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NateSmithZombies BO2 Weapons Pack (Beta Access available v0.2)

HOT
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  • steviewonder87
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Correct me if Im wrong but didnt the SMileR have an ACOG Scope instead

No it had a Hybrid Optic sight, but I doubt anyone is going to use up an extra weapon file and put the effort in to make an alt weapon just for that on the SMR (which no-one in their right mind would PAP anyway) :please:
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No it had a Hybrid Optic sight, but I doubt anyone is going to use up an extra weapon file and put the effort in to make an alt weapon just for that on the SMR (which no-one in their right mind would PAP anyway) :please:
Odd thing is... a lot of Youtubers actually used that thing. When BO2 had its run of videos, I would see the SMR used pretty commonly. I guess it's good for point building, but I'll take my smexy FAL or M14 over that POS any day.
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Interesting. I always hated that weapon haha

Update: Some of the chalks look weird because of the angle. They are not perfect but good enough.
(Image removed from quote.)

To be honest, the fact that you're actually bothering with chalks is prominent enough. Very few people bother with that sort of 'tedious' work.
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No it had a Hybrid Optic sight, but I doubt anyone is going to use up an extra weapon file and put the effort in to make an alt weapon just for that on the SMR (which no-one in their right mind would PAP anyway) :please:

WTF are you on about? The SMR was a great weapon, I loved being able to swap it for another weapon.
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I Am New Into Mapping And All Of That Kind Of Stuff.I Appreciate Every Help Provided!
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Very nice one man,keep up  :rainbow: :rainbow:
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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good work man
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Maps:

Too many canceled ones to count

Leningrad BO3

Something else
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Anyone test these out?  :alone: I thought for sure there would be at least one bug by the end of my shift

I got a few. Mostly fire rate issues.

There is a mesh glitch on the Pap blundergat. Only the pap version for some reason. When reloading the mesh doesnt disconnect from the gun and the mesh just stretches. Same thing happened with the Honeybadger in UGX Requiem beta.

The Executioner and pap version have no recoil. When you fire it doesnt make the gun go up. It just stays still.

The Last and Fsirt have a WAY too fast fire rate.

The Qbb and pap version have a WAY too slow fire rate. Make the fire rate on the Qbb faster by a good 100 Rpm and it would be the Lsats fire rate probably and vice versa for the lsats fire rate.

Same case with the Mp7 +Pap and Mtar + Pap Mp7 needs a faster fire rate and mtar needs slowed down.

The RNMA needs a faster fire rate and the Swat-556 needs an increase as well.

The Uzi looks fine but seems to fire a little too fast.

Lastly the Vector needs faster fire rate

EDIT: Upon inspection, the Peacekeeper has a grip but it doesn't look like its used in the animations. The easiest way is just change the model.

Overall Nice job on these. Look forward to the full release.

Might be more but that's generally all I found. Keep it up dude. :)
Last Edit: January 31, 2016, 02:57:14 am by NINJAMAN829
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You should take the numbers off the lsat where the ammo counter should be. I don't know how much you want the ammo counter to work in the release of the weapon pack but I could help. Just add me on steam or something.
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Every single thing you said was spot on. Excellent report! Idk how I messed up the fire rates as I was sure I had them right. Must have messed them up while scrolling through the gdt (I hate how Asset Manage does that).

As for the executioner not kicking. I had the anim set to bolt action which didnt allow a kick. Didnt know that was a thing but its fixed.

This however I dont fully understand. I watched the reload and it looks fine on my end. Maybe it got screwed up in the .ff? Could you elaborate more. It is possible that my eyes are not as good as yours.

V0.2 is available now with every issue addressed aside from the blundergat. Please test it out :)

I'll have an image from my game added later on. I don't know when though as I'm going on a small vacation for the next few days. I'll try the new version out asap! Thanks dude :)

So what the blundergat does more or less is when it reloaded, the brush kinda just stretched like it was attached to the gun. Might just be an error with my game or the download. Like you said.
Last Edit: January 31, 2016, 07:30:33 am by NINJAMAN829
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I'll have an image from my game added later on. I don't know when though as I'm going on a small vacation for the next few days. I'll try the new version out asap! Thanks dude :)

So what the blundergat does more or less is when it reloaded, the brush kinda just stretched like it was attached to the gun. Might just be an error with my game or the download. Like you said.
sounds like a bind file problem, happens sometimes, just do that model again and it should be fine ;)
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Correct me if i'm wrong. But the community mapper badge should be given to the person who know radiant and released a non UGX/UGX mod map. Not just fixing holes or porting guns eh?
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Correct me if i'm wrong. But the community mapper badge should be given to the person who know radiant and released a non UGX/UGX mod map. Not just fixing holes or porting guns eh?

http://ugx-mods.com/forum/index.php/topic,9716.0.html
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Correct me if i'm wrong. But the community mapper badge should be given to the person who know radiant and released a non UGX/UGX mod map. Not just fixing holes or porting guns eh?
"just" lol
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"just" lol

Think what he meant was that the term "Mapper", indicates doing mapping in Radiant, not work with guns. ;)

Congratulations though Nate! :)

 
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