Hi I had this idea where if you got a power up that turned everything black and white (sf_use_bw 1) and reduce the zombies timescale? Not the players just the zombies.
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Could you do what pwn said and slow down the running, walking, grabbing, swiping Anims for the zombies so it looks like slow motion? Not sure if its possible to change the speed of an existing anim, I'm just spitballing here.
Could you do what pwn said and slow down the running, walking, grabbing, swiping Anims for the zombies so it looks like slow motion? Not sure if its possible to change the speed of an existing anim, I'm just spitballing here.
Interesting. Maybe. Double Post Merge: June 22, 2015, 01:06:55 amSo I waited a good while for a reply but nothing. I followed this tut to where you can speed up your player for a limited time.
Are var's you can set on zombies to defined the playbackspeed of their animations. So default is 1 and if you lower it, the anim will play slower. I added a similar var to melee.gsc to slow down the melee-anims and that's about it..
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Hi I had this idea where if you got a power up that turned everything black and white (sf_use_bw 1) and reduce the zombies timescale? Not the players just the zombies.
use the same method as "verruct runners", but instead of rounds, have it check if a variable is set for the powerup, Also export the run animation u want to use and re import it, just change the framerate to be like 15 instead of 30. That would slow the animation down by 2x its normal time
use the same method as "verruct runners", but instead of rounds, have it check if a variable is set for the powerup, Also export the run animation u want to use and re import it, just change the framerate to be like 15 instead of 30. That would slow the animation down by 2x its normal time
Like i mentioned a few posts above, you really dont need to do all that just set these var's to 0.5 and the anim will play at half the speed.. set them at 0.01 to basicly freeze the zombies etc etc.. That's all, these var's are in the game by default..
Like i mentioned a few posts above, you really dont need to do all that just set these var's to 0.5 and the anim will play at half the speed.. set them at 0.01 to basicly freeze the zombies etc etc.. That's all, these var's are in the game by default..
You forgot a for() loop at the end, also you use SetClientDvars but you only set one Dvar so you prob should use SetClientDvar ( without the 's' in the end ) But also when you do it like you did, new zombies that spawn in after you grabbed the drop will still be normal speed, and the "sf_use_bw" needs to be called on all players in the game, if it's a clientdvar. So try something like this:
You forgot a for() loop at the end, also you use SetClientDvars but you only set one Dvar so you prob should use SetClientDvar ( without the 's' in the end ) But also when you do it like you did, new zombies that spawn in after you grabbed the drop will still be normal speed, and the "sf_use_bw" needs to be called on all players in the game, if it's a clientdvar. So try something like this
wtf, i've had this b4 with code that was written on a mobile Phone. Weird.. I just tried and got a bad syntax too. I didn't actually change the script, but i did rewrite it on my pc and now it works for me. When you copy it over, you can see it's the exact same script ??? ???