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Error involving Harry's shields

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Created 7 years ago
by pwman123
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This is stressing me out...
Harry my man, feed me with your knowledge.
Last Edit: January 18, 2017, 05:44:03 am by pwman123
This topic contains a post which is marked as the Best Answer. Click here to view it.
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respect the dead

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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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did you add his anim tree thing for generic_human?
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did you add his anim tree thing for generic_human?
Yep.
(big fan of your work btw.)
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Make sure your raw/animtrees/generic_human.atr is the same as your mods/mapname/animtrees/generic_human.atr
If your using harrys shields then use his generic_human animtree and paste a copy into your raw/animtrees folder.
Then do a full recompile.
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Make sure your raw/animtrees/generic_human.atr is the same as your mods/mapname/animtrees/generic_human.atr
If your using harrys shields then use his generic_human animtree and paste a copy into your raw/animtrees folder.
Then do a full recompile.
I did. Still happening :-\
Marked as best answer by pwman123 7 years ago
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solved finally
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Are it working now?

Yep it wasn't in generic_human for some reason
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Yep it wasn't in generic_human for some reason

Lol,can't get it working no matter what I do,I always get a different script error.Are you using his perks and his pre edited gsc files?
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Lol,can't get it working no matter what I do,I always get a different script error.Are you using his perks and his pre edited gsc files?

Yes but what I noticed is that some of the gsc giles are not completely the same than than the ones from his other scripts. (Hence the reason why the generic_human error exists in the first place.)

If this doesn't fix the error for you then I don't know what's causing it. Put this in both yourmapname/animtrees generic_human file and the raw/animtrees generic_human file
Code Snippet
Plaintext
legs
        {
        // ================= SHIELD ====================
pb_riotshield_crouch_walk_b
pb_riotshield_crouch_walk_f
pb_riotshield_crouch_walk_l
pb_riotshield_crouch_walk_r
pb_riotshield_stand_idle
pb_riotshield_crouch_idle
pb_riotshield_sprint
pb_riotshield_standjump_takeoff
pb_riotshield_standjump_land
pb_riotshield_runjump_takeoff
pb_riotshield_runjump_land
pb_riotshield_run_back
pb_riotshield_run_forward
pb_riotshield_run_right
pb_riotshield_run_left
pb_riotshield_walk_forward
pb_riotshield_walk_back
pb_riotshield_walk_left
pb_riotshield_walk_right
pb_riotshield_prone2crouch
pb_riotshield_crouch_shellshock
pb_riotshield_pullpin_grenade
pb_dw_dive_prone_land
pb_dw_dive_prone
// ================= SHIELD ====================
}

 
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