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Messages - Scobalula

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1
3rd-Party Applications & Tools / Re: [App] Auto-GDT 0.1.3
« on: April 06, 2017, 01:29:59 am »
Nice April Fools Joke  :)

It was released on March 29th.

2
3rd-Party Applications & Tools / [MAYA] One Click Does Plenty
« on: April 05, 2017, 03:38:11 am »


Prepare yourselves for the rattling that will come with this awesome, epic, amazing, spectacular, super Box Map Assister!
 
THIS REQUIRES CODMAYATOOLS AND SEATOOLS, IF YOU DON'T HAVE THEM GET THEM.
ALSO THIS IS FOR USE WITH COLLIES/AZSRY'S RIG TO T7, THNX

To use:



  • Put the py file in the script folder into your Maya scripts folder.
  • Add this to your usersetup.mel: python("import oneclickdoesplenty");‚Äč
  • Set your directories for XANIM_EXPORT (where the anims are going) and SEANIMS (Where the exported anims are)
  • Click Run Export.

Notes:


  • Your scene should be set up as if it was the scene you would use for animation model and base for if you were to manually export.
  • You can query the directories at any time by click the button to query them, I store them as attributes on the scene so it's stored with the file.
  • Do not annoy me with simple issues.


Example:




dont foget 2 suppot me on patreon

3
Help Desk / Re: Help with ugx easy fx
« on: April 05, 2017, 03:27:40 am »
I don't think that's the issue, i just pasted that in there but before I already had the curly bracket at the end, I'll try again but I believe that isn't the problem

Double Post Merge: April 04, 2017, 11:44:43 am
Well i'm no longer getting that issue
but now it's saying
"Could not find script maps/ugx_easy_fx"

That's probably WaW being WaW, it will do that a lot, especially if you're constantly loading the map (which will be a lot when in dev stage).

Can you upload the GSC you have? It's a little hard to help off info you've given. :P

4
Modding / Re: BO1 crawling animations
« on: April 04, 2017, 11:10:45 am »
So I'm currently working on the enfield from bo1 and I'm not sure what to do about crawling animations. I use wraith to rip everything but there's no animation for crawling for any gun.....

Any idea where I can find it or what to do? I searched up crawl in wraith and found some animations buuuut they seem useless.

Black Ops 1 has no crawl animations, it uses same system as WaW (hide weapon).

5
Help Desk / Re: Help with ugx easy fx
« on: April 04, 2017, 10:15:57 am »
It's possible when copying you didn't copy the end:

Code: [Select]
triggered_use_fx(loop) //These are triggered FX. They are triggered when the player uses a trigger (by pressing F) that you create in Radiant.
{
trigger = getEnt(self.target,"targetname");
if(!isDefined(trigger.script_string))
trigger.script_string = "SET THIS TEXT USING THE SCRIPT_STRING KVP ON THE TRIGGER";
trigger setHintString(trigger.script_string);
trigger SetCursorHint("HINT_NOICON");
fx = self.script_noteworthy;
trigger waittill("trigger");

fxTag = "tag_origin";
    self.fx = Spawn( "script_model", self.origin );
    self.fx SetModel( "tag_origin" );
    self.fx.angles = self.angles;
    self.fx.origin = self.origin;
    self.fx LinkTo( self, fxTag );

if(isDefined(loop))
{
if(!isDefined(self.speed))
{
self.speed = 0.5;
if(isDefined(level.fx_debug))iPrintLn("Easy-FX: ^1ERROR: ^7No speed was specified on the struct at origin "+self.origin+". It has defaulted to 0.5 seconds");
}
PlayLoopedFX(level._effect[fx], self.speed, self.origin);
}
else
PlayFxOnTag( level._effect[fx], self.fx, fxTag ); // Line 265
}

Check that the last curly bracket is there in your GSC under line 265.

6
3rd-Party Applications & Tools / Re: [App] Auto-GDT 0.1.3
« on: April 01, 2017, 03:05:31 am »
Updates released:

  • Single exe file now with 2 txt files for templates, eradicating Python as a requirement.
  • Now writes GDT files for IW3-T5, set T5 for this to work, set T7 for Black Ops 3.
  • If anything goes wrong, it will now show the error and add it to log, if anything goes wrong pm me with log.

What I'm working on adding:
 
  • GUI
  • More options for AI anims, etc.

7
3rd-Party Applications & Tools / [App] Auto-GDT 0.1.3
« on: March 29, 2017, 10:22:18 am »

A tool that will take your dank animations and add them to a GDT/Create a new one. :)

In its current state the tool works. Currently I have it setup only for weapon animation (i.e. it doesn't set correct options for AI anim, etc.)

Features:
  • Will detect automatically whether it's looping or non-looping based off name.
  • I guess it does what the title says.


Please report any bugs you find. :)


8
YouTube / Extinct: The Last Compound
« on: March 14, 2017, 07:58:14 am »
This map was awesome on WaW, it's awesome on BO3. :)


9
YouTube / Bo3 Gulag
« on: March 12, 2017, 08:03:12 am »
Puf returns with another installment of Kellog's Factory Tour. (Sorry if audio is a little weird. :P)


10
Help Desk / Re: Radiant freez an gives error
« on: March 06, 2017, 05:45:19 am »
I have the same issue  :'(

Old topic, make a new topic and give as much info as possible including but not limited to your PC spec, what you were doing, screenshots, etc.

11
Zombie Maps in Progress / Re: Gulag BO3
« on: March 04, 2017, 01:43:25 am »
i will fuck u up so bad u will want to go home thx

thnx

12
Zombie Maps in Progress / Re: Gulag BO3
« on: March 03, 2017, 11:33:03 pm »
This is so dank I will happily use it as the picture for the workshop, excellent work!

(you will be listed in the credits)

Double Post Merge: March 03, 2017, 07:55:56 pm
Released on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=871649435&searchtext=

yo modz gaht, close this ish plz k thx bye :gusta:


13
Zombie Maps / Re: [WIP] Research of the Damned
« on: March 02, 2017, 10:30:25 am »
(Image removed from quote.)
Textures fixed and weapons now have correct Black Ops stats.

Don't mind him at all, he's a bit odd.

14
Mapping / Re: missing stuff in radiant
« on: February 25, 2017, 07:02:22 am »
Try deleting the registry for Radiant, use this:

http://www.mediafire.com/file/ep8de3xwp9evwmp/radiant_registry.reg

Open in Notepad to check it if concerned about it messing with your PC, all it does is remove Radiant's registry. :)

15
Mapping / Re: missing stuff in radiant
« on: February 25, 2017, 02:13:18 am »
You must be missing the codwaw.def file, try this, stock one:

http://www.mediafire.com/file/t6m0vnz6zp0boum/codwaw.def

Put in bin folder.


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