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Mr. Elemental
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Thanks! I get a error straight off:
Uninitialised variable 'hewhealth'
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Nice! So now it all works, sound and all, BUT the character just looks like any of the other zombies that spawn.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Nice! So now it all works, sound and all, BUT the character just looks like any of the other zombies that spawn.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
change these to you desired models
if the model has a head, just skip the head. comment it out or delete it
I believe the ones in the example are for the normal zombies
Remember to also add models in mod.csv
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
well he did say it was untested, might need a slight adjustment. Maybe a wait till spawn check before swapping the models or something
Im sure Stuffy will reappear with the solution before long, he always does ;)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
In _zombiemode in the precache_models() function add:
and try again..
EDIT: And also set
for the boss in the piece of code you added in _zombiemode_spawner, else he will change back to a normal zombie when you shoot of an arm/leg.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Sorry to bump on your topic MJPWGaming
Anyone knows how to make it work for specific rounds?
Let's say round 5-10-15 etc
Thanks
Ok so I put stuffys script in under self.flame = 0 but it doesnt work, Harry is not sure why and i put an iprint in and it doesnt print on the screen so that means that it isnt using the code... Any help?