Author Topic: [Manager] Zombie Folter  (Read 9126 times)

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Offline xJimmy33

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[Manager] Zombie Folter

« on: November 20, 2013, 08:51:58 am »
This map can be downloaded from the UGX Map Manager.


Zombie Folter


so, here are my second map:

THIS IS A WAW MAP so this map will not included black ops perks or modern weapons or something like that!!
play another map if you want them


-No story for this yet.
-Map made: 5-7 days
-My second map
-My first map I load up until now. can turn around for hours so my second map is the 1st ^^


this is a little objective / challanges map


map includes:

-Winnable endling

-Full gun names

-No pack a punch
      
-Only speed cola perk
         
-Shootable free jugger perk bottle (5 hit fixx) "hard" to find

-Glow zombie eyes

-Small sized map

-Easy dogs
                  
-Ascension power style (changed vision file)
            
-custom vision - really dark
      
-Little detail
   
-FX's

-Custom gun sounds


Credits:

YaPh1l - zombie eye's & typewriter intro --> Dr. Phil will have a surprise for you^^

UGX Team - UGX easy-fx tutorial

Swazzy - Gun sounds



Pictures:

No Power:



With power:




Changelog v.2:
                 Clipping some modells
                 Changed the start pistol to the nambu
                 The map is now packed in UGX installer
                 Bigger playable area for drops
                 Easy-FX debug mode removed


Changelog v.3:
                      Remove dog rounds
                      Clipped some more modells




-Made in Germany haha..






« Last Edit: November 23, 2013, 05:03:56 am by xJimmy33 »

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Re: Zombie Folter

« Reply #1 on: November 20, 2013, 11:12:03 am »
Could you reupload in Mediafire or somewhere else that isn't MEGA?
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Offline xJimmy33

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Re: Zombie Folter

« Reply #2 on: November 20, 2013, 12:42:35 pm »
MediaFire link added*

Offline SajeOne

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Re: Zombie Folter

« Reply #3 on: November 20, 2013, 01:58:39 pm »
In the future please refer to the rules of posting before creating a release topic, specifically towards point three. Maps uploaded to the forum need to be using the UGX Map Packer.
Requirements For Release Topics

I have now fixed the links in the post.

/fixed


EDIT: You also didn't remove debug mode in the easy FX script. (easy FX prints at map start)
« Last Edit: November 20, 2013, 02:02:17 pm by SajeOne »
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Offline xJimmy33

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Re: Zombie Folter

« Reply #4 on: November 20, 2013, 02:22:52 pm »
thanks saje for improve and new upload
i was a bit confused because UGX and ZM  have an own installer and both want their own on their website and i had no time to upload another 4 download links.. 2x UGX installer links and 2x ZM installer links..
with 7 kb's upload it simply takes too long ..
and thanks for the remark about easy-fx - in future maps i will be remove it
i think its not too bad with the debug mode..

regards

Offline SajeOne

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Re: Zombie Folter

« Reply #5 on: November 20, 2013, 02:28:12 pm »
Well on top of that there are a few small issues that need to be fixed such as the colt having no sound and no playable area in hallways(unless that was on purpose). I would highly suggest you don't just abandon it. You took an extra step with this I don't see many mappers take, regardless of small or big. I think it would be a great map on the manager but it needs a small patch. Not many mappers patch their maps after release, which is a shame as some times it leaves glitches in that make the map seem like less of a treasure. Just some advice, I would recommend patching your maps as an anti-bug measure as it's common practice and it should be a priority to make your releases shine. Anyway all I'll say. Great fun little map, would love for it to be on the manager if you could release a small patch for some of the small issues I'm logging.

Offline xJimmy33

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Re: Zombie Folter

« Reply #6 on: November 20, 2013, 02:44:20 pm »
ok that sounds good.
I'll upload a v.2 if you tell me what else is there to fix.
maybe playable area, the colt sound, ugx installer and easy fx debug.

have you found even more that I need to patch?



Offline SajeOne

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Re: Zombie Folter

« Reply #7 on: November 20, 2013, 02:46:27 pm »
Also a lot of models in the map aren't clipped, like the big rock in the first area and a lot of the objects in the hallways. Other then that I think you're good. :)

Offline xJimmy33

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Re: Zombie Folter

« Reply #8 on: November 20, 2013, 02:51:31 pm »
yeah nice 16 rounds^^
my first try i complete it in 17..

okay i will fix the things and upload the v.2

thanks for help.

Post Merge: November 20, 2013, 04:51:15 pm
new link added.
if i find some time i will upload it to mediafire tomorrow...
hope its now enjoyable.

regards
« Last Edit: November 20, 2013, 04:52:18 pm by xJimmy33 »

Offline SajeOne

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Re: Zombie Folter

« Reply #9 on: November 20, 2013, 05:10:05 pm »
Looks good to me.  A model or two in the hallways(desk at end of one with weapons on) that you can get behind/go through but nothing game breaking. I think it's manager ready, but it would be great if you were to take a second look on that if you have time.

Offline tomikaze

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Re: Zombie Folter

« Reply #10 on: November 20, 2013, 07:36:42 pm »
Very fun little challenge map. Probably won't win any awards, but it was still a lot of fun  :)  I really enjoy that perks are limited  :D makes it extra hard.

Offline IHammY/

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Re: Zombie Folter

« Reply #11 on: November 21, 2013, 03:55:27 am »
so many germans here incredible :) love the map great job :)
(btw es heist this is my 2nd map und nich this are my 2nd map ;) )

Offline xJimmy33

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Re: Zombie Folter

« Reply #12 on: November 21, 2013, 08:01:26 am »
thanks for all the positive feedback^^
will the map avaiable in the manager?
((@IHammyY/ schleimer^^ ne spaß, meine englisch kenntnisse sind leicht eingerostet aber ich denke jeder wirds verstehen))

Offline treminaor

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Re: Zombie Folter

« Reply #13 on: November 21, 2013, 11:36:11 am »
will the map avaiable in the manager?
Yes, I will add it soon :)
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Offline ocxmwys4mod

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Re: Zombie Folter

« Reply #14 on: November 21, 2013, 04:33:56 pm »
Thank you, we love your map :please: