6 years ago
make the script_noteworthy of one your spawns (the one that you want the engineer to spawn at first) this
first_boss_spawner
example:
[code]
first_spawn_org = spawn("script_origin", (x,y,z));
first_spawn_org.targetname = "boss_zombie_spawner";
first_boss_spawner
example:
[code]
first_spawn_org = spawn("script_origin", (x,y,z));
first_spawn_org.targetname = "boss_zombie_spawner";
6 years ago
I've tried to do this too on a custom map of mine that I made with radiant, same thing happens. everything loads in fine, but the engineer never actually spawns.
6 years ago
I don't think it is possible until radiant releases sadly.
6 years ago
thank you i'm just new to scripting
7 years ago
when I run my mod i get a bad syntax error and it is saying it is on line 56 and {
[code]#include maps\_zombiemode_score;
init()
{
precachemodel("zombie_perk_bottle_ads");//deadshot
precachemodel("zombie_perk_bottle_jugg");//juggernog
...
[code]#include maps\_zombiemode_score;
init()
{
precachemodel("zombie_perk_bottle_ads");//deadshot
precachemodel("zombie_perk_bottle_jugg");//juggernog
...
7 years ago