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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Oh god, I completely forgot about Sub Base! One of my favorite maps back in MW2 days. Are you going with accurate remake or with different theme and small bit of changes here and there?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Yeah man that's why I chose this map. It played well, especially in SnD, and was generally liked but it wasn't a fan fav, so it's kind of an unexpected remake.
As for the theme, I'm keeping it mainly the same as in it's still going to be a sub base, but it'll be more in the dead of winter at dawn, so they sky will have stars, some clouds, and some nice warm colors in the distance to contrast the cool colors of the metal/snow on the map. I'm also going to be lighting it mainly with incandescent lighting to add more warm/cool contrast and will be modelling some custom hero assets since that's what I do at my job anyways.
Quick update on the map. Blockin is still in progress since the movement of BO3 really changes how the original map is played, so I've had to change the scale of some areas and will be adding more railings on rooftops to control how much g-sliding is allowed.
Playtest with bots:
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These areas are still WIPs, especially the outside, but the map is playable overall.
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