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[Tutorial] How to Change your Starting Weapon

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Created 7 years ago
by wumbi
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This post will  teach you how to change the starting weapon on your map.
Step 1: Naviagte to root/usermaps/scripts/zm/mapname.gsc

Step 2: Below this line:

Code Snippet
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zm_usermap::main();

Add this code
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	startingWeapon = "ray_gun";
weapon = getWeapon(startingWeapon);
level.start_weapon = (weapon);

Make sure to change ray_gun to the weapon of your choice. List of current weapons included in the stock map can be found here: https://confluence.ugx-mods.com/display/UGXMODS/BO3+%7C+Weapon+List

Step 4. Save and close, then check the Link box when building your map or else changes WILL NOT TAKE EFFECT!

Done! You have successfully changed your starting weapon!
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Works Great  :D
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Works great, Can you put that when you die the weapon be the start weapon?
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I just write:
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level.start_weapon = getWeapon("weapon_name");
No need for 3 lines.
Last Edit: February 04, 2017, 05:07:04 pm by josh1600
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Works great, Can you put that when you die the weapon be the start weapon?

//playing coop

level.default_laststandpistol = GetWeapon("your weapon");

//playing solo

level.default_solo_laststandpistol = GetWeapon("your weapon");
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Helo, I making a challange map with just wonder-weapons like ray-gun, thundergun, etc. And want the weapons to change randomly every level. (and if it go) I also want the script to know "if" the weapon is upgraded, you will get a randomly upgraded of this wonder-guns. Had been fun if you help me.

 
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