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Zombies Campaign Mod

HOT
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Created 10 years ago
by SparkyMcSparks
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Give Dempsey some sort of up close, in your face melee weapon....some new kind of riot shield on steroids.
Or better yet, fuck a weapon, let him bare knuckle bash the zombies heads in!
....ok, I mighta got a lil worked up there for a sec :o ::)
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MakeCents's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
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I checked the Google Docs and saw all the content deleted, does that mean this is cancelled?
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[UGX] Documentation Writer & Programmer
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DidUknowiPwn's Groups
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I checked the Google Docs and saw all the content deleted, does that mean this is cancelled?
Some asshole deleted it.

http://i.imgur.com/zjP8DMO.png

Restored it back to my last previous edit.

We might also move this to BO3 due to Nightmare mode.
Last Edit: November 19, 2015, 06:04:58 pm by DidUknowiPwn
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Oh cool, haven't played Nightmare mode yet, but the idea sounds cool.
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look pretty sweet. depending on the release time i might use this for TLSR, the map was never really intended too be used for something like this but itll fit with the story.

Though i have a few questions: Will the objectives be randomized or will we have too set specific obstacles/objectives.(example: say a struct is where the obstacle/objective is. would we be able too specify whether it is a: hold out for 5 min, or will it give you one of many different obstacles/objectives?) Also will we be able too set the places where the objectives/obstacles are and their order? Will we be able too have new areas open up as we complete objectives/clear obstacles. And how many objectives/obstacles will we be able too have at one time?

 
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