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[Approved] Encampment V1

POLLHOTPINNED
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Created 9 years ago
by ProRevenge
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Question: Hitmarkers?

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Stranded
Nacht Der Untoten: Reimagined
Encampment
Encampment V2: BO3 Mod

Mapper and Weapon Porter - I release what I can of my work for the community to enjoy :)
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ENCAMPMENT

This is my 3rd map, created for the UGX mapping contest, I have spent around 3 months on it, and I hope you enjoy it!

Special credit goes to HarryBo21, this map would not have been possible without your help and input :D

PICTURES:



FEATURES:
A multitude of weapons from BO1,BO2,BO3,MW2,MW3,Ghosts and BF4
Dual Wield weapons
9 randomly spawning perks
Buildables - Power, Zombie Shield and Pack a Punch
Shrieker zombie
Origins and Shangri-La zombie models, spawning in their own areas
Jungle theme and atmosphere - Thunderstorm atmosphere too
New Powerups - Zombie Cash, Bonfire Sale and Random Perk
BO3 Pack a Punch fire sounds
Custom Font and HUD
The Scavenger, the Ray Gun, the Ray Gun Mark II and the Blundergat feature as Wonder Weapons
Capped zombie numbers, to make higher rounds (30/40+) go faster
Walking zombies in higher rounds, like BO2
Toggleable Hitmarkers (Host operated in co op)
FOV slider

Easter Egg song - Copyright free - "Beauty of Annihilation - The Giant Remix"

NOTES:
- The map is geared more towards survival and high rounds, than EE hunting
- A few features shown in the WIP were cut, due to time constraints and other issues
- There is no major EE, for reasons as above
- No buyable ending, as I don't like them, want an ending? Set yourself a point goal or something, that's all endings achieve anyway :P
- There is a 4 perk limit, to get more, you must rely on the Random Perk bottle drops


KNOWN ISSUES:
There are a few issues I do not have the time or the knowhow to fix:
The Ray Gun Mark II will occasionally leave 2 impact FXes
Hintstrings for the buildable tables will show when you are above or below the table itself
Zombies may sometimes derp out in some spots, I think ive eliminated them all, but beware
The Mystery Box has no open sound, The sound just refuses to work at all for me
The first Mystery Box Teddybear Laugh sound doesn't play, same as above
Some Upgraded Dual Wield guns may show 2 shell ejects from the left gun

CREDITS: (In no particular order)
HarryBo21
HitmanVere
lukkie1998
Steviewonder87
JBird632
RadimaX
lilrifa
BluntStuffy
Ege115
DidUKnowIPwn
Dual VII
Rollonmath42
Scobalula
Exofile
Koan
TheScotchGuy
Rorke
Tom-Bmx
ElTitoPricus
Ricko0z
Anyone who tested the map at any stage
Anyone who has helped me in chat or forum

Im sure ive forgotten a few - Please PM me if you remember helping at all, or just think you should be here, I will quickly add to the list!


LEADERBOARD:
Send me screenshots or videos of your high round attempts on this map, I will keep track of them here :)
1: mxtxm  -  Round 50  -  1 Player
2: eliudjb   -  Round 35  -  1 Player
3: ShinyPorygon and Exofile  -  Round 33  -  2 Players
4: Exofile  -  Round 31  -  1 Player
5: Scobalula  - Round 28  -  1 Player

DOWNLOAD MEGA:

DOWNLOAD MEDIAFIRE:


Last Edit: November 28, 2015, 03:21:25 pm by lukkie1998
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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You got the darkness fixed I see? :D Looking nice. :D
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Wow, the texture of  weapons are very proper!
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Image appears to have broken, so im removing it from the post

Worked on one side of the first building, started work on a waterfall (Shown in the background)
Fizz wont be there properly, obviously.
Got the river flowing, thanks to help from JBird, added sound to the river.
Worked ALOT on guns and texturing them - all guns so far have full specular maps.
Last Edit: September 03, 2015, 06:02:07 pm by ProRevenge
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(Image removed from quote.)

Worked on one side of the first building, started work on a waterfall (Shown in the background)
Fizz wont be there properly, obviously.
Got the river flowing, thanks to help from JBird, added sound to the river.
Worked ALOT on guns and texturing them - all guns so far have full specular maps.

I'd say fizz in fine where it is. :troll:

Looks nice though. :)
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Looks good
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Due to the map file getting corrupted and deleting all entities, progress has been set back a ton.
The recovery software I used only recovered half the file, and I could only get back the later entities I placed down, so pretty much everything I did in the first few days has gone :(

I will need to redesign the whole spawn room, and re do spawners, zones and pathnodes.
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Due to the map file getting corrupted and deleting all entities, progress has been set back a ton.
The recovery software I used only recovered half the file, and I could only get back the later entities I placed down, so pretty much everything I did in the first few days has gone :(

I will need to redesign the whole spawn room, and re do spawners, zones and pathnodes.
That is why You should always make tones of backups.
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Due to the map file getting corrupted and deleting all entities, progress has been set back a ton.
The recovery software I used only recovered half the file, and I could only get back the later entities I placed down, so pretty much everything I did in the first few days has gone :(

I will need to redesign the whole spawn room, and re do spawners, zones and pathnodes.
I think sparky made an entity extractor try that on a earlier build of your map mabey
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I think sparky made an entity extractor try that on a earlier build of your map mabey

This one:

http://www.alexromo.com/codtools_dump.html
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This one:

http://www.alexromo.com/codtools_dump.html

This looks like exactly what I need, have either of you used it before? because the readme is very unclear, it doesn't tell you what file to put where and what to run, also, I have a help topic on this matter, ill link there to avoid filling my WIP with this, thanks for help anyway:

http://ugx-mods.com/forum/index.php/topic,8033.0.html
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Image broke again :(


Recovered from the lost map stuff, back up to speed and am now making progress
The picture shows the first building, ive been working on the interior.

Not done much in terms of weapons yet, might move onto weapons more for a while
Last Edit: September 03, 2015, 06:02:32 pm by ProRevenge
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Small update:



Completely finished the first building
Added more weapons
Added the Remington R5 from Ghosts, using CM901 anims - Rollonmath fixed ADS anims for me
Re-textured some existing weapons to be shinier
Last Edit: September 03, 2015, 06:03:12 pm by ProRevenge
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Please give me beta access, I would LOVE to test CO-OP
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Small update:

(Image removed from quote.)

Completely finished the first building
Added more weapons
Added the Remington R5 from Ghosts, using CM901 anims - Rollonmath fixed ADS anims for me
Re-textured some existing weapons to be shinier
You do realise the Remington R5 is basically the CM901 with a smaller mag and better sound :please:
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Hence why I was able to use it, since Lemon for Ghosts isnt out yet, so no Ghosts anims, I chose a gun I did have suitable anims for

 
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