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Messages - Scobalula

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1
Help Desk / Re: (HEEEELP) RGB ARROWS
« on: February 16, 2017, 08:10:13 am »
They're called Manipulator Handles:

Press P to open Preferences
Select the "Selection" tab
Make sure "Manipulator Handles" is checked.

2
Help Desk / Re: Where the skybox setting
« on: February 14, 2017, 09:17:21 am »
HI!  :)

i know this site but this site hasn't setting for skybox_rhi1

but i need evening map  and this sky is better for such idea )

where is all standard setting sky boxs. usual, can find a parts setting,
what reason all setting don't finding? anybody know?  ???

Probably because it was never used, you could try adjust the settings to match what you think would suit it best.

3
General / Re: Black ops 3 mod tools A little help after update please
« on: January 11, 2017, 06:02:35 am »
no deleting the "spawner" is not going to fix it...

He didn't say it would, exact opposite actually, he said it's probably what caused it and copying it from a template map should fix it. lol

4
Map Releases / Re: UGX Christmas Remastered
« on: December 29, 2016, 01:01:53 am »
Interesting.

5
Modding / Re: Zombies using weapons.
« on: November 26, 2016, 03:12:34 pm »
The script_noteworthy should be zombie_spawner, not zombie_spawners.

Follow this:

https://confluence.ugx-mods.com/display/UGXMODS/Creating+Zombie+and+Dog+Spawners

6
Modding / Re: WaW Anims?
« on: November 14, 2016, 10:49:55 pm »
This does not support Maya 2016

It does, you just need the updated tanim plug-ins from the same page you downloaded that from.

7
Mapping / Re: Fitting the rotation of a texture to a rotated brush?
« on: November 12, 2016, 06:22:12 am »
What had you pressed to set the texture on the face?

Middle mouse button.

8
Computer Tech / Re: Thinking about upgrading my GPU, need help!
« on: November 12, 2016, 06:18:23 am »
The Nitro has higher core clock and dual fans (plus probably some other negligible things). I would go with the Nitro+ at the prices mentioned in the 2 links for the factory OC and fans (which should mean lower temps especially if overclocking).

It will be nice upgrade from your 285, and I doubt your CPU will hold you back.

9
Mapping / Re: Fitting the rotation of a texture to a rotated brush?
« on: November 12, 2016, 05:06:16 am »
Usually what I do in this situation is create a brush, line up the texture on it how I'd like, and then rotate it to the same angle as the brush I am trying to get the texture to look right on (when you rotate a brush, the texture doesn't mess up), and then set the face/s to that.

This gif should show better:


10
Computer Tech / Re: I ordered this set up, was it worth it?
« on: November 12, 2016, 04:38:47 am »
Disclaimer: Not a computer expert but just giving my opinion on your purchase.


Why did you get a motherboard with a outdated cpu socket? I would recommend getting atleast am3+ socket motherboard. Which will then make your cpu incompatible so I recommend getting atleast a AMD 6300FX. As for your gpu, while the 970 is a great card, I believe it cost more then a new 1060 which is an even better card so opt for a 1060 if you can. That's pretty much what Id recommend.

It isn't "outdated", but it's designed for their APUs. I would agree on getting something along the longs of an FX-6300 with an AM3+ board, at least your options are a little more open, especially if you can get an FX-6300 cheap second hand like I did. I'd recommend overclocking it though since you will see a bottleneck with a 970 and especially a 1060.

I'm not sure about Ultra, Bo3 likes its VRAM once you start turning up settings and it likes its horsepower, not sure about IW. To give a reference I have a 3GB R9 280X and it runs BO3 at High at 1080p at 80-100FPS.

11
Scripting / Re: Check if player still in trigger radius
« on: November 11, 2016, 07:57:46 am »
You could use the isTouching function:

Code: [Select]
  void <entity> IsTouching(<other entity>)

     [MANDATORY] <other entity> Entity.
  CATEGORY:
  CLIENT/SERVER: Server
  SUMMARY: Returns true if <other entity> is touching <entity>
  EXAMPLE: if( player IsTouching( e_goal_volume ) ) { //do something }

12
Modding / Re: Tom's .tanim plugin not loading in maya 2016
« on: November 10, 2016, 03:53:03 am »
IT comes up with this:
Code: [Select]
// Error: line 1: Unable to dynamically load : C:/Downloads/Tom_xAnim_2016_64.mll
could not find given module.
 //
// Error: line 1: could not find given module.
 (Tom_xAnim_2016_64) //

I just deleted maya 2012 and reinstalled 2016 :(

Lukkie1998

This is really weird, can you install any other plug-ins? I tried every possible thing to reproduce it but no luck.

13
Computer Tech / Re: just internet troubles.
« on: November 10, 2016, 03:51:53 am »
why would u ask us and not an IT forum? u are aware this is a custom zombies site right?

A custom zombies site with top experts in the world. :D

ISPs have a lovely thing called "up to", and their small print/your contract probably states 10-15 being well within their range.

You're probably on cable and if you have a lot of neighbours with high demands you won't be seeing 80. :P

And dual band does not necessarily mean more speed, it just operates at 2.4 and 5GHz.

14
Modding / Re: Tom's .tanim plugin not loading in maya 2016
« on: November 10, 2016, 12:56:27 am »
Try entering in the corner in the mel command box:

Code: [Select]
loadPlugin "dir_to_plug_in/Tom_xAnim_2016_64.mll"

I assume I am using the latest version of 2016 since I downloaded it a week ago and there are no new updates, hopefully it should at the very least load:


15
3rd-Party Applications & Tools / Re: CoD Maya Tools 2.0 for Maya 2012+
« on: November 09, 2016, 11:37:44 pm »
I cant get this to work with Maya 2016..am i doing something wrong?

You probably are, I have it working on 2012 and 2016, what exactly isn't working? Script Editor should provide some info.

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