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new version with the option for the defeault game path?
work very good, good job!!!
you should add a main menu screen option.
That is a possibility. I'll see what I can do (though I'm going to need some help from Treminaor to do that )
good work one question fot the weapons datas there are in DLc_weapons or so in you mod folder how i can change weapons ??
hey aidan you should make it so you can add some stuff later but still use the script placer to make the map. Because i assume people dont want to disable console right from start if they need to just. Just saying though. The script placer is awesome
You open DLC3_Weapons.iwd using WinRar. If you don't know how to do that already, you'd better learn quickly if you want to be a mapper or modder because you'll have to use WinRar a lot.I can't do that, because a script placer doesn't really know what you have changed since when it was created. It could compare files, I guess, but that probably wouldn't work well. Adding something later on would be better for a tutorial, which I already made a tutorial for removing console. I also made on on screens, but I never finished the one for Menu screen (it's really simple, just make the file name of the image be 'menu_map_<yourmapname>' and then add that material to your map's zone_source). As for the cheat prevention options that I haven't added yet, those will just be GSC's, so you can comment those out easily while your testing.
yes i check it now i know al about winnrar and i use 7 zip
I don't think 7zip can open an archive without extracting it. WinRAR can preview archives without extracting them, and you can inject files into the archives without extraction.If 7zip can do that too then by all means continue using 7zip.
been gone for a while but...the UGX script placer gives me a custom_layout error. not even sure what it is, but i don't get the error wth hankey's so until i can fix it, ill use hankey's...something about a maps/custom_layout request or w/e. in the zombiemode.gsc.