UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
broken avatar :(

codmoddd1234

Posts
503
Respect
391
Forum Rank
Zombie Enslaver
Primary Group
Member

Forum Stats

More Stats
Date Registered
August 09, 2013, 01:52:19 am
Posts
503 (0.129 per day)
Last Active
July 22, 2019, 05:01:55 pm

Forum Profile

Profile Link
Country
kh
Local Time
April 16, 2024, 01:49:37 pm

Add a specular map.
Make the spec map darker if it looks wet ingame.
Check "berlin_wood_beam" xmodel spec map for an example of darkness.
5 years ago

If you didn't fix your lighting/shadows upload the .map and i will check it.
5 years ago

In a new script placer map the shadows work so you must have deleted/changed your skybox or lightgrid or worldspawn settings.
5 years ago


Make backup of your mods/mapname/
Merge clientscripts/ folder with your mods/mapname/
Check file in launcher/mod builder.
It should get rid of the footstep error.

https://www.mediafire.com/download/ttdu1lwzouachiz
5 years ago

Are you using ugxmod?
Did your map compile before?
5 years ago
gympie is probably correct and your calling a custom script with a flag_wait in it before the flag is defined. Moving it under zombiemode or load would ensure that the flag was defined.
5 years ago
Loading ...