlot which doesn't have a real walking script. It was effecting the guns in it too. Made the mtar sprint look like a floppy fish gun...
Title: Re: Raze - Pashan
Post by: pashan on August 24, 2014, 03:57:04 pm
Just launched the map and then launched Backlot which doesn't have a real walking script. It was effecting the guns in it too. Made the mtar sprint look like a floppy fish gun...

Oh, i have added it to the list of bugs after release.
Title: Re: Raze - Pashan
Post by: bkcarlito on August 24, 2014, 05:45:58 pm
I am stuck like chuck right now. On round 15 and have everything opened up and all perks that are in the areas that are open but can't figure out what to do next. I assume its teleport but can't find a key. This map is great but very challenging EE. Don't even think I know where to get started at. Not good at these things.
Title: Re: Raze - Pashan
Post by: SoulTaker on August 24, 2014, 05:50:56 pm
The map is really fun, and I can see you're really improving on your mapping man well done !
Title: Re: Raze - Pashan
Post by: Misa~Chan Rarity on August 24, 2014, 05:51:29 pm
Whenever I see a map by Pashan, I automatically have high expectations. This includes high attention to detail, large amounts of custom scripting, and Easter Eggs. You did not disappoint. From the moment the player spawns in, they see detail, custom scripts, and potential Easter Eggs. And that's just the starting room.  :gusta:

The map is phenominal. It's a little difficult in SP due to the high cost of the doors, but after a little practice on this map, a user can overcome the price barrier. :accepted:
Title: Re: Raze - Pashan
Post by: FreeFall on August 24, 2014, 06:56:16 pm
I don't know if this was intentional, but on almost every gun there is a wired chain-rattling noise that plays throughout the entire reload animation which can get very annoying. Other than that the map is great so far. :D
Title: Re: Raze - Pashan
Post by: n123q45 on August 24, 2014, 07:13:42 pm
I am stuck like chuck right now. On round 15 and have everything opened up and all perks that are in the areas that are open but can't figure out what to do next. I assume its teleport but can't find a key. This map is great but very challenging EE. Don't even think I know where to get started at. Not good at these things.
lel look around, maybe some titans may help you figure out the step number you are on ;)
Title: Re: Raze - Pashan
Post by: pashan on August 24, 2014, 08:08:16 pm
Whenever I see a map by Pashan, I automatically have high expectations. This includes high attention to detail, large amounts of custom scripting, and Easter Eggs. You did not disappoint. From the moment the player spawns in, they see detail, custom scripts, and potential Easter Eggs. And that's just the starting room.  :gusta:

The map is phenominal. It's a little difficult in SP due to the high cost of the doors, but after a little practice on this map, a user can overcome the price barrier. :accepted:

Thanks for the comments. But the scripts were made by PROxFTW and he did a great job!
Title: Re: Raze - Pashan
Post by: HitmanVere on August 24, 2014, 11:59:18 pm
Hopefully this version is alot better than the one we played with Nascar. Features tell me it is :D
Title: Re: Raze - Pashan
Post by: P0tZ on August 25, 2014, 12:23:57 am
Great map Pashan. I got to the keypad step in solo last night. Was certainly a fun map. Quit out as I couldn't work the code out. Back for more today tho :D.
 There are a few areas where the zombies pour in (out side the DT room for instance b4 its opened) and I love that for quick rounds although be prepared to zombie sandwich'd if u stray to far back towards the centre
Gonna conplete this ee in solo n post a vid later.
Thanks for the map Pashan,
you have come a long way man!!
Title: Re: Raze - Pashan
Post by: DamianoTBM on August 25, 2014, 12:54:39 am
map really nice! good Pashan!  :) 

P.S.: download now!  :P











Title: Re: Raze - Pashan
Post by: Official_TSG_ on August 25, 2014, 01:47:14 am
I Just Played And Recorded it aaaannnddd... I Think I Need a new pair of pants (not from piss) :) awesome map really enjoyed! Great work pashan, cant wait for future maps :D  :nyan:
Title: Re: Raze - Pashan
Post by: ocxmwys4mod on August 25, 2014, 02:01:14 am
Thanks for sharing, map looks great, and can have fun. :lol:
Title: Re: Raze - Pashan
Post by: HeX Reapers on August 25, 2014, 05:47:25 am
Very nice map, me and elfenlied went in and attempted it a few times - we managed to get the power on and than we both had to go... lol! Im gunna play this map today and see what I can find!

btw I found 2 bugs along the way...

-When a firesale is obtained, the initial hintstring still says "Purchase for 950" - but fixes itself after the 1st pull during the firesale

-In the room next to Jugg where the 1st box spawn is, you can get stuck in the barricade in the elevator shaft if you walk up and press against it
Title: Re: Raze - Pashan
Post by: pashan on August 25, 2014, 06:00:32 am
Very nice map, me and elfenlied went in and attempted it a few times - we managed to get the power on and than we both had to go... lol! Im gunna play this map today and see what I can find!

btw I found 2 bugs along the way...

-When a firesale is obtained, the initial hintstring still says "Purchase for 950" - but fixes itself after the 1st pull during the firesale

-In the room next to Jugg where the 1st box spawn is, you can get stuck in the barricade in the elevator shaft if you walk up and press against it

thanks for finding those bugs for me. IDK how i missed teh barrier bug. Anyways, on ur next play through try to get the new perk.
Title: Re: Raze - Pashan
Post by: HitmanVere on August 25, 2014, 06:01:29 am
Door that leads to box room has overlapping textures, AK74u has Press & HOld in hintstring, when reloading MP5k it makes this weird chain rattling noise, Dragunov is named DRAVUNOV, you can get inside lockers near Connection Interrupted thing when run past from Flopper, text near Double Tap has it´s is. I know these are small things, but I would like to see these fixed in update, if you are going to do one :P
Title: Re: Raze - Pashan
Post by: bkcarlito on August 25, 2014, 06:03:13 am
Another thing that I have noticed is the box hasn't moved from its spawn point, no matter how many times it gets hit.
Title: Re: Raze - Pashan
Post by: HitmanVere on August 25, 2014, 06:07:59 am
Oh yeah, I forgot, I think you can jump through some of the barricades  :please: Edit: Some instead of all
Title: Re: Raze - Pashan
Post by: pashan on August 25, 2014, 06:13:28 am
Oh yeah, I forgot, I think you can jump through some of the barricades  :please: Edit: Some instead of all

could  u let me know which ones?  :-[
Title: Re: Raze - Pashan
Post by: HitmanVere on August 25, 2014, 06:15:21 am
could  u let me know which ones?  :-[

Near Flopper, havent tried other barriers, spawn ones are ok
Title: Re: Raze - Pashan
Post by: JBird632 on August 25, 2014, 06:18:30 am
Your firesale bugged out to the point where I had no mystery boxes after I used the box.
Also, I noticed your timed perk drop does not put the shader in the correct spot.
Title: Re: Raze - Pashan
Post by: Official_TSG_ on August 25, 2014, 06:26:15 am
THE CODE MAN! I DONT GET IT MAN! IM GOING CRAZY!
THERE WAS A HOLE HERE ONCE, NOW ITS GONE 6.(6+6) = DEATH
WHAT DOES IT MEAN?!?!?!?!?
Title: Re: Raze - Pashan
Post by: fatboypro on August 25, 2014, 06:29:55 am
i like how somne of the zombies are headless
Title: Re: Raze - Pashan
Post by: PROxFTW on August 25, 2014, 06:45:38 am
Guys as far as the FireSale the bug is already known about and will be fixed when I find out why as I have not noticed any bugs on my test map with it.
Your firesale bugged out to the point where I had no mystery boxes after I used the box.
Also, I noticed your timed perk drop does not put the shader in the correct spot.
JBird the shader is suppose to be to the right side of the perks which the player actually has to cause less issues.
Title: Re: Raze - Pashan
Post by: devcoo on August 25, 2014, 06:53:38 am
There was a glitch in the map where my friend went to buy jug and he somehow bought it twice and he had 2 icons on his screen for jug. if you message me on skype or steam i can give you the screenshot. other than that its a great map.
Title: Re: Raze - Pashan
Post by: PROxFTW on August 25, 2014, 07:37:10 am
There was a glitch in the map where my friend went to buy jug and he somehow bought it twice and he had 2 icons on his screen for jug. if you message me on skype or steam i can give you the screenshot. other than that its a great map.
Yah thanks for that. I figured out what the issue is and is something to do with the fact I tried to make it possible to allow players to buy a perk at the same time and messed something up. Should be fixed in the next update.
Title: Re: Raze - Pashan
Post by: fatboypro on August 25, 2014, 07:47:21 am
I get an alien text when i play the map
this map broke my waw now all of waw has the alien font
Title: Re: Raze - Pashan
Post by: JadenSzewczak on August 25, 2014, 08:08:36 am
Let's see who can get to the highest round! ;)
http://ugx-mods.com/forum/index.php?topic=3812.msg41038#new (http://ugx-mods.com/forum/index.php?topic=3812.msg41038#new)
Title: Re: Raze - Pashan
Post by: pashan on August 25, 2014, 08:38:59 am
I get an alien text when i play the map
this map broke my waw now all of waw has the alien font

What!?!?!  I'm sorry i broke ur waw. But i didn't add any custom font!!
Title: Re: Raze - Pashan
Post by: eliudjb on August 25, 2014, 09:19:59 am
Thanks for releasing it in my last day of vacation  :alone:   I have been waiting for this map a long time, dowloading right now  :nyan:

Well, at least you dont work and then go to school Monday-Friday. And in the weekend go out to your girlfriend/fiancee all day long as me :okay:
Title: Re: Raze - Pashan
Post by: P0tZ on August 25, 2014, 09:25:13 am
THE CODE MAN! I DONT GET IT MAN! IM GOING CRAZY!
THERE WAS A HOLE HERE ONCE, NOW ITS GONE 6.(6+6) = DEATH
WHAT DOES IT MEAN?!?!?!?!?

There is a vid here TSG
http://ugx-mods.com/forum/index.php?topic=3814.new#new (http://ugx-mods.com/forum/index.php?topic=3814.new#new)
Title: Re: Raze - Pashan
Post by: DamianoTBM on August 25, 2014, 10:47:39 am
I played for quite a while at this map and I must say that you've done an outstanding EE!  :) ;) :P
Title: Re: Raze - Pashan
Post by: JiffyNoodles on August 25, 2014, 12:53:19 pm
I am hoping you do know that you can't double PAP the raygun because it glitches out and doesn't give it back
Title: Re: Raze - Pashan
Post by: pashan on August 25, 2014, 01:29:34 pm
I am hoping you do know that you can't double PAP the raygun because it glitches out and doesn't give it back

expect a update today, with the bugs fixed (which have been stated)
Title: Re: Raze - Pashan
Post by: SoulTaker on August 25, 2014, 01:33:12 pm
expect a update today, with the bugs fixed (which have been stated)
Really? That was quick nice job man nice to see you caring a lot about the map. It's map manager quality!
 ;D
Title: Re: Raze - Pashan
Post by: n123q45 on August 25, 2014, 02:43:25 pm
expect a update today, with the bugs fixed (which have been stated)
apparently not going to fix ur zombieblood
Title: Re: Raze - Pashan
Post by: bkcarlito on August 25, 2014, 02:55:30 pm
The refrigerator in spawn room, does it have a purpose or is it a troll? I get perk points off it and it makes perk sound when you bump into it.
Title: Re: Raze - Pashan
Post by: pashan on August 25, 2014, 02:56:26 pm
The refrigerator in room next to spawn, does it have a purpose or is it a troll? I get perk points off it and it makes perk sound when you bump into it.

it was on purpose and is a little ee.
Title: Re: Raze - Pashan
Post by: n123q45 on August 25, 2014, 03:15:36 pm
The refrigerator in spawn room, does it have a purpose or is it a troll? I get perk points off it and it makes perk sound when you bump into it.
a regular fridge would do the same thing, so y shouldnt it?
Title: Re: Raze v1.1 - Pashan
Post by: pashan on August 25, 2014, 04:10:49 pm
download updated!!! with V1.1  :D
Title: Re: Raze v1.1 - Pashan
Post by: omgitsbothscarab on August 25, 2014, 06:24:08 pm
I only played for a little bit, and I ran into some sticky walls (next to the zombie window in the room where the box spawns, to name one), a spawning error (not sure if zoning or just me?) where a zombie spawned upstairs and i had to throw a grenade through the window to kill him, and the horrid "crawling" with the walking script.. Overall, it looks pretty nice. Definitely some issues that need to be fixed (didn't read the update log, sorry :( ) but good :)
Title: Re: Raze v1.1 - Pashan
Post by: RamboBadass on August 25, 2014, 06:34:41 pm
download updated!!! with V1.1  :D

umm whats in the update?
Title: Re: Raze v1.1 - Pashan
Post by: pashan on August 25, 2014, 06:45:56 pm
umm whats in the update?

nothing new, just a few bug fixes
Title: Re: Raze v1.1 - Pashan
Post by: HitmanVere on August 25, 2014, 10:29:17 pm
download updated!!! with V1.1  :D

Is the firesale bug fixed, that was mentioned early? And other stuff mentioned? This update came too fast, I think...
Title: Re: Raze v1.1 - Pashan
Post by: P0tZ on August 26, 2014, 12:37:41 am
can u post a list of fixes rather than just saying some bug fixes.

I mean there is a pretty long list of small bugs, would be nice to know what's been fixed.
Don't wanna dl it and find the same issues. Have had 2 games end because of sticky surfaces/windows.
So if u could post a list of V1.1 fixes, it'd be appreciated Pashan
 
:EDIT:
Just had a playthrough of the 1.1 vers and all the probs I found have been fixed.

Thanks for the quick fix Pashan
Very nice map  :nyan:
Title: Re: Raze v1.1 - Pashan
Post by: pashan on August 26, 2014, 07:09:52 am
Mostly all bugs have been fixed, expect the zombie blood. If u notice the zombies follow u but don't hit u (in coop).
Title: Re: Raze v1.1 - Pashan
Post by: megatinyboy on August 26, 2014, 01:46:42 pm
Really enjoyed playing this map  :)

Didn't try the new perk  >:( Wasn't sure what it did  :)

All in all it played very well..  Going to be trying to get on the leader board i think.

Shame it hasn't got a wonder/boss gun on here  :(

I'm fairly new to UGX. But NOT zombies  :)

Well done..

<Removed by Moderator>
Title: Re: Raze v1.1 - Pashan
Post by: bkcarlito on August 26, 2014, 02:10:52 pm
The PaP doesn't have any animation to it, doesn't really bother me but just letting ya know.
Really loving some of the double PaP guns. Some are trolls and some are just beast.
Title: Re: Raze v1.1 - Pashan
Post by: franco95 on August 26, 2014, 11:59:16 pm
Very cool map ;), a bit hard but ok xD

See my video with my clan :) http://ugx-mods.com/forum/index.php?topic=3828.0 (http://ugx-mods.com/forum/index.php?topic=3828.0)
Title: Re: Raze v1.1 - Pashan
Post by: JiffyNoodles on August 27, 2014, 12:10:16 am
the firesale is broken still, but this time it's after about 5-6 times of receiving the drop
Title: Re: Raze v1.1 - Pashan
Post by: Ramiabdh on August 27, 2014, 01:44:58 am
NIce work. Thanks. One question:You said real double points, does that also include the 260 points given from lethal knifing?
Title: Re: Raze v1.1 - Pashan
Post by: SajeOne on August 27, 2014, 03:25:05 am
I'm fairly new to UGX. But NOT zombies  :)

Well done..

<Removed by Moderator>
Please keep YouTube videos exclusive to the YouTube section.
Title: Re: Raze v1.1 - Pashan
Post by: P0tZ on August 27, 2014, 06:22:56 am
the firesale is broken still, but this time it's after about 5-6 times of receiving the drop
Yeah I noticed after a few fire sales that the icon doesn't appear after picking up the drop but the 10 point box hits still occurs for 30 secs.
Title: Re: Raze v1.1 - Pashan
Post by: HitmanVere on August 27, 2014, 10:10:33 pm
I have heard, that some guns have 2D sounds in worldsounds, might want to check them out
Title: Re: Raze v1.1 - Pashan
Post by: mxtxm on August 28, 2014, 03:24:22 pm
Great map, really detailed, just wish i could figure the keypad out.
Title: Re: Raze v1.1 - Pashan
Post by: eliudjb on August 29, 2014, 05:23:02 am
For the first time, I've play it last night... it was... it was.... AWESOME!  :rainbow: :rainbow: Its the best map you've ever made so far! :nyan:
Title: Re: Raze v1.1 - Pashan
Post by: pashan on August 29, 2014, 06:20:24 am
For the first time, I've play it last night... it was... it was.... AWESOME!  :rainbow: :rainbow: Its the best map you've ever made so far! :nyan:

i'm happy u liked it. Now expect the next map to be even better, then the one after better than the next one.  8)
Title: Re: Raze v1.1 - Pashan
Post by: Ramiabdh on August 29, 2014, 06:51:12 am
I just downloaded it, and played it until round 11. And good job, I like it. I see you did like overflow, which you start in a place, which then leads you into the map area. Also, there is a point, whenever I shoot a lethal shot at a zombie, the head stays there. the map is quite tight, and almost each door costs 2000. Overall, great map, and here's a +1
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: treminaor on August 29, 2014, 07:16:57 am
This map can be downloaded from the UGX Map Manager.
Title: Re: Raze v1.1 - Pashan
Post by: holz on August 30, 2014, 02:05:29 pm

  • Keypad code has been made EASIER for those that struggled to work it out!


Yeah very nice map, cool Easter Egg, great Job Pashan!

I only hate to die in SP and Coop in v1.1 when i did the wrong code in the Keypad, is this normal?
Title: Re: Raze v1.1 - Pashan
Post by: pashan on August 30, 2014, 03:09:31 pm
Yeah very nice map, cool Easter Egg, great Job Pashan!

I only hate to die in SP and Coop in v1.1 when i did the wrong code in the Keypad, is this normal?

if u type in 72 you will get killed as on wall somewhere it say " 6(6+6) = death "  so!
Title: Re: Raze v1.1 - Pashan
Post by: holz on August 30, 2014, 04:08:35 pm
if u type in 72 you will get killed as on wall somewhere it say " 6(6+6) = death "  so!
Yeah thats it, see it last game. Who can read is clear in front.  8)
Hmm, alpha(0 or a) and 8 are the only hints i found on wall. That says me nothing, is Raze a Film, Tv-Series or Computer Game that refers to?
Title: Re: Raze v1.1 - Pashan
Post by: pashan on August 30, 2014, 04:17:14 pm
Yeah thats it, see it last game. Who can read is clear in front.  8)
Hmm, alpha(0 or a) and 8 are the only hints i found on wall. That says me nothing, is Raze a Film, Tv-Series or Computer Game that refers to?

this map is based on none  8)
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: DaveJ on August 30, 2014, 10:13:06 pm
How can i open the map in devmap mode?

What is the name of the map?

Like ugx_zombie_raze or nazi_zombie_raze..
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: treminaor on August 30, 2014, 11:14:44 pm
How can i open the map in devmap mode?

What is the name of the map?

Like ugx_zombie_raze or nazi_zombie_raze..
It's just ra

So devmap ra
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: HitmanVere on August 31, 2014, 05:42:08 am
It's just ra

So devmap ra

Wow, its rare to see UGX member giving the console code for map :D
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: SilentScope678 on August 31, 2014, 09:09:13 am
This is an excellent map, although those who like to go for high rounds will have a harder time since there isn't a one-hit KO wonder weapon or any traps. I'm ok with just the ray gun, but I wish there had been at least one trap somewhere on the map.
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: NascarFanatic24 on September 03, 2014, 04:19:17 am
Hate me for it pashan, but I have yet to play final version lol. I will do it here tonight
Title: Re: Raze v1.1 - Pashan
Post by: eliudjb on September 03, 2014, 06:41:31 am
Yeah very nice map, cool Easter Egg, great Job Pashan!

I only hate to die in SP and Coop in v1.1 when i did the wrong code in the Keypad, is this normal?

I don't  :lol:
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: pashan on September 03, 2014, 06:31:58 pm
Hate me for it pashan, but I have yet to play final version lol. I will do it here tonight

Oh, go die!  :P :D :troll:  :lol:
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: e0894ed4 on September 17, 2014, 08:19:21 am
Downloading. Thanks to all who developed, published and made it available for free.
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: DamianoTBM on September 17, 2014, 08:26:27 am
Downloading. Thanks to all who developed, published and made it available for free.
  :alone:
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: pashan on September 17, 2014, 08:59:08 am
Downloading. Thanks to all who developed, published and made it available for free.

i was gonna make it for $15, but since im such a nice person, i have made it free :troll:
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: JiffyNoodles on September 17, 2014, 10:39:32 am
This is an excellent map, although those who like to go for high rounds will have a harder time since there isn't a one-hit KO wonder weapon or any traps. I'm ok with just the ray gun, but I wish there had been at least one trap somewhere on the map.
use the double PAP'ed python mate, it's insanely good (believe me, i know  :troll:)
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: greazb on September 17, 2014, 01:32:48 pm
Downloading this map now!!!!!!  :o
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: ped078 on October 03, 2014, 09:46:36 am
Twice I haven't been able to get the code, symbols were ε and α (epsilon and alpha) ,  which should be 15 right? I tried that and 51 , didn't work.

Got α and β (alpha and beta) on another game , which should be 12? tried 21 as well, didn't work.

Help!
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: Ramiabdh on October 05, 2014, 02:28:53 am
Time to say some issues about the map:

-Power ups spawn behind the barriers exactly, but I think this is a mojor problem, as I jump next to the power up to grab it.

-When I shoot zombies in their heads, their head doesn't simply get shot off, but the zombie dies with it's head in it's place.

-In this room that you create a challenge for a player to survive, you should've made it so that zombies inside the room only spawn power ups, and not outside the room, cause how is someone gonna get them.

If I find more issues, I will tell you. Overall I really like this map, and will play it again and again, especially on coop. I give this map 100/10 replayability
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: HorsePower on October 06, 2014, 07:36:35 am
This is one of my faveroite maps, keep up the good work, looking forward to ur next map
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: pashan on October 06, 2014, 01:52:26 pm
This is one of my faveroite maps, keep up the good work, looking forward to ur next map

Im happy u liked it.... lol  :D
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: steviewonder87 on October 09, 2014, 02:56:51 am
Im happy u liked it.... lol  :D

Talking to yourself is one of the first signs of insanity Pashan....
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: pashan on October 09, 2014, 06:25:19 am
Talking to yourself is one of the first signs of insanity Pashan....

Okay  8)
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: LegendOfPanda on December 07, 2014, 06:44:46 pm
Why is it black and white?
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: Dust on December 07, 2014, 07:35:07 pm
Why is it black and white?

Its because it has the Ascension power, which means its black and white until you turn on the power like on the Black Ops map Ascension
Title: Re: [Manager] Raze v1.1 - Pashan
Post by: LegendOfPanda on December 07, 2014, 07:54:08 pm
Oh I see! Sorry, I never had DLC for zombies so I know nothing about it :) Thanks though!
SimplePortal 2.3.3 © 2008-2010, SimplePortal