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Gun does not upgrade

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Created 9 years ago
by CreeperFace
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Location: nl
Date Registered: 17 August 2013
Last active: 8 years ago
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So I have finally found a proper way to add cool PaP textures to ported weapons, and it works fine for all guns I have tried it on so far. Then something weird happened. A gun that I had already completely done, the mp7 from Black Ops 2, didn't want to upgrade anymore. So thinking how I failed at scripting it properly (even though it did work before) I found no scripting problem at all. Nothing. The mp7_upgraded file is correctly set up as well. Why does my gun, the mp7, not upgrade?

Here are some of the scripts I have added:

Code Snippet
Plaintext
include_weapons()
{
   include_weapon( "zombie_colt" );
   include_weapon( "zombie_colt_upgraded", false );
   include_weapon( "zombie_sw_357" );
   include_weapon( "zombie_sw_357_upgraded", false );




   // Bolt Action
   include_weapon( "zombie_kar98k" );
   include_weapon( "zombie_kar98k_upgraded", false );




   // Semi Auto
   include_weapon( "zombie_m1carbine" );
   include_weapon( "zombie_m1carbine_upgraded", false );
   include_weapon( "zombie_m1garand" );
   include_weapon( "zombie_m1garand_upgraded", false );
   include_weapon( "zombie_gewehr43" );
   include_weapon( "zombie_gewehr43_upgraded", false );
   include_weapon( "fal_osw" );




   // Full Auto
   include_weapon( "stg_44" )
   include_weapon( "zombie_stg44" );
   include_weapon( "zombie_stg44_upgraded", false );
   include_weapon( "zombie_thompson" );
   include_weapon( "zombie_thompson_upgraded", false );
   include_weapon( "zombie_mp40" );
   include_weapon( "zombie_mp40_upgraded", false );
   include_weapon( "zombie_type100_smg" );
   include_weapon( "zombie_type100_smg_upgraded", false );
   include_weapon( "mp7" )
   include_weapon( "mp7_upgraded", false );
   include_weapon( "commando" );
   include_weapon( "commando_upgraded", false );
   include_weapon( "peacekeeper" );
   include_weapon( "bo2_colt" );




   // Scoped
   include_weapon( "ptrs41_zombie" );
   include_weapon( "ptrs41_zombie_upgraded", false );




   // Grenade
   include_weapon( "molotov" );
   include_weapon( "stielhandgranate" );




   // Grenade Launcher   
   include_weapon( "m1garand_gl_zombie" );
   include_weapon( "m1garand_gl_zombie_upgraded", false );
   include_weapon( "m7_launcher_zombie" );
   include_weapon( "m7_launcher_zombie_upgraded", false );




   // Flamethrower
   //include_weapon( "m2_flamethrower_zombie" );
   //include_weapon( "m2_flamethrower_zombie_upgraded", false );




   // Shotgun
   include_weapon( "zombie_doublebarrel" );
   include_weapon( "zombie_doublebarrel_upgraded", false );
   include_weapon( "zombie_shotgun" );
   include_weapon( "zombie_shotgun_upgraded", false );




   // Heavy MG
   include_weapon( "zombie_bar" );
   include_weapon( "zombie_bar_upgraded", false );
   include_weapon( "zombie_fg42" );
   include_weapon( "zombie_fg42_upgraded", false );




   include_weapon( "zombie_30cal" );
   include_weapon( "zombie_30cal_upgraded", false );
   include_weapon( "zombie_mg42" );
   include_weapon( "zombie_mg42_upgraded", false );
   include_weapon( "zombie_ppsh" );
   include_weapon( "zombie_ppsh_upgraded", false );




   // Rocket Launcher
   include_weapon( "panzerschrek_zombie" );
   include_weapon( "panzerschrek_zombie_upgraded", false );




   // Special
   include_weapon( "ray_gun", true, ::factory_ray_gun_weighting_func );
   include_weapon( "ray_gun_upgraded", false );
   include_weapon( "tesla_gun", true );
   include_weapon( "tesla_gun_upgraded", false );
   include_weapon( "zombie_cymbal_monkey", true, ::factory_cymbal_monkey_weighting_func );
   // include_weapon( "mortar_round" );




   // Bouncing betties
   include_weapon( "mine_bouncing_betty", false );
   
   // Added By Sniperbolt
   // include_weapon( "zombie_the_sniperbolt", true );
   // include_weapon( "zombie_the_sniperbolt_upgrated", false );




   // Limited weapons
   maps\_zombiemode_weapons::add_limited_weapon( "zombie_colt", 0 );
   maps\_zombiemode_weapons::add_limited_weapon( "zombie_gewehr43", 0 );
   maps\_zombiemode_weapons::add_limited_weapon( "zombie_m1garand", 0 );
}

Code Snippet
Plaintext
init_weapons()
{
   // Zombify
   PrecacheItem( "zombie_melee" );








   // Pistols
   add_zombie_weapon( "colt",                            &"ZOMBIE_WEAPON_COLT_50",                50,      "vox_crappy",   8 );
   add_zombie_weapon( "colt_dirty_harry",                   &"ZOMBIE_WEAPON_COLT_DH_100",             100,   "vox_357",      5 );
   add_zombie_weapon( "nambu",                         &"ZOMBIE_WEAPON_NAMBU_50",                50,    "vox_crappy",   8 );
   add_zombie_weapon( "sw_357",                         &"ZOMBIE_WEAPON_SW357_100",             100,    "vox_357",      5 );
   add_zombie_weapon( "zombie_sw_357",                   &"ZOMBIE_WEAPON_SW357_100",             100,    "vox_357",      5 );
   add_zombie_weapon( "zombie_sw_357_upgraded",             &"ZOMBIE_WEAPON_SW357_100",             100,    "vox_357",      5 );
   add_zombie_weapon( "tokarev",                         &"ZOMBIE_WEAPON_TOKAREV_50",             50,    "vox_crappy",   8 );
   add_zombie_weapon( "walther",                         &"ZOMBIE_WEAPON_WALTHER_50",             50,    "vox_crappy",   8 );
   add_zombie_weapon( "zombie_colt",                      &"ZOMBIE_WEAPON_ZOMBIECOLT_25",          25,    "vox_crappy",   8 );
   add_zombie_weapon( "zombie_colt_upgraded",                &"ZOMBIE_WEAPON_ZOMBIECOLT_25",          25,    "vox_crappy",   8 );




   // Bolt Action                                           
   add_zombie_weapon( "kar98k",                         &"ZOMBIE_WEAPON_KAR98K_200",             200,   "",            0);
   add_zombie_weapon( "zombie_kar98k",                   &"ZOMBIE_WEAPON_KAR98K_200",             200,   "",            0);
   add_zombie_weapon( "zombie_kar98k_upgraded",             &"ZOMBIE_WEAPON_KAR98K_200",             200,   "",            0);
   add_zombie_weapon( "kar98k_bayonet",                   &"ZOMBIE_WEAPON_KAR98K_B_200",             200,   "",            0);
   add_zombie_weapon( "mosin_rifle",                      &"ZOMBIE_WEAPON_MOSIN_200",             200,   "",            0);
   add_zombie_weapon( "mosin_rifle_bayonet",                &"ZOMBIE_WEAPON_MOSIN_B_200",             200,   "",            0 );
   add_zombie_weapon( "springfield",                      &"ZOMBIE_WEAPON_SPRINGFIELD_200",          200,   "",            0 );
   add_zombie_weapon( "zombie_springfield",                &"ZOMBIE_WEAPON_SPRINGFIELD_200",          200,   "",            0 );
   add_zombie_weapon( "springfield_bayonet",                &"ZOMBIE_WEAPON_SPRINGFIELD_B_200",       200,   "",            0 );
   add_zombie_weapon( "zombie_type99_rifle",                &"ZOMBIE_WEAPON_TYPE99_200",             200,   "",            0 );
   add_zombie_weapon( "zombie_type99_rifle_upgraded",          &"ZOMBIE_WEAPON_TYPE99_200",             200,   "",            0 );
   add_zombie_weapon( "type99_rifle_bayonet",                &"ZOMBIE_WEAPON_TYPE99_B_200",             200,   "",            0 );




   // Semi Auto                                             
   add_zombie_weapon( "zombie_gewehr43",                   &"ZOMBIE_WEAPON_GEWEHR43_600",             600,   "" ,         0 );
   add_zombie_weapon( "zombie_gewehr43_upgraded",             &"ZOMBIE_WEAPON_GEWEHR43_600",             600,   "" ,         0 );
   add_zombie_weapon( "zombie_m1carbine",                   &"ZOMBIE_WEAPON_M1CARBINE_600",            600,   "" ,         0 );
   add_zombie_weapon( "zombie_m1carbine_upgraded",          &"ZOMBIE_WEAPON_M1CARBINE_600",            600,   "" ,         0 );
   add_zombie_weapon( "m1carbine_bayonet",                &"ZOMBIE_WEAPON_M1CARBINE_B_600",          600,   "" ,         0 );
   add_zombie_weapon( "zombie_m1garand",                   &"ZOMBIE_WEAPON_M1GARAND_600",             600,   "" ,         0 );
   add_zombie_weapon( "zombie_m1garand_upgraded",             &"ZOMBIE_WEAPON_M1GARAND_600",             600,   "" ,         0 );
   add_zombie_weapon( "m1garand_bayonet",                   &"ZOMBIE_WEAPON_M1GARAND_B_600",          600,   "" ,         0 );
   add_zombie_weapon( "svt40",                         &"ZOMBIE_WEAPON_SVT40_600",             600,   "" ,         0 );
   add_zombie_weapon( "fal_osw",                   &"ZOMBIE_WEAPON_GEWEHR43_600",             600,   "" ,         0 );




   // Grenades                                               
   add_zombie_weapon( "fraggrenade",                      &"ZOMBIE_WEAPON_FRAGGRENADE_250",          250,   "" ,         0 );
   add_zombie_weapon( "molotov",                         &"ZOMBIE_WEAPON_MOLOTOV_200",             200,   "vox_crappy",   8 );
   add_zombie_weapon( "molotov_zombie",                   &"ZOMBIE_WEAPON_MOLOTOV_200",             200,   "vox_crappy",   8 );
   add_zombie_weapon( "stick_grenade",                   &"ZOMBIE_WEAPON_STICKGRENADE_250",          250,   "" ,         0 );
   add_zombie_weapon( "stielhandgranate",                   &"ZOMBIE_WEAPON_STIELHANDGRANATE_250",       250,   "" ,         0, 250 );
   add_zombie_weapon( "type97_frag",                      &"ZOMBIE_WEAPON_TYPE97FRAG_250",          250,   "" ,         0 );




   // Scoped
   add_zombie_weapon( "kar98k_scoped_zombie",                &"ZOMBIE_WEAPON_KAR98K_S_750",             750,   "vox_ppsh",      5);
   add_zombie_weapon( "kar98k_scoped_bayonet_zombie",          &"ZOMBIE_WEAPON_KAR98K_S_B_750",          750,   "vox_ppsh",      5);
   add_zombie_weapon( "mosin_rifle_scoped_zombie",          &"ZOMBIE_WEAPON_MOSIN_S_750",             750,   "vox_ppsh",      5);
   add_zombie_weapon( "mosin_rifle_scoped_bayonet_zombie",    &"ZOMBIE_WEAPON_MOSIN_S_B_750",          750,   "vox_ppsh",      5);
   add_zombie_weapon( "ptrs41_zombie",                   &"ZOMBIE_WEAPON_PTRS41_750",             750,   "vox_ppsh",      5);
   add_zombie_weapon( "ptrs41_zombie_upgraded",             &"ZOMBIE_WEAPON_PTRS41_750",             750,   "vox_ppsh",      5);
   add_zombie_weapon( "springfield_scoped_zombie",          &"ZOMBIE_WEAPON_SPRINGFIELD_S_750",       750,   "vox_ppsh",      5);
   add_zombie_weapon( "springfield_scoped_bayonet_zombie",    &"ZOMBIE_WEAPON_SPRINGFIELD_S_B_750",       750,   "vox_ppsh",      5);
   add_zombie_weapon( "type99_rifle_scoped_zombie",          &"ZOMBIE_WEAPON_TYPE99_S_750",             750,   "vox_ppsh",      5);
   add_zombie_weapon( "type99_rifle_scoped_bayonet_zombie",    &"ZOMBIE_WEAPON_TYPE99_S_B_750",          750,   "vox_ppsh",      5);




   // Full Auto                                                                                   
   add_zombie_weapon( "zombie_mp40",                      &"ZOMBIE_WEAPON_MP40_1000",             1000,   "vox_mp40",      2 );
   add_zombie_weapon( "zombie_mp40_upgraded",                &"ZOMBIE_WEAPON_MP40_1000",             1000,   "vox_mp40",      2 );
   add_zombie_weapon( "mp7",                      &"ZOMBIE_WEAPON_MP40_1000",             1000,   "vox_mp40",      2 );
   add_zombie_weapon( "mp7_upgraded",                &"ZOMBIE_WEAPON_MP40_1000",             1000,   "vox_mp40",      2 );
   add_zombie_weapon( "zombie_ppsh",                      &"ZOMBIE_WEAPON_PPSH_2000",             2000,   "vox_ppsh",      5 );
   add_zombie_weapon( "zombie_ppsh_upgraded",                &"ZOMBIE_WEAPON_PPSH_2000",             2000,   "vox_ppsh",      5 );
   add_zombie_weapon( "zombie_stg44",                      &"ZOMBIE_WEAPON_STG44_1200",             1200,   "vox_mg",      9 );
   add_zombie_weapon( "zombie_stg44_upgraded",             &"ZOMBIE_WEAPON_STG44_1200",             1200,   "vox_mg",      9 );
   add_zombie_weapon( "zombie_thompson",                   &"ZOMBIE_WEAPON_THOMPSON_1200",          1200,   "",            0 );
   add_zombie_weapon( "zombie_thompson_upgraded",             &"ZOMBIE_WEAPON_THOMPSON_1200",          1200,   "",            0 );
   add_zombie_weapon( "zombie_type100_smg",                &"ZOMBIE_WEAPON_TYPE100_1000",             1000,   "",            0 );
   add_zombie_weapon( "zombie_type100_smg_upgraded",          &"ZOMBIE_WEAPON_TYPE100_1000",             1000,   "",            0 );
   add_zombie_weapon( "commando",                      &"ZOMBIE_WEAPON_MP40_1000",             1000,   "vox_ppsh",      2 );
   add_zombie_weapon( "commando_upgraded",                      &"ZOMBIE_WEAPON_MP40_1000",             1000,   "vox_ppsh",      2 );
   add_zombie_weapon( "peacekeeper",                      &"ZOMBIE_WEAPON_MP40_1000",             1000,   "vox_ppsh",      2 );
   add_zombie_weapon( "bo2_colt",                      &"ZOMBIE_WEAPON_MP40_1000",             1000,   "vox_ppsh",      2 );
   add_zombie_weapon( "stg_44",                      &"ZOMBIE_WEAPON_STG44_1200",             1200,   "vox_mg",      9 );




   // Shotguns                                           
   add_zombie_weapon( "zombie_doublebarrel",                &"ZOMBIE_WEAPON_DOUBLEBARREL_1200",       1200,   "vox_shotgun", 6);
   add_zombie_weapon( "zombie_doublebarrel_upgraded",          &"ZOMBIE_WEAPON_DOUBLEBARREL_1200",       1200,   "vox_shotgun", 6);
   add_zombie_weapon( "zombie_doublebarrel_sawed",          &"ZOMBIE_WEAPON_DOUBLEBARREL_SAWED_1200",    1200,   "vox_shotgun", 6);
   add_zombie_weapon( "zombie_doublebarrel_sawed_upgraded",   &"ZOMBIE_WEAPON_DOUBLEBARREL_SAWED_1200",    1200,   "vox_shotgun", 6);
   add_zombie_weapon( "zombie_shotgun",                   &"ZOMBIE_WEAPON_SHOTGUN_1500",             1500,   "vox_shotgun", 6);
   add_zombie_weapon( "zombie_shotgun_upgraded",             &"ZOMBIE_WEAPON_SHOTGUN_1500",             1500,   "vox_shotgun", 6);




   // Heavy Machineguns                                   
   add_zombie_weapon( "zombie_30cal",                      &"ZOMBIE_WEAPON_30CAL_3000",             3000,   "vox_mg",      9 );
   add_zombie_weapon( "zombie_30cal_upgraded",             &"ZOMBIE_WEAPON_30CAL_3000",             3000,   "vox_mg",      9 );
   add_zombie_weapon( "zombie_bar",                      &"ZOMBIE_WEAPON_BAR_1800",                1800,   "vox_bar",      5 );
   add_zombie_weapon( "zombie_bar_upgraded",                &"ZOMBIE_WEAPON_BAR_1800",                1800,   "vox_bar",      5 );
   add_zombie_weapon( "dp28",                            &"ZOMBIE_WEAPON_DP28_2250",             2250,   "vox_mg" ,      9 );
   add_zombie_weapon( "zombie_fg42",                      &"ZOMBIE_WEAPON_FG42_1500",             1500,   "vox_mg" ,      9 );
   add_zombie_weapon( "zombie_fg42_upgraded",                &"ZOMBIE_WEAPON_FG42_1500",             1500,   "vox_mg" ,      9 );
   add_zombie_weapon( "fg42_scoped",                      &"ZOMBIE_WEAPON_FG42_S_1500",             1500,   "vox_mg" ,      9 );
   add_zombie_weapon( "zombie_mg42",                      &"ZOMBIE_WEAPON_MG42_3000",             3000,   "vox_mg" ,      9 );
   add_zombie_weapon( "zombie_mg42_upgraded",                &"ZOMBIE_WEAPON_MG42_3000",             3000,   "vox_mg" ,      9 );
   add_zombie_weapon( "type99_lmg",                      &"ZOMBIE_WEAPON_TYPE99_LMG_1750",          1750,   "vox_mg" ,      9 );




   // Grenade Launcher                                   
   add_zombie_weapon( "m1garand_gl_zombie",                &"ZOMBIE_WEAPON_M1GARAND_GL_1500",          1500,   "",            0 );
   add_zombie_weapon( "m1garand_gl_zombie_upgraded",          &"ZOMBIE_WEAPON_M1GARAND_GL_1500",          1500,   "",            0 );
   add_zombie_weapon( "mosin_launcher_zombie",             &"ZOMBIE_WEAPON_MOSIN_GL_1200",            1200,   "",            0 );




   // Bipods                                           
   add_zombie_weapon( "30cal_bipod",                      &"ZOMBIE_WEAPON_30CAL_BIPOD_3500",          3500,   "vox_mg",      5 );
   add_zombie_weapon( "bar_bipod",                      &"ZOMBIE_WEAPON_BAR_BIPOD_2500",          2500,   "vox_bar",      5 );
   add_zombie_weapon( "dp28_bipod",                      &"ZOMBIE_WEAPON_DP28_BIPOD_2500",          2500,   "vox_mg",      5 );
   add_zombie_weapon( "fg42_bipod",                      &"ZOMBIE_WEAPON_FG42_BIPOD_2000",          2000,   "vox_mg",      5 );
   add_zombie_weapon( "mg42_bipod",                      &"ZOMBIE_WEAPON_MG42_BIPOD_3250",          3250,   "vox_mg",      5 );
   add_zombie_weapon( "type99_lmg_bipod",                   &"ZOMBIE_WEAPON_TYPE99_LMG_BIPOD_2250",    2250,   "vox_mg",      5 );




   // Rocket Launchers
   add_zombie_weapon( "bazooka",                         &"ZOMBIE_WEAPON_BAZOOKA_2000",             2000,   "",            0 );
   add_zombie_weapon( "panzerschrek_zombie",                &"ZOMBIE_WEAPON_PANZERSCHREK_2000",       2000,   "vox_panzer",   5 );
   add_zombie_weapon( "panzerschrek_zombie_upgraded",          &"ZOMBIE_WEAPON_PANZERSCHREK_2000",       2000,   "vox_panzer",   5 );




   // Flamethrower                                       
   //add_zombie_weapon( "m2_flamethrower_zombie",             &"ZOMBIE_WEAPON_M2_FLAMETHROWER_3000",       3000,   "vox_flame",   7);   
   //add_zombie_weapon( "m2_flamethrower_zombie_upgraded",       &"ZOMBIE_WEAPON_M2_FLAMETHROWER_3000",       3000,   "vox_flame",   7);   




   // Special                                             
   add_zombie_weapon( "mine_bouncing_betty",               &"ZOMBIE_WEAPON_SATCHEL_2000",            2000,   "" );
   add_zombie_weapon( "mortar_round",                      &"ZOMBIE_WEAPON_MORTARROUND_2000",          2000,   "" );
   add_zombie_weapon( "satchel_charge",                   &"ZOMBIE_WEAPON_SATCHEL_2000",             2000,   "vox_monkey",   3 );
   add_zombie_weapon( "zombie_cymbal_monkey",               "Press and hold &&1 to buy Monkey Bombs [Cost: 5000]",             5000,   "vox_monkey",   3 );
   add_zombie_weapon( "ray_gun",                         &"ZOMBIE_WEAPON_RAYGUN_10000",             10000,   "vox_raygun",   6 );
   add_zombie_weapon( "ray_gun_upgraded",                   &"ZOMBIE_WEAPON_RAYGUN_10000",             10000,   "vox_raygun",   6 );
   add_zombie_weapon( "tesla_gun",                        &"ZOMBIE_BUY_TESLA",                   10,      "vox_tesla",   5 );
   add_zombie_weapon( "tesla_gun_upgraded",               &"ZOMBIE_BUY_TESLA",                   10,      "vox_tesla",   5 );




   if(level.script != "nazi_zombie_prototype")
   {
      Precachemodel("zombie_teddybear");
   }
   // ONLY 1 OF THE BELOW SHOULD BE ALLOWED
   add_limited_weapon( "m2_flamethrower_zombie", 1 );
   add_limited_weapon( "tesla_gun", 1);
}   

Code Snippet
Plaintext
weapon,sp\mp7
weapon,sp\mp7_upgraded
sound,mp7,,all_sp
weapon,sp\peacekeeper
//sound,peacekeeper,,all_sp
weapon,sp\fal_osw
//sound,fal_osw,,all_sp
xmodel,bo2_fal_osw_non_upgraded_view
xmodel,bo2_fal_osw_non_upgraded_world
xanim,rorke_fal_osw_reload
xanim,rorke_fal_osw_ads_up
xanim,rorke_fal_osw_ads_down
xanim,rorke_fal_osw_sprint_in
xanim,rorke_fal_osw_sprint_loop
xanim,rorke_fal_osw_ads_fire
xanim,rorke_fal_osw_reload_empty
xanim,rorke_fal_osw_sprint_out
xanim,rorke_fal_osw_fire
xanim,rorke_fal_osw_first_raise
xanim,rorke_fal_osw_pull_out
xanim,rorke_fal_osw_put_away_quick
xanim,rorke_fal_osw_put_away
xanim,rorke_fal_osw_pull_out_quick
weapon,sp\bo2_colt
//sound,bo2_m1911,,all_sp
weapon,sp\stg_44
//sound,stg44,,all_sp
//sound,commando,,all_sp
weapon,sp\commando
weapon,sp\commando_upgraded
fx,destructibles/fx_barrel_fire
xmodel,mason_viewhands_bo2
xmodel,zombie_brain
xmodel,aircraft_bomb
xmodel,char_jap_impinfwet_body4_g_lowclean[/spoiler]
Last Edit: June 07, 2015, 10:45:39 pm by lukkie1998
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Make sure that the weapon file is in the mods weapon folder and make sure that is is in mod.csv. Also, check your spelling because many times I spelled upgraded wrong one place and that will screw everything up. Make sure that it is ticked in the mod builder.
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Solved the problem. The solution is to completely redo the gun in order for it to work. Weird, but it works.
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MakeCents's Groups
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Do you get errors when you build? Something to do with mp7 upgraded?
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Make sure all comments have a space after the double slash.

Example:
//weapon,sp\fal_osw
// weapon,sp\fal_osw
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Solved the problem. The solution is to completely redo the gun in order for it to work. Weird, but it works.
not really a "solution" but none the less, seems his issue is resolved now guys

Most likely his weapon wouldnt load due to something being done wrong the first time i assume
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not really a "solution" but none the less, seems his issue is resolved now guys

Most likely his weapon wouldnt load due to something being done wrong the first time i assume

Most likely yes, maybe a file was corrupted or messed up and I didnt know, find it or see it. To be fair, everything I did afterwards in regards of redoing the gun looked exactly the same as these files did. In short, if your gun does not upgrade and you cant find why, try completely removing the gun from your mod and re-add it again.
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Op, please  mark someone's answer as 'solved' so people know.
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Most likely yes, maybe a file was corrupted or messed up and I didnt know, find it or see it. To be fair, everything I did afterwards in regards of redoing the gun looked exactly the same as these files did. In short, if your gun does not upgrade and you cant find why, try completely removing the gun from your mod and re-add it again.
this is what we like to call "cod logic" - sometimes things just break lol

example, i cannot edit any weaponfile called "zombie_claymore" in ugxs weapon editor coz it says the file is currently in use - but it isnt lol  :D

And yeah make sure to mark yourself as best answer if that worked for you, then others with similar issues can use this topic to find a solution ;)

 
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