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[Release] UGX Mod BO3 v0.1.2 alpha

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Created 7 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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UGX Mod BO3 Edition v0.1.2 alpha
Happy Halloween! It's time for the first public alpha release of UGX Mod for Black Ops 3.
This release contains the community favorite gamemodes from UGX Mod v1.1
UGX Azrael
UGX Mod BO3 has been released simultaneously with UGX Azrael, our first map released for Black Ops 3!
You can find UGX Azrael here (http://ugx-mods.com/forum/index.php/topic,13783.0.html).
Other Map Compatibility
UGX Mod BO3 is compatible with 99% of custom maps with (no installation necessary by the mapper).
This means you can download any map from the Steam Workshop and use UGX Mod with it right away!
UGX Mod BO3 is also fully compatible with Treyarch's DLC Maps.
It was extensively tested on Shadows of Evil but should work fine for all maps.
Features
Timed Gameplay (available in all gamemodes)
Gungame
CHAOS Mode
Sharpshooter
(more coming soon!)
Download/Installation
You can find UGX Mod BO3 on the Steam Workshop.
Bug Reporting
For now, if you find a bug with UGX Mod BO3 please report it to this thread and we will continually update the Workshop release with fixes as we go.


:D2
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Wow thats cool that the mod is compatible with any custom maps without any installation by the mapper. Cannot wait to try it out on UGX Azrael ;)
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Playing Chaos Mode on UGX-Azrael when I suddenly got kicked to the lobby with this error:

http://steamcommunity.com/id/doctorshitfaced/screenshot/429358847332134796

Timer had run out, I was around Round 15, my multiplier was around 700 or so.
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Released Maps:
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[Coming Soon]
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Quote from: Dr.
Playing Chaos Mode on UGX-Azrael when I suddenly got kicked to the lobby with this error:
http://steamcommunity.com/id/doctorshitfaced/screenshot/429358847332134796
Timer had run out, I was around Round 15, my multiplier was around 700 or so.
I got this too, except my timer didn't run out, at least, I don't think it did.
Last Edit: November 01, 2016, 02:35:45 am by ibounce
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I used dvars + menu items to display the score values in WaW because the string limit was so easily overflowed, but since BO3 doesn't let us use menufiles I was forced to use HUD items. Fucking great.
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Another bug I ran into, albeit a minor one: In Gun Game, when you get a weapon with a variable zoom scope, attempting to change the zoom level rerolls the weapon's camo and attachments as if you were given a new gun.
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I used dvars + menu items to display the score values in WaW because the string limit was so easily overflowed, but since BO3 doesn't let us use menufiles I was forced to use HUD items. Fucking great.

Aren't the new menufiles going to be in .lua rather than the old .menu format?
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Another bug I ran into, albeit a minor one: In Gun Game, when you get a weapon with a variable zoom scope, attempting to change the zoom level rerolls the weapon's camo and attachments as if you were given a new gun.
Yeah I'm actually aware of that one, haven't been able to fix it but since it wasn't game breaking I ignored it in the interest of time. Will try to fix it soon.
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Aren't the new menufiles going to be in .lua rather than the old .menu format?
Yes and they won't give us any files or the tool to make them so we're shit out of luck unless someone around here hacks around the format.
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I think I found a bug in sharpshooter where something took away my doubletap. While playing, I noticed that the guns were only shooting 1 bullet, and at a lower ROF. the perk shader was still shown, but the perk itself was disabled.
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Yes and they won't give us any files or the tool to make them so we're shit out of luck unless someone around here hacks around the format.

Have they given any reason for this or did they just tell you guys that they won't as if its no big deal? Or something else?
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Have they given any reason for this or did they just tell you guys that they won't as if its no big deal? Or something else?
They said it's too complicated for us to understand and they can't license out the tool they use to generate the files
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They said it's too complicated for us to understand and they can't license out the tool they use to generate the files
ok, i can understadn the licensing of the generator, but to complecated for us to understand? really?!? have the payed no attention to the things this community has done with there engine?!?!
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ok, i can understadn the licensing of the generator, but to complecated for us to understand? really?!? have the payed no attention to the things this community has done with there engine?!?!
yeah, i think they are blind or something...
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CHANGELOG FOR v0.1.1 11/5/2016: 
- Fixed COOP game black screen issue 
- Fixed joining in-progress game sessions 
- Made Gungame scoring more reasonable 
- Enabled some perk machines in Gungame 
- Fixed some issues with Painkiller respawning you behind closed doors 
- Fixed missing model on Upgrade Gun powerup 
- Fixed some issues with the keybinding on the gamemode selection screen 
- Zombie health no longer increases in non-Classic gamemodes which have Timed Gameplay turned on 
- TEMPORARILY Removed Chaos Mode because it's still crashing. We're working on it! 

 
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