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[Withdrawn] Area 51 - Modern Zombie Origins

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Created 9 years ago
by CrazyRandomzZ
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i do.. stuff


Donations are welcome ;)paypal.me/CrazyRandomzZ
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Welcome to my contest entry :P its a bit late as i already started a different project. now that project is on hold i bring you

AREA 51!!

so this is a contest about surviving the zombie outbreak. well id like to take the fight right to the starting point of it all. Area 51 is the believed causes of the outbreak. this map follows the clean up crew trying to discover what caused the outbreak and if there can be a cure.

weapons
Spoiler: click to open...
aa12
acr
ak47
as50
cm901
deagle
five seven
m320glm
mg36
mk14
mk46
mp5
mp7
msr
p99
pp90m1
scar
striker
type95
ump45
BO2 Crossbow.
Ballistic knifes bo2 multiplayer version (no retrieve blade or revive (yet) upgraded auto gives you Bowie ballistic knifes. that does double damage as Bowie is not available to buy off wall)

Raygun Mark 2 (available by upgrading upgraded raygun)

and the standard WW + more (maybe)

Pictures
Spoiler: click to open...
Small area of the map

Included nuketown zombies. and player models


Some of the weapons





UPDATE 1 : PAP CAMOES
Spoiler: click to open...
animated textures of corse ;)


UPDATE 2 : small video of the corridor
Spoiler: click to open...
! No longer available
ENJOY PEOPLE

UPDATE 3 : PERKS PERKS PERKS
Spoiler: click to open...
so the past 3 days i have been hard at work scripting and porting 5 extra perks (plus DT2)

this is my fist time scripting of porting the perks so its been  a rough journety :P bed at 4am most night :P
(you know the deal. change one thing, compile, test, fail and repeat)

But the extra perks are as followed:
DoubleTap 2
Electric Cherry
Mule Kick
Stamin-Up
Deadshot
PHD Flopper (no explosion: atm ;) )

Here are pics Location is not permanent just spaced close together for easy testing








Thanks to HitmanVere for the Shaders :) they are awesome!

UPDATE 4 : BO2 Crossbow and new HUD
Spoiler: click to open...
added bo2 crossbow. for people wondering. im getting all the weapons. perks and stuff into the map first. once all the features i want are in. ill start working on map desing. i have alot planned out already. and will being the grind once im happy with all the fatures.

PS. also added MOTD HUD. ill change the look of the dpad and bar soon. also added zombie counter. that only shows up when there are less then 10 zombies left :P




UPDATE 5 : Deathmachine drop & zombieblood & new mystery box
Spoiler: click to open...

UPDATE 6 : work on a new area of the map
Spoiler: click to open...
so working on more areas of the map. keep in mind its SUPER early stage





UPDATE 7 : work on a new area of the map and MORE
Spoiler: click to open...
just a small update. been really busy the past week. but have been working on the map when ever i can :)

i have added a boss zombie. and done some more design to the map. also have another perk in the works. when i work out the scripting :P

but here is a picture of the little area i have been working on:

notice im using the skybox for my star wars map. (this was original my entry but was replaced by area 51)
also notice how similar it looks to a bo2 MP map ;) this will be the basic layout of the map for those who are interested.

UPDATE 8 : Building And Buildables
Spoiler: click to open...
Todays edit:

added Buildable thundergun. the thundergun model and script is temporary. but the buildable works pretty good. (provided by harry BO21 Buildables)

also worked on the exterior of the main building. still got alot of mapping to go

! No longer available


P.S the extirorior is still not finished and has placeholder textures while i decide what looks best.

also begun work on the halls. leading to the main chamber.


this area is pretty much done now.

UPDATE 9 : Conspiracy theory anyone? 
Spoiler: click to open...
Working on the PAP room. the map will include a def-con system or a kino teleporter system or a mox of both. yet to be decided but this will be the location of pap. still needs a lot more detail. but you can tell what im going for here ;)


P.S if anyone can get me a good moon rover model please send me a message. i have searched all day with no luck

UPDATE 10 : more work done? 
Spoiler: click to open...
so some work done the past few days. its coming along. still far from finished but here we go. worked on more of the exterior. but its taking the longest time. i think when i get to the interior progress will be better. detailing the ext. is a bitch





here is a start the the main chamber, its in really early days.
PAP location and bench are temporary. as you can see its just the stair way. walls roof and detail hasnt been started yet.

Last Edit: September 11, 2015, 05:48:04 pm by CrazyRandomzZ
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i kinda already am doing an area 51 map .-.
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Maya <3

Let's Play some osu!
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Looks great. Looks like the Mini Labor a little bit.
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i kinda already am doing an area 51 map .-.

well i guess we will see how we each depict Area 51 because its all classified info it could be anything :) good luck
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Area 51 is the believed causes of the outbreak

not that it matters


but id like to point out, as this is made pretty clear by Origins in BO2

The first out break was in the trenchs of Northern France

The second out break was at Nacht Der Untoten ( Explained in the Black Ops 1 intel )
Last Edit: July 20, 2015, 10:11:55 pm by Harry Bo21
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Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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not that it matters


but id like to point out, as this is made pretty clear by Origins in BO2

The first out break was in the trenchs of Northern France

The second out break was at Nacht Der Untoten ( Explained in the Black Ops 1 intel )

I thought this was custom zombies?
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not that it matters


but id like to point out, as this is made pretty clear by Origins in BO2

The first out break was in the trenchs of Northern France

The second out break was at Nacht Der Untoten ( Explained in the Black Ops 1 intel )
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wow lots of corridors like orbit ones in a lot of maps now ::)
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yes Harry not that it matter :P but this is in todays world :P so the outbreak was caused by Area 51 :P if element 115 came to earth where would we put it? no other then area 51. BUT people got sick and started dieing. but not staying dead. soo if a zombie outbreak were to happen today it would most likely be in area 51 :P

hence the name: modern zombies origin :)
Last Edit: July 21, 2015, 12:29:00 pm by CrazyRandomzZ
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yes Harry not that it matter :P but this is in todays world :P so the outbreak was caused by Area 51 :P if element 115 came to earth where would we put it? no other then area 51. BUT people got sick and started dieing. but not staying dead. soo if a zombie outbreak were to happen today it would most likely be in area 51 :P

hence the name: modern zombies origin :)
-0/115 "Would make it official canon again..." -Jason "Fog" Blundell
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UPDATE 3 PERKS PERKS PERKS

so the past 3 days i have been hard at work scripting and porting 5 extra perks (plus DT2)

this is my fist time scripting of porting the perks so its been  a rough journety :P bed at 4am most night :P
(you know the deal. change one thing, compile, test, fail and repeat)

But the extra perks are as followed:
DoubleTap 2
Electric Cherry
Mule Kick
Stamin-Up
Deadshot
PHD Flopper (no explosion: atm ;) )

Here are pics Location is not permanent just spaced close together for easy testing

Spoiler: click to open...







Thanks to HitmanVere for the Shaders :) they are awesome!
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UPDATE 3 PERKS PERKS PERKS

so the past 3 days i have been hard at work scripting and porting 5 extra perks (plus DT2)

this is my fist time scripting of porting the perks so its been  a rough journety :P bed at 4am most night :P
(you know the deal. change one thing, compile, test, fail and repeat)

But the extra perks are as followed:
DoubleTap 2
Electric Cherry
Mule Kick
Stamin-Up
Deadshot
PHD Flopper (no explosion: atm ;) )

Here are pics Location is not permanent just spaced close together for easy testing

Spoiler: click to open...







Thanks to HitmanVere for the Shaders :) they are awesome!

Wrong DT shader ;)
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Wrong DT shader ;)

hmmm thats the only deadshot one you gave me :P besided i do like it. unless you have a differ?
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hmmm thats the only deadshot one you gave me :P besided i do like it. unless you have a differ?

DT = Double Tap, lol
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DT = Double Tap, lol

ah you are correct :P but ist that the DT2 shader. as im using the DT2

 
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