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{
button_Trigger = GetEnt("button", "targetname");
button_Trigger waittill("trigger");
button_Trigger delete();
thread maps\dlc3_code::include_weapons("zombie_thundergun", true);
}
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button()
{
level.included_spec_weap = false;
button_Trigger = GetEnt("button", "targetname");
button_Trigger waittill("trigger");
button_Trigger delete();
level.included_spec_weap = true;
}
if( player has_weapon_or_upgrade( keys[i] ) )
{
continue;
}
if( keys[i] == "WEAPON_NAME" && !level.included_spec_weap )
{
continue;
}