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What is modderhelp HUD? Its giving me multiple errors

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Created 9 years ago
by ProRevenge
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So I have used Script Placer Z to create a map, it works fine  :)
however upon building the mod and compiling I get a script error that directs me to this line of code in ugx_modder_help

level.modderHelpText[ 0 ] = modderHelpHUD_CreateText( "UGX Modtools Patch Developer Help Center" );

followed by something about #include dlc3_code

to fix this, I deleted the whole code from the modderhelp file (not sure if im supposed to )

I then get an error about dlc3_teleporter_code which is simply fixed by moving that file to my mods/mapname/maps and building the mod with that file ticked.

Then I get the most fatal error that directs me to this line of code (213) in zombiemode_blockers_new:

if(!modderHelp(self.doors.script_angles, "No script_angles set on door(s). The door will not rotate until this is fixed!"))

Ive no idea what to do about this, If I delete that section of code, the map is finally playable however doors do not work and cannot be opened.

Can someone tell me what to do, what this modderhelp is and how to fix these errors? It would be much appreciated
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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Obviously one of your doors in your map don't have the script_angles kvp. Make sure they all have it and the error will go away.
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My map is the standard box that comes with the script placer as in 2 windows, power switch, 8 perks next to each other and a door leading to teleporter room. I dont know if the map is standard or not but its what im given, the door in the map has the following KVP's:

Script_vector      100 0 0
Spawnflags   1
Targetname    Auto54
Classname   Script_brushmodel


Whilst the trigger has:

Script_noteworthy    Magic_door
Zombie_cost   1000
Targetname    Zombie_door
Target    Auto 54
Classname   Trigger_use


Are any of those wrong?
What specific KVPs should I have?
And what about the initial ugx_modder_help file? Was I right to delete the code from it to stop the error?
Thanks for the reply anyway

Double Post Merge: March 03, 2015, 09:36:02 pm
So I followed the tutorial on making a rotating door on the wiki and made the script_brushmodel with the origin texture and set it up correctly. however It wont let me compile my map as it says:

Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Test1.map
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\map_source\Test1.map, Entity 186, Brush 0, Origin -632.000000 132.000000 16.000000: Model is an origin brush only

and it stops compiling.

I tried a moving door that slides but was still getting the error above about modderhelp hud and script_angles.

Really annoying me now, thanks in advance if anyone can help me

Double Post Merge: March 03, 2015, 09:53:10 pm
if(!modderHelp(self.doors.script_angles, "No script_angles set on door(s). The door will not rotate until this is fixed!"))

I should've added this info earlier, but the script error is telling me the above line is an "unknown function" and ive no idea what to do about it
Last Edit: March 03, 2015, 09:53:10 pm by ProRevenge
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Sorted

I removed 'include ugx_modder_help"  from dlc3_code and dlc3_teleporter_code

doors are working and so is my map :D

 
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