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Recent UGX Releases
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UGX Mod Standalone v1.1 beta is not finished yet...
A beta will be available October 2014 (hopefully!). The beta will be released ASAP, and we are working as hard as we can Weekly updates are always posted to the Donors section of the forum regarding the progress made on the mod over the week.
The December 2013 release date estimate from YouTube was for the BETA release, not full release. We are still working on this beta - all this awesome stuff we've added has to be tested for bugs!
August 09, 2014, 05:26:36 am by treminaor
Views: 1231 | Comments: 21
June 13, 2014, 04:20:50 am by Delta
Views: 1985 | Comments: 31
Today we are finally ready to release an alpha build of the UGX Scripting Reference to the public!
What is the UGX Scripting Reference?
If you're not a scripter then this probably won't interest you. For those of you who are scripters the UGX Scripting Reference is unlike any scripting reference you've ever used before. The UGX Scripting Reference has tons of cool features and functions that have never been seen before.
May 31, 2014, 06:39:30 am by treminaor
Views: 1350 | Comments: 17
Are you a mapper who is planning on UGX Mod v1.1 on your map? I need your help!
I'm trying to get an idea of how many "image assets" are in use on maps that people plan to use UGX Mod v1.1 with.
The engine has a limit of 2400 image assets and currently UGX Mod v1.1 uses 935 images (funny coincidence) which leaves about 990 more for people's maps. The remaining images are taken up by stock fastfiles for the game like patch.ff, common.ff, and code_post_gfx.ff.
So if you are a mapper please answer the poll at the top of this topic. It would really help me out!
How do I know how many "image assets" I'm using?
Easy, follow these steps:
1) Download UGX Asset Creator and open it.
2) Go to File->Open and navigate to waw_root/zone_source/english/assetlist/ and open mapname.csv (replace mapname with your map's name obviously).
3) Once the file loads, look at the bottom textbox of the program where it says "Summary of assets:". Right below that is your image count. Take that number and vote in the poll for the number you found.
If you have a bunch of COD4/BO1/BO2/MW3 etc guns in your MAP's FASTFILE, PLEASE DO NOT VOTE IN THIS POLL. That will skew the images count a LOT and is not valid for a UGX Mod-ready map.
Become a donor!
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[Manager] The Swan by AwesomePieMan and HexZombies (Released)
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[Today at 04:22:34 pm]
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[Today at 01:22:31 pm]
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[Today at 12:48:43 pm]
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[Today at 11:46:39 am]
UGX Mods Team Members