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Volume and Zombies are breaking my map

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Created 6 years ago
by badluke1
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I am adding the zombies and volume into my map, i then put in the keys and values, then i save it and compile it, then it does nothing and I try to open my map in radiant and it doesnt open. It says "worldspawn does not exist" or something. Help? This has happened to me 3 times and i've had to restart 3 times and its really getting annoying.  :poker:
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EDIT: I got the volume fixed, now I just need some help on the pathnodes... I have then around my map, and leading the zombie to the barrier, but when I compile the map, they don't move as they would if it were to work...

Please help??   :nyan: :nyan: :poker:
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Make sure you have proper kvps set for your zombie types:
https://www.youtube.com/watch?v=axQ0Bn7WHD4&index=9&list=PLwlA8xZdjWAg0o9EGpticKPRm8LYZ6yk2
https://docs.google.com/document/d/1AOGLoGh40pvLw3H_SSD5jD6YL0BdEnH3n6pAekjz2Ck/pub

There's a few links to help you w/ spawn kvps and adding zombies and whatnot. As for your pathnodes make sure they're slightly elevated from the ground and no further than 128 units from each other:

  - Just to give you a rough idea.
Last Edit: October 27, 2017, 04:03:09 pm by StupidEdits
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I tried rising them up 1 square with 8 grid, and kept them not out of 128, and that still didn't work, I have the volume, the barriers, the keys of the zombies and volume all correct.. Not sure why it won't work, but if there's another thing to try, I'd do anything to try it :alone:

Double Post Merge: October 28, 2017, 04:43:20 pm
I tried all of those, and nothing worked...
Last Edit: October 28, 2017, 04:43:20 pm by badluke1
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This is prob a better link: https://confluence.ugx-mods.com/display/UGXMODS/Creating+Zombie+and+Dog+Spawners
But take a pic of your spawners kps and post it.

 
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