Author Topic: World at War Modification: T4M (r45)  (Read 229740 times)

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Offline DidUknowiPwn

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World at War Modification: T4M (r45)

« on: August 15, 2015, 12:01:05 pm »

Welp after a month or two I decided to release T4M in its current state. Mainly because all three developers will be getting back to school soon and not to mention we all have our own projects; so, lack of time is the main reason I'm releasing it in its current state.
Now about this "mod" what it does is load itself into World at War through DirectX (d3d9.dll) and does some fun stuff to do the game. This mod is to be used both by creators and users since if let's say a mod were to be released and it were to exceed a certain limit, the user needs the mod to be installed or they'll always hit that limit.
You need to own World at War on Steam or if you have the CD version w/ LanFixed exe that'll work too.
If you own WaW but through CD you will not be able to use this mod unless you get the LanFixed exe which is located in Notes #5 in the post.
Features:
  • Increased asset limits to T5 standard or higher (FX = 600, Image = 4096, Loaded Sound = 2400, Material = 4096, Stringtable = 80, Weapon = 320*, XModel = 1500 [r41])
  • Memory limit has been increased from 314572800 bytes to 343932928 bytes (425721856 bytes in r42 and afterwards)
  • Windowed - No Border mode (use console commands below)
  • FoV dvars unlocked (cg_fov, cg_fovMin, cg_fovScale)
  • DVar's display what type they are in console.
  • External Console has been unlocked along with in-game console to be never disabled.
  • External Console has a bool dvar r_externalconsole con_external (r43+) for it to show or not show. (r42)
  • Added listassetpool and forgot a bunch of other stuff, mainly WIP stuff.
  • Added entity count in cg_drawfps 2
  • Added listassetcounts (r45+)
Game Fixes:
  • Console spam has been suppressed.
  • Solo scoreboard has been enabled (r39).
  • Notetrack in CSC will now work on all notes, not only for the ones that start with "tesla_" (r40).
  • An extra fastfile named "mod_ex" will be loaded if a mod is loaded and exists in that mod, it has priority over all others (so it overrides mod). (r42)
Developers:
  • DidUknowiPwn
  • momo5502
  • SE2Dev
  • TheApadayo
Contributions:
  • HitmanVere
  • Ray1235
  • ProGamerzFTW
Installation:
Drag the downloaded DLL from the RAR into your World at War root directory.
Images:
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Notes:
  • No Border: Enter this into console to enable no border -> r_fullscreen 0;vid_xpos 0;vid_ypos 0;r_noborder 1;vid_restart
  • Revision 45 of the DLL
  • Weapon limit has been confirmed to work, along with every other asset limitation.
  • Mods created that do pass asset limits will require users to have T4M as well.
  • Only Steam or "LanFixed" versions of the game will work with the mod, NOT CD. If you have the CD version this is the LanFixed version of the game, run this exe instead of CoDWaW.exe (or you can replace your call) [You are not allowed to view external links. Register or Login to see them]
Bugs
  • Vertex Corruption: [You are not allowed to view external links. Register or Login to see them] || TEMPORARY FIX: Set all Texture/Specular/Normal Map Resolution to anything but your current settings. All THREE options SHOULD NOT BE the same as your current settings. Lower your texture settings one-by-one until it's working fine. The issue is the game is using too much VRAM than the allocated amount (1024MB capped) and I won't be able to fix it.
  • Steam vs CD can't connect to lobbies: This is beyond my capabilities and will not be fixed.
Place the download from below in your World at War [ROOT] folder

If you still can't figure out here's another video....
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« Last Edit: November 06, 2016, 05:31:16 pm by DidUknowiPwn »
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Offline TheScotchGuy

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Re: World at War Modification: T4M (r38)

« Reply #1 on: August 15, 2015, 12:05:08 pm »
Fucking awesome dude u are amazing =D
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Re: World at War Modification: T4M (r38)

« Reply #2 on: August 15, 2015, 12:10:41 pm »
I wonder how many maps that have been canceled because of memory limits could now be revived by this mod. Awesome job guys, thanks.

Offline daedra descent

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Re: World at War Modification: T4M (r38)

« Reply #3 on: August 15, 2015, 12:12:20 pm »
Now that you released the mod, will you maybe reconsider trying to increase the AI limit? Maybe just as a 'use at your own risk' option? Pretty please? with a cherry on top?
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lmao. Too funny.

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Offline DidUknowiPwn

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Re: World at War Modification: T4M (r38)

« Reply #4 on: August 15, 2015, 12:16:38 pm »
Now that you released the mod, will you maybe reconsider trying to increase the AI limit? Maybe just as a 'use at your own risk' option? Pretty please? with a cherry on top?

The AI limit is related to networking, it stayed the same in BO1 and BO2 (even in MP it's set to 24 iirc). So increasing it isn't really a concern.

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Re: World at War Modification: T4M (r38)

« Reply #5 on: August 15, 2015, 12:20:17 pm »
The AI limit is related to networking, it stayed the same in BO1 and BO2 (even in MP it's set to 24 iirc). So increasing it isn't really a concern.

Wait, really? I swear that in some SP missions there are 40 ish AI running in the background. Are those just fakeAI or what?


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Re: World at War Modification: T4M (r38)

« Reply #6 on: August 15, 2015, 12:21:31 pm »
Wait, really? I swear that in some SP missions there are 40 ish AI running in the background. Are those just fakeAI or what?
Could be different in BO2 SP since it requires no networking for it then. But since Zombies is on MP exe it has to be ofc limited.

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Re: World at War Modification: T4M (r38)

« Reply #7 on: August 15, 2015, 01:01:52 pm »
Now that you released the mod, will you maybe reconsider trying to increase the AI limit? Maybe just as a 'use at your own risk' option? Pretty please? with a cherry on top?
did you try editing this line? SetAILimit( 24 ); is in the _zombiemode.gsc
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Re: World at War Modification: T4M (r38)

« Reply #8 on: August 15, 2015, 01:50:07 pm »
Wait, really? I swear that in some SP missions there are 40 ish AI running in the background. Are those just fakeAI or what?
Yep, they are just fake AI.
They mindlessly go forward to their doom. Not knowing when to fire at the enemy. Or worse. When to react to ANYTHING.
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Re: World at War Modification: T4M (r38)

« Reply #9 on: August 15, 2015, 02:18:00 pm »
would the maker of the map to exe thing (what you do when you release a map) implement a feature to install this with it so people who downlaod the maps don't have to do  anything manually because it seems people are very noobish when it comes to installing things

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Re: World at War Modification: T4M (r38)

« Reply #10 on: August 15, 2015, 04:09:11 pm »
Can't wait to give this a try thanks Pwn  :)

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Re: World at War Modification: T4M (r38)

« Reply #11 on: August 15, 2015, 04:40:22 pm »
Thank you Pwn, now we can have fun hitting these limits.  :gusta:
Aye mate you don't know me so y don't you shut tf up ok buddy :)


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Re: World at War Modification: T4M (r38)

« Reply #12 on: August 15, 2015, 05:08:17 pm »
Thank you Pwn, now we can have fun hitting these limits.  :gusta:



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Re: World at War Modification: T4M (r38)

« Reply #13 on: August 15, 2015, 05:39:02 pm »
Pretty awesome job!!!
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Re: World at War Modification: T4M (r38)

« Reply #14 on: August 15, 2015, 05:41:54 pm »
Ermahgerd its finally here  :rainbow: How bout the NotifyOnButtonPressed now :please:
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