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NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)

HOT
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Figured I would add this here just because I would like to see what others have to say and Harrybo21 made a post too  :troll::

NateSmithZombies BO2 Weapons Pack


This mod is either going to compliment Harrybo21's recent post on WaW to BO2 assets or it will be released seperately. (depends on how fast I can get it done)
18 Planned Weapons

Spoiler: click to open...
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SMG
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Mp7
Vector
Peacekeeper
Uzi

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Assault Rifles
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AN94
M8A1
MTAR
SMR
SWAT-556

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Shotguns
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S12

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LMG
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LSAT
QBB LSW

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Snipers
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SVU-AS
XPR-50

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Pistols
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Tac-45
Executioner

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Zombie Special Weapons
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Remington New Model Army
Blundergat

Beta Download/Alternate Download:


Images/Videos:

http://www.youtube.com/watch?v=pEXtU4dAbMU



































Last Edit: January 31, 2016, 04:49:05 am by natesmithzombies
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Please give me beta access, I would LOVE to test CO-OP
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I'm keen
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looks good man, especially for new map makers who have little to none weapon porting and adding experience.  Even though Harrybo21 is making something like this this looks cool too, keep up the good work  :D
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Me and harry are working together. We plan to package our weapons together. I just need to finish them in time for him
Not sure, but the Scope on the XPR-50 looks a little odd. As if it's a little too close to the person
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Not sure, but the Scope on the XPR-50 looks a little odd. As if it's a little too close to the person


Yes.

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Nice .
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Fix le holes in S12, kthxbye
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you gonna be adding every gun from BO2 or just the planned.
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steviewonder87
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Executioner rear iron sights missing the glowing tritium parts.
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I think the Executioner rear sights are green or white in BO2 rather than red, but that's not a big deal (Edit: also I think you have 2 front sights - long and short barrel - which I had for a while too :P). The MTAR appears to be missing the images for the strap (it's completely black in your pics), a few of the PAP guns seem to have parts sticking into the red dot sight (SMR, MP7, Peacekeeper) where you haven't hidden/deleted all the necessary tags/meshes, also (I may be wrong on this one) the red dot sight seems to be a bit too far back on a few of the guns. Also if your aim is to replicate the BO2 PAP versions then you might want to texture the main part of the red dot sight with the PAP camo material as that is how it is in BO2.



Other than that looks good.


Last Edit: January 25, 2016, 01:44:39 pm by steviewonder87
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looks really good :D also are you going to add in the MP5 from zombies?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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the only thing i couldnt fix was the type 95,

tag_sights_on
tag_sights_off

i tried hide tagging both of these, one of, neither, ticked the "hide all parts" in assman, still that sight shows

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I am sure you have run into this issue before. Apparently tag_sights_on is related to random stuff on the weapon? Buggy WaW man a swear haha

This is the issue me and Lilfria found, you need to tick this in assman or "some" dont hide properly - most noteably, the Chicom

Last Edit: January 26, 2016, 10:25:30 am by Harry Bo21
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What I ended up doing was moving the sights behind the player in Maya in the same way that the an94 has the extra clip behind the player. It's sloppy but nobody knows but you in the end . I see you're so close to being done as well. Are you gonna wait up for me?
im not rushing bro lol, theres gonna be more than one version of mine, as im sure people will report issues

plus there are still degenerate tris i need you to fix lol

btw the string on the skorpion is much better but still not right. The "knot" looks fine, but the dangley string is pulled "into" the gun
Last Edit: January 26, 2016, 02:22:38 pm by Harry Bo21
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Correct me if Im wrong but didnt the SMileR have an ACOG Scope instead

 
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