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Messages - Scobalula

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1
General / Re: Black ops 3 mod tools A little help after update please
« on: January 11, 2017, 06:02:35 am »
no deleting the "spawner" is not going to fix it...

He didn't say it would, exact opposite actually, he said it's probably what caused it and copying it from a template map should fix it. lol

2
Map Releases / Re: UGX Christmas Remastered
« on: December 29, 2016, 01:01:53 am »
Interesting.

3
Modding / Re: Zombies using weapons.
« on: November 26, 2016, 03:12:34 pm »
The script_noteworthy should be zombie_spawner, not zombie_spawners.

Follow this:

https://confluence.ugx-mods.com/display/UGXMODS/Creating+Zombie+and+Dog+Spawners

4
Modding / Re: WaW Anims?
« on: November 14, 2016, 10:49:55 pm »
This does not support Maya 2016

It does, you just need the updated tanim plug-ins from the same page you downloaded that from.

5
Mapping / Re: Fitting the rotation of a texture to a rotated brush?
« on: November 12, 2016, 06:22:12 am »
What had you pressed to set the texture on the face?

Middle mouse button.

6
Computer Tech / Re: Thinking about upgrading my GPU, need help!
« on: November 12, 2016, 06:18:23 am »
The Nitro has higher core clock and dual fans (plus probably some other negligible things). I would go with the Nitro+ at the prices mentioned in the 2 links for the factory OC and fans (which should mean lower temps especially if overclocking).

It will be nice upgrade from your 285, and I doubt your CPU will hold you back.

7
Mapping / Re: Fitting the rotation of a texture to a rotated brush?
« on: November 12, 2016, 05:06:16 am »
Usually what I do in this situation is create a brush, line up the texture on it how I'd like, and then rotate it to the same angle as the brush I am trying to get the texture to look right on (when you rotate a brush, the texture doesn't mess up), and then set the face/s to that.

This gif should show better:


8
Computer Tech / Re: I ordered this set up, was it worth it?
« on: November 12, 2016, 04:38:47 am »
Disclaimer: Not a computer expert but just giving my opinion on your purchase.


Why did you get a motherboard with a outdated cpu socket? I would recommend getting atleast am3+ socket motherboard. Which will then make your cpu incompatible so I recommend getting atleast a AMD 6300FX. As for your gpu, while the 970 is a great card, I believe it cost more then a new 1060 which is an even better card so opt for a 1060 if you can. That's pretty much what Id recommend.

It isn't "outdated", but it's designed for their APUs. I would agree on getting something along the longs of an FX-6300 with an AM3+ board, at least your options are a little more open, especially if you can get an FX-6300 cheap second hand like I did. I'd recommend overclocking it though since you will see a bottleneck with a 970 and especially a 1060.

I'm not sure about Ultra, Bo3 likes its VRAM once you start turning up settings and it likes its horsepower, not sure about IW. To give a reference I have a 3GB R9 280X and it runs BO3 at High at 1080p at 80-100FPS.

9
Scripting / Re: Check if player still in trigger radius
« on: November 11, 2016, 07:57:46 am »
You could use the isTouching function:

Code: [Select]
  void <entity> IsTouching(<other entity>)

     [MANDATORY] <other entity> Entity.
  CATEGORY:
  CLIENT/SERVER: Server
  SUMMARY: Returns true if <other entity> is touching <entity>
  EXAMPLE: if( player IsTouching( e_goal_volume ) ) { //do something }

10
Modding / Re: Tom's .tanim plugin not loading in maya 2016
« on: November 10, 2016, 03:53:03 am »
IT comes up with this:
Code: [Select]
// Error: line 1: Unable to dynamically load : C:/Downloads/Tom_xAnim_2016_64.mll
could not find given module.
 //
// Error: line 1: could not find given module.
 (Tom_xAnim_2016_64) //

I just deleted maya 2012 and reinstalled 2016 :(

Lukkie1998

This is really weird, can you install any other plug-ins? I tried every possible thing to reproduce it but no luck.

11
Computer Tech / Re: just internet troubles.
« on: November 10, 2016, 03:51:53 am »
why would u ask us and not an IT forum? u are aware this is a custom zombies site right?

A custom zombies site with top experts in the world. :D

ISPs have a lovely thing called "up to", and their small print/your contract probably states 10-15 being well within their range.

You're probably on cable and if you have a lot of neighbours with high demands you won't be seeing 80. :P

And dual band does not necessarily mean more speed, it just operates at 2.4 and 5GHz.

12
Modding / Re: Tom's .tanim plugin not loading in maya 2016
« on: November 10, 2016, 12:56:27 am »
Try entering in the corner in the mel command box:

Code: [Select]
loadPlugin "dir_to_plug_in/Tom_xAnim_2016_64.mll"

I assume I am using the latest version of 2016 since I downloaded it a week ago and there are no new updates, hopefully it should at the very least load:


13
3rd-Party Applications & Tools / Re: CoD Maya Tools 2.0 for Maya 2012+
« on: November 09, 2016, 11:37:44 pm »
I cant get this to work with Maya 2016..am i doing something wrong?

You probably are, I have it working on 2012 and 2016, what exactly isn't working? Script Editor should provide some info.

14
Map Releases / Re: MW2 Rust Zombies 1.01
« on: November 09, 2016, 05:50:34 am »
Quote from: MangeurDepoulet link= date=1478690084
zombie 1 shot me  :troll:
@Psh send help and fix ur shit thnx 

15
General Discussion / Re: Goodbye, its the end.
« on: November 09, 2016, 01:44:03 am »

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