Author Topic: [Manager] Zombie Xcof [Final version]  (Read 14983 times)

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Online KDXDARK

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[Manager] Zombie Xcof [Final version]
« on: October 21, 2013, 09:45:58 am »
This map can be downloaded from the UGX Map Manager.


Welcome to the Next Gen!
Zombie Xcof
the brightness will not help you
UGX Mod Badge
This map features UGX Mod v1.0.3! For a full list of features, click here.






Map Progress:
100%

Features:
UGX MOD 1.0
Custom characters
UGX FX system
Black Ops perks
Easter Egg with sounds
Ending
Bank System
Music Easter egg
No grenades
Runners from start




Special thanks to: Treminaor, Sajeone, Ray1235, daedra descent, JR-Imagine and for all the people that helped me throughout this time!


« Last Edit: December 29, 2013, 01:00:41 pm by SajeOne »

Offline haxman123

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Re: [WIP] Zombie Xcof
« Reply #1 on: October 21, 2013, 10:49:58 am »
Nice lighting dude :D


Online thezombiekilla6

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Re: [WIP] Zombie Xcof
« Reply #2 on: October 21, 2013, 12:02:59 pm »
looks good but please do not add a perk limit. One thing I like about custom maps is the fact that we have all the waw and bo perks and we can buy all 8 at 1 time. The perk limit may drive some players away.

Offline DeathBringerZen

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Re: [WIP] Zombie Xcof
« Reply #3 on: October 21, 2013, 07:08:09 pm »
Looks promising so far, and good to see the inclusion of the BO perks and of course... an EE!


Offline timelordalex

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Re: [WIP] Zombie Xcof
« Reply #4 on: October 21, 2013, 11:58:52 pm »
BO1 perks sweet and agreed, dont add a perk limit, may drive players away, probs one of the reasons why UGX isnt enforcing one

Offline haxman123

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Re: [WIP] Zombie Xcof
« Reply #5 on: October 22, 2013, 11:14:12 pm »
Any more updates dude kinda looking foward to this map :D

Online KDXDARK

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Re: [WIP] Zombie Xcof
« Reply #6 on: October 22, 2013, 11:30:29 pm »
3 more features:

-custom characters
-6 custom songs on the jukebox
-special feature (i take it from a map)

Online KDXDARK

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Re: [Released] Zombie Xcof
« Reply #7 on: October 27, 2013, 06:26:44 am »
Map released!

EDIT: if you found a bug or error please send me a PM with a screenshot and explanation of it, thanks.
« Last Edit: October 27, 2013, 06:48:40 am by KDXDARK »

Offline SajeOne

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Re: [Released] Zombie Xcof
« Reply #8 on: October 27, 2013, 07:13:54 am »
Moved. Awesome I'll test now!

Post Merge: October 27, 2013, 07:21:11 am
You didn't remove the UGX Easy FX debug prints and one of your scripts has an infinite loop:
« Last Edit: October 27, 2013, 07:21:12 am by SajeOne »
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Online KDXDARK

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Re: [Released] Zombie Xcof
« Reply #9 on: October 27, 2013, 07:28:42 am »
You didn't remove the UGX Easy FX debug prints and one of your scripts has an infinite loop:
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i will check it, thanks for play my map

edit: how you open the console!!!??
« Last Edit: October 27, 2013, 07:30:31 am by KDXDARK »

Offline SajeOne

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Re: [Released] Zombie Xcof
« Reply #10 on: October 27, 2013, 07:32:31 am »
Correct me if I'm wrong but you seem to be editing the timescale? Did you make sure to make that solo specific as that will cause issues in an MP game. If not never mind I might have just been lagging but thought I would check.

Post Merge: October 27, 2013, 07:54:11 am
Alright well if you could make a quick patch to release the issues stated then I think It's manager ready.
« Last Edit: October 27, 2013, 07:54:11 am by SajeOne »

Offline mass181

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Re: [Released] Zombie Xcof
« Reply #11 on: October 27, 2013, 07:56:54 am »
hey there are no grenades? and i love the time slow difficult in mp though

Online KDXDARK

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Re: [Released] Zombie Xcof
« Reply #12 on: October 27, 2013, 07:59:50 am »
Alright well if you could make a quick patch to release the issues stated then I think It's manager ready.
ok i will do it faster

Post Merge: October 27, 2013, 08:01:56 am
hey there are no grenades?
yes... why?

EDIT: Removed the slow motion! download the patch up!
« Last Edit: October 27, 2013, 08:11:48 am by KDXDARK »

Offline mass181

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Re: [Released] Zombie Xcof
« Reply #13 on: October 27, 2013, 12:42:05 pm »


EDIT: Removed the slow motion! download the patch up!

i mean i really like the slowmotion in sp but if you ever need beta testers you got me

and im just asking why you removed the grenades

Offline SajeOne

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Re: [Released] Zombie Xcof
« Reply #14 on: October 27, 2013, 06:15:01 pm »
and im just asking why you removed the grenades
Probably an anti-crawler measure. Sure made that difficult for me.