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Zombie Destroyer
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Community Scripter
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. | |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I've heard that git is worth trying as well. I tried using SVN for UGX Mod a long time ago but it was just too much trouble for me to wait for the commits to our server, plus a fuckload of errors - I suppose using a local folder as your server would be much faster for this purpose.
Personally I just decided to using a backup program that does incremental backups of my whole COD folder. Program is called Bvckup v2 if anyone wants to look.
Great guide, + 1 and stickied.
I used SVN for my C++ projects and also for my waw project.
Worked well.
But now I like GIT + Sourcetree. - I find it faster and I like the workflow better.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I use GitLab really great UI and it's open source
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |