UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

missingassets.cvs and fx problem

broken avatar :(
Created 10 years ago
by jjbradman
0 Members and 1 Guest are viewing this topic.
3,041 views
broken avatar :(
×
broken avatar :(
drago
Location: mx
Date Registered: 5 July 2013
Last active: 5 years ago
Posts
941
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
×
jjbradman's Groups
jjbradman's Contact & Social Linksjjbradmanjjbradmanjjbradman
anyone here knows what to do with  the missing asset csv? :L
Code Snippet
Plaintext
material, zombie_electric_shock_overlay
i included that line in my map patch, mod.csv and i keep getting that thing in the missingassets.csv

also, anyone knows why could the fx
Code Snippet
Plaintext
fx_zombie_electric_trap
not be paying in-game?
i used ugx-easy-fx but theres no fx :C

ps. the fx is for the zappers but i heard that i doesnt works :L
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 11 months ago
Posts
5,551
Respect
6,692Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Are you sure the material exists in root/raw/materials and root/raw/material_properties?
broken avatar :(
×
broken avatar :(
Location: gbComing up in the world
Date Registered: 26 November 2013
Last active: 9 years ago
Posts
325
Respect
Forum Rank
Perk Hacker
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
I own the hat!
×
DuaLVII's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
DuaLVII's Contact & Social LinksDuaLVIIthomas.gascoigne.7DuaLVIITheProlonger
anyone here knows what to do with  the missing asset csv? :L
Code Snippet
Plaintext
material, zombie_electric_shock_overlay
i included that line in my map patch, mod.csv and i keep getting that thing in the missingassets.csv

also, anyone knows why could the fx
Code Snippet
Plaintext
fx_zombie_electric_trap
not be paying in-game?
i used ugx-easy-fx but theres no fx :C

ps. the fx is for the zappers but i heard that i doesnt works :L

You have a space that you shouldn't have,
Code Snippet
Plaintext
material,zombie_electric_shock_overlay

For fx make sure you have
Code Snippet
Plaintext
fx,misc/fx_zombie_electric_trap
in your mod.csv / zone_source/mapname.csv

You may of had it originally in your dlc3.csv but maybe commented it out or removed it.

Thanks,
DuaLVII
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 11 months ago
Posts
5,551
Respect
6,692Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Spaces still work for formatting purposes - so I don't think that is the issue. Most likely he is missing the files.
broken avatar :(
×
broken avatar :(
Location: gbComing up in the world
Date Registered: 26 November 2013
Last active: 9 years ago
Posts
325
Respect
Forum Rank
Perk Hacker
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
I own the hat!
×
DuaLVII's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
DuaLVII's Contact & Social LinksDuaLVIIthomas.gascoigne.7DuaLVIITheProlonger
Turns out that is the case so here; (Just in-case your missing the material)

zombie_electric_shock_overlay material
>> zombie_electric_shock_overlay material <<

Thanks,
DuaLVII
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
I don't know about the UGX mod tools patch, but with Sniperbolts the zombie_electric_shock_overlay and zombie_transporter_overlay are in a file named "material" not "materials". Maybe copy/paste them into materials and see what happens?

Turns out that is the case so here; (Just in-case your missing the material)

zombie_electric_shock_overlay material
>> zombie_electric_shock_overlay material <<

Thanks,
DuaLVII

Uploading assets is illegal, delete the link please.
Last Edit: March 20, 2014, 12:23:37 pm by daedra descent
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 11 months ago
Posts
5,551
Respect
6,692Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
I don't know about the UGX mod tools patch, but with Sniperbolts the zombie_electric_shock_overlay and zombie_transporter_overlay are in a file named "material" not "materials". Maybe copy/paste them into materials and see what happens?

Uploading assets is illegal, delete the link please.
This asset is freely available in the modtools downloads, so it is not illegal.
broken avatar :(
×
broken avatar :(
Location: gbComing up in the world
Date Registered: 26 November 2013
Last active: 9 years ago
Posts
325
Respect
Forum Rank
Perk Hacker
Primary Group
Community Scripter Elite
My Groups
More
My Contact & Social Links
More
Personal Quote
I own the hat!
×
DuaLVII's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
DuaLVII's Contact & Social LinksDuaLVIIthomas.gascoigne.7DuaLVIITheProlonger
Uploading assets is illegal, delete the link please.

If it was the case then the Mod tools UGX Patch would be illegal.

Any way, Hope you get/got it working Bradman  :)
broken avatar :(
×
broken avatar :(
drago
Location: mx
Date Registered: 5 July 2013
Last active: 5 years ago
Posts
941
Respect
Forum Rank
The Decider
Primary Group
Member
My Contact & Social Links
More
×
jjbradman's Groups
jjbradman's Contact & Social Linksjjbradmanjjbradmanjjbradman
Are you sure the material exists in root/raw/materials and root/raw/material_properties?
yeah i, searched them and they are in there D:

Post Merge: March 20, 2014, 11:04:37 pm
You have a space that you shouldn't have,
Code Snippet
Plaintext
material,zombie_electric_shock_overlay

For fx make sure you have
Code Snippet
Plaintext
fx,misc/fx_zombie_electric_trap
in your mod.csv / zone_source/mapname.csv

You may of had it originally in your dlc3.csv but maybe commented it out or removed it.

Thanks,
DuaLVII

lol that dont know why that hapeened here but in my map_patch it doesnt have that space
also i changed the fx location to the root of the fx folder and included in script lke this   
Code Snippet
Plaintext
level._effect["zapper_ray"]		= loadfx("fx_zombie_electric_trap");
  and in my csv like this f
Code Snippet
Plaintext
x,fx_zombie_electric_trap

Post Merge: March 20, 2014, 11:11:10 pm
If it was the case then the Mod tools UGX Patch would be illegal.

Any way, Hope you get/got it working Bradman  :)
thanks man lets see what happens :')

Post Merge: March 21, 2014, 11:55:32 pm
can someone help me?  :'(
Last Edit: March 21, 2014, 11:55:32 pm by jjbradman

 
Loading ...