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Topics - Doodles_Inc

The problem I have is, when I use the fast_restart command in my map some FX stop playing, this also happens sometimes inside Radiant after I open the map or after a light compile, does anyone know how to fix it?
Before fast_restart

After fast_restart

A interesting observation is that when I use map_restart the FX play normally.
6 years ago
So I compiled and linked my map many times, and then I get this error (I only get it when Link is checked):
Code Snippet
Plaintext
Linking "zm_cavechallenge" (usermaps\zm_cavechallenge stable 2951413 v593): 
processing...
done: 0m14.31s


********************************************************************************
UNRECOVERABLE ERROR:
  Could not create A:\Arquivos de Programas\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_cavechallenge/zone_source/all/assetinfo/zm_cavechallenge.csv.


Linker will now terminate.
********************************************************************************

==================================================
Linker summary:

There were no errors or warnings.

==================================================
IDK what's causing it or what it is really, if someone can help I appreciate it.
Last well compiled .csv: https://pastebin.com/sdkkUa5j
Csv.partial:  https://pastebin.com/XZ6aMvkV
6 years ago
How can I change the player models for a zombies map?
6 years ago
Ok, so inside Radiant I have a clip_water wich makes player swim when inside it, the problem is, the navmesh is generating on top of it instead of generating underwater, what can I do to fix this?
6 years ago
So my idea is to have a perk stuck somewhere in my map and when I shoot it, it falls down for instance, the problem is, the perks prefabs are composed of script_structs and lights, wich IDK how to move, I have tried this:
Code Snippet
Plaintext
function staminup() {
trigger = GetEnt("stamintrig", "targetname");
trigger waittill("trigger", player);
trigger Delete();
IPrintLnBold("Staminup");
staminuperk = GetEntArray("stamin", "targetname");
foreach (stamin in staminuperk) {
stamin MoveZ(-235, 1);
IPrintLnBold("Stamin");
}
staminuperkstructs = struct::get_array("stamin", "targetname");
foreach (stamin in staminuperkstructs) {
stamin MoveZ(-235, 1);
IPrintLnBold("Staminstructs");
}
IPrintLnBold("Staminup moved");
}
None of the print statements in the foreach loops execute, neither does the perk move, any ideas?
6 years ago
Another nooby question, I noticed people use thread to call functions, is it needed? What does it do really?
What's the difference between
Code Snippet
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function(argument)
and
Code Snippet
Plaintext
thread function(argument)
?
6 years ago
Is there any way I can deactivate a riser/spawner? Or any way to make zombies spawn only in the zone players are? Im making a map that has a moving wall wich will start closing the map, so I need zombies to stop spawning on the closed areas.
Thanks.
6 years ago
Is there any of unbugging the ladders? Everytime I try to climb up one the camera just starts getting buggy (even tough I can climb the ladder)
Thanks in advance.
6 years ago
So, I want to make so my zombies have a bigger health, I tried messing around into my APE archetype, but, the health value simply doesn't does nothing, so, someone knows how to change the zombies health?
7 years ago
You might think that this is a joke, but, I really suck at scripting since I started it this week, and I need help so, after the loop is completed, he stops, thanks in advance!
If you're wondering how my code is looking... here it is: https://pastebin.com/dJ45jkGa

Double Post Merge: September 16, 2017, 10:54:21 pm
Made it, you can see it in my pastebin.
7 years ago
So, I have a vehicle in my map, but, even though he is a moving platform (so it should generate navmesh), zombie can't enter it or even get near to it when the player is on it, so I would like to know if can set something like a interest point, that calls zombies to a place when they don't know where to go.
7 years ago
So, I need to make so when my vehicle reaches it's final node, he goes backwards till the start node and then goes to the final node in a loop, but, I don't really know how to code it, someone has any ideas?
I made a script, but it doesn't work, if you want to check it... https://pastebin.com/jLxivaUp
Thanks.
7 years ago
So, I was setting up some sounds and stuff for my map, gave a light compile and looking into some area it was fine, but, when I got onto some rooms of my map I got some really weird shading in walls, someone knows how to fix it?
Images follow



Thanks!
7 years ago
So I made a SoE cableway following the instructions of ZoekMeMaar video
Spoiler: click to open...
but, in-game the vehicles is like, rotated and not really the position I put it in radiant, someone knows how to fix this? Or has any suggestions?
Thanks in advance!  :D
7 years ago
Is it already possible to remake? How complex would be the script? (Like, how much knowledge in C scripting I would need to have) I don't really think that anyone would do a script of the SoE cableway and share ir with everyone, but, I would like to know if it's possible already to do it.
7 years ago
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