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player hit trigger multiple to start initial zombie spawning

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Created 11 years ago
by smasher248
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player hit trigger multiple to start initial zombie spawning, basically i have an intro and the players dont arrive in the playable area until about 10 seconds into spawing which is long enough that the zombies break, how can i make it so that the zombies dont spawn until the player hits a trigger?
Marked as best answer by smasher248 11 years ago
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player hit trigger multiple to start initial zombie spawning, basically i have an intro and the players dont arrive in the playable area until about 10 seconds into spawing which is long enough that the zombies break, how can i make it so that the zombies dont spawn until the player hits a trigger?

I've recently seen someone else ask this... Is this what you are talking about?
http://www.zombiemodding.com/index.php?topic=18532.msg164241#msg164241


Look for level thread round_start(); in the _zombiemode.gsc I would try to put a script to get a trig and wait till it was triggered.

Something like this?
Code Snippet
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	level thread end_game();
startGame = getent("startGame","targetname");
startGame waittill("trigger");
level thread round_start();
Last Edit: March 06, 2015, 06:39:15 pm by MakeCents
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http://ugx-mods.com/forum/index.php?topic=1080.0

Just use trigger_multiple instead of trigger_use :P
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http://ugx-mods.com/forum/index.php?topic=1080.0

Just use trigger_multiple instead of trigger_use :P

Nice, that is pretty much the exact thing I posted. Just he is doing it in the round start function. So either should work.
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Nice, that is pretty much the exact thing I posted. Just he is doing it in the round start function. So either should work.

Posted what worked for me, now he shouldnt fail with two correct answers :D
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thanks to both of you, it worked, i didn't think about looking for a simple function is zombiemode :facepalm:
Last Edit: March 06, 2015, 09:52:38 pm by smasher248

 
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