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Messages - Harry Bo21

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Modding / Re: How to make Black ops 1 mods?
« on: July 12, 2017, 11:30:48 am »
The "official" tools are through steam yes

2
Map Releases / Re: REAPERS MAP PACK [weapon smith update]
« on: July 12, 2017, 01:54:55 am »
Punk buster is irrelevant in customs

It's only to prevent cheating in the "actual" ranked game

3
Mapping / Re: Vehicles bad rotation
« on: July 12, 2017, 01:42:41 am »
You can preview how it'll move in radiant

4
Map Releases / Re: [Manager] UGX Requiem v1.1
« on: July 12, 2017, 01:36:20 am »
First mistake was using ugxs map manager

Honestly they should fuck it off and just upload the rars to file sharing like the rest of the world does

5
Map Releases / Re: Alcatraz
« on: July 12, 2017, 01:26:38 am »
Holy shit!

And people thought me and Stevie were bad lol

He literally shit out a pile of steaming abuse - then followed it up with some abuse

Coz he no allowed to cheat... Aww poor fella

6
Help Desk / Re: Weapon File Editing
« on: July 12, 2017, 01:17:42 am »
Number of pellets for shotgun shots

The "spread"

7
No your just setting it to quick and when you don't need to

Only update the string - if the string actually changes - and make sure it's not on insanely fast iterations

8
Mapping / Re: Game closes it self as soon as the map is loaded (help)
« on: July 12, 2017, 01:11:35 am »
Yes that error will crash the game

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Modding / Re: How to make Black ops 1 mods?
« on: July 12, 2017, 01:10:21 am »
Download the bo1 mod tools?

10
Map Releases / Re: Encampment V2: Black Ops 3 Mod (T4M)
« on: July 12, 2017, 01:08:57 am »
???
What the fuck?
a known ( very known ) issue some ppl get with t4m

11
Map Releases / Re: TheRoom by NaNiBy v.1.0
« on: July 12, 2017, 01:06:42 am »
Love how ur maps have no credits lists

12
Help Desk / Re: map borders?
« on: July 12, 2017, 01:03:45 am »
No you can't map without "mapping" no

13
Modding / Re: solved
« on: July 12, 2017, 12:54:47 am »
Sounds more likely you didn't run the converter the first time

14
Scripts / Re: FM's Napalm Zombie
« on: July 12, 2017, 12:49:08 am »
what do we have to edit in the script in order to change the model?
Thanks alot
dont need to edit a script

Change the ai type of the actual spawner so it uses a different one

15
Mods in Progress / Re: [BO1] Waffen der Schönheit
« on: July 11, 2017, 10:26:09 pm »
Lol fix the triniums on the 5 7

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