Blacklot by ConvictioNDR Overflow by pashan SOG by ConvictioNDR The Swan by AwesomePieMan & HexZombies Zombie Sumpf by xJimmy33 & BluntStuffy Titan Corp UGX Edition by jel9363 Zombie Dubai by ZCTxCHAOSx Lockdown by JBird932 Zombie XCOF by KDXDARK Prison Mission by ZK Thorvik by A-Grand Schmerz by xJimmy33 jel9363 Beach Town
Click a slide to view the map's topic.


UGX-Mods Apparel

Stencil Logo Mr. Elemental Pandora's Box UGX Hand Logo Site Logo Site Logo Hoodie YouTube Intro Logo v1.0.3 Mod Logo

Buying anything from the store supports us with a $5.00 donation!

More Info | Store: [US] [EU]

Send proof of purchase to receive donor status.

Custom T-Shirts

Recent UGX Releases

UGX Asset Counter v0.9.3

UGX AliasEditor++ v0.9.0

UGX WeaponsEditor++ v1.0.0

UGX Installation Creator v1.1

UGX Map Manager v1.4.2

UGX Mod Standalone v1.0.4

UGX Project Mover v1.2

UGX Comosea v1.1.2

Recent Map Reviews

User Info

Welcome, Guest. Please login or register.
Did you miss your activation email?

Who's Online

Board Stats

  • stats Total Members: 44,692
  • stats Total Posts: 40,172
  • stats Total Topics: 3,664
  • stats Total Categories: 5
  • stats Total Boards: 49
  • stats Most Online: 167

* UGX Mod Standalone v1.1 Status

UGX Mod Standalone v1.1 beta is not finished yet...

A beta might be available August 2014 (hopefully!). The beta will be released ASAP, and we are working as hard as we can :) Weekly updates are always posted to the Donors section of the forum regarding the progress made on the mod over the week.

The December 2013 release date estimate from YouTube was for the BETA release, not full release. We are still working on this beta - all this awesome stuff we've added has to be tested for bugs!

xx[UGX Mod Poll] MAPPERS: How many images are in your map.csv?

May 31, 2014, 06:39:30 am by treminaor
Views: 1274 | Comments: 17

Are you a mapper who is planning on UGX Mod v1.1 on your map? I need your help!

I'm trying to get an idea of how many "image assets" are in use on maps that people plan to use UGX Mod v1.1 with.

The engine has a limit of 2400 image assets and currently UGX Mod v1.1 uses 935 images (funny coincidence) which leaves about 990 more for people's maps. The remaining images are taken up by stock fastfiles for the game like patch.ff, common.ff, and code_post_gfx.ff.

So if you are a mapper please answer the poll at the top of this topic. It would really help me out!

How do I know how many "image assets" I'm using?

Easy, follow these steps:
1) Download UGX Asset Creator and open it.
2) Go to File->Open and navigate to waw_root/zone_source/english/assetlist/ and open mapname.csv (replace mapname with your map's name obviously).
3) Once the file loads, look at the bottom textbox of the program where it says "Summary of assets:". Right below that is your image count. Take that number and vote in the poll for the number you found.

If you have a bunch of COD4/BO1/BO2/MW3 etc guns in your MAP's FASTFILE, PLEASE DO NOT VOTE IN THIS POLL. That will skew the images count a LOT and is not valid for a UGX Mod-ready map.

clipUGX Mod v1.1 Viewhands for v1.0.x

April 09, 2014, 07:51:33 am by treminaor
Views: 893 | Comments: 18

I'm sure I'm not the only one who is sick of seeing the ugly-ass viewhands in UGX Mod v1.0.x. Attached is a very small patch you can add to any UGX Mod-enabled map, released or still under development, to update the look of the hands. It uses textures which are already in the game, so all that is required is updating the xmodel we used to use the correct textures. This fix is drag-and-drop, which means players can apply it themselves to maps they have previously downloaded.

The attached file, mapname_load.ff must be placed in AppData/Local/CoDWaW/mods/mapname and must be renamed to be correct for the map. Use the same name as the map's ff file, but with "_load" appended to the end of the name as I did in the attached file.

Then just drop the "viewhands_m14_patch.iwd" into the mapname's mod folder as well. This will fix an issue where the M14 ADS anim is messed up with the new hands.

For mappers: If you are already using your _load ff for something else, move those files to _patch or some other ff so that you can free up the name for this patch.

You must have an account to view the spoiler contents. Please log in or create an account.

xxNew Forum Section for Downloads

March 21, 2014, 04:14:38 pm by treminaor
Views: 628 | Comments: 3

I have created a new forum section under Releases called "Downloadable Items for Mappers". This section you will find models, prefabs, and other items created by the community which mappers can easily add to their projects. All content within is either user-created or packaged as a mod - no illegally ripped files may be hosted here.

If you are posting a tutorial which contains custom scripts (and not just small modifications to existing WaW scripts or tutorials on a technique/style of scripting/mapping, etc), it belongs in the "Scripts" section of this new Downloadable Items for Mappers section.

Please read the rules for this section before posting any content. Thank you and enjoy!

Pages: 1 [2] 3 4 ... 46

Become a donor!

Do you want to show your support for UGX? Want to help us stay alive?
Become a donor! <3

Donate with PayPal!
Year 2014 Donations
Aug-27 Edward Cut... USD20.00
Aug-27 lowlifedus... USD4.00
Aug-24 griggz! USD4.00
Aug-24 delrio1112 USD4.00
Aug-22 V00D00 BR0 USD4.00

Recent Announcements

No posts were found.

Recent Activity

UGX Mods Team Members

treminaor admin treminaor
UGX Administrator
Delta admin Delta
UGX Administrator
SajeOne gmod SajeOne
UGX Team Member
MrSwagovich gmod MrSwagovich
UGX Team Member
Cold gmod Cold
UGX Team Member