Posts
21
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Oil Rig Beta Access |
This is what i did when i ported bo2 character.
1. Get a fullbody model from cod5 & export it to maya. (Example "char_usa_marine_polonsky_zomb").
2. Open the maya file and delete everything except the joints. (You could save the file for later use.).
3. Import the bo2 character in your maya scene and delete the joints that came with the character.
4. Click on the joints and "Select Hierarchy", now open the Hypergraph: Hierarchy window.
5. Deselect all the tags (Like "tag_sync", "tag_inhand" etc..)...
6. Now select the bo2 character while you have still the joints selected.
7. Go to Skin:Bind Skin: Smooth Bind (Click on the box). Make sure you have these settings.
(Image removed from quote.)
8. Click on Apply & then Bind Skin.
9. Export the model and it should be working.
If you still don't understand i might make a video.
Did you use paint weight tools after binding or it worked perfectly after binding?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Oil Rig Beta Access |
It worked perfectly after binding.