Congrats on the release, UGX Team. Was fun testing all revisions and hopefully most bugs are fixed from them :)
Btw, no credits for me? ;)
Everyone who was a donor helped test the map, do you really think he was going to list everyone? 'Thank you to all donors who helped test the map' would do.
Um... I dunno about regular mode cuz I didn't play that yet, but Gun Game is buggy as hell.
Um... I dunno about regular mode cuz I didn't play that yet, but Gun Game is buggy as hell.what do you have for bugs? UGX can't fix anything if they don't know that
Can beta users upgrade to this from the launcher?No, it has a different folder name anyway. This one is ugx_requiem and the Launcher beta version is ugx_requiem_beta.
Um... I dunno about regular mode cuz I didn't play that yet, but Gun Game is buggy as hell.Uh, no it's not actually...
i wanna report a "bug" the hell retriever dont have textures, is all white. Or maybe isnt a bug?That's likely just your waw didn't load it. Sometimes waw just decides not to load a texture.
i wanna report a "bug" the hell retriever dont have textures, is all white. Or maybe isnt a bug?We made a change to the textures last minute but they should be working...
Edit:I can't stop something that I dont even see on my machine. You really think I could have developed the whole mod if the console was spamming shit all the time? Lol it would drive me insane.
(http://i.imgur.com/iLgyLkr.png)
Can we stop the console spamming <3
I really dont suggest running T4M with this map:Disable external console and see if that helps.
(http://i.imgur.com/rZMLCsG.jpg)
Without T4M map runs fine, but with T4M, all console spam kills FPS atleast for me :P
Disable external console and see if that helps.
I can't stop something that I dont even see on my machine. You really think I could have developed the whole mod if the console was spamming shit all the time? Lol it would drive me insane.Those zombies are missing the tag "tag_eye" which is used in a variety of functions.
Can you be more specific with your 'buggy as hell' description, because tons of people have been playing Gun Game regularly includng myself and the only issues reported have been addressed already.
can't go to muliplayer but anyway nice map bro(http://i.imgur.com/FZjaZq3.png)
(http://i.imgur.com/FZjaZq3.png)please remove them because i can't play online with waw ath the moment but only lan
(http://i.imgur.com/IomGWoD.png)
(http://i.imgur.com/OKmKgog.png)
If you don't see the button it's because you aren't logged into the online service. I forgot to remove the checks since LAN mode is now a thing again.
please remove them because i can't play online with waw ath the moment but only lanlol I will don't worry, there will be an update soon. fixing some other bugs people have reported too.
I have a problem. I used to play UGX Requiem BETA before with controller. Now I started up the UGX Requiem mod (not the BETA) and the layout is like I'm using a XBOX controller, but when I try to do anything, it doesn't work. So basically I am stuck on the screen and have to alt tab out to close the game. But I can't play.Try closing the game and deleting this file:
If I can, I'd like to get some assistance :)
Try closing the game and deleting this file:
Try closing the game and deleting this file:
Why deleting the whole file lel ? Just open it ctrl+f and search for "xbox" or "ugx" and you'll find it on "Yes" just change to "No" , I said that cause i just had the same problem,seems like the xbox controller don't work on the public release ?Yeah obviously I could have said that but the chances of someone messing up specific instructions like that are a lot higher, plus its more for me to type. I know how to clear my own settings :P
lol I will don't worry, there will be an update soon. fixing some other bugs people have reported too.
Could you possibly add an option to stop or reduce the weapon walk/run bob?Go to weapon_bobbing() in ugx_elemental.gsc.
Thanks. :)
Seems awesome and I've been looking forward to it but from the start there are a LOT of problems. I see stuff like this http://i.imgur.com/zIkXkHG.jpg (http://i.imgur.com/zIkXkHG.jpg)Change your specular maps setting, i have no fucking clue why some people have this problem. 99% of people don't.
http://i.imgur.com/cVbElFy.jpg (http://i.imgur.com/cVbElFy.jpg) http://i.imgur.com/K2KEcBJ.jpg (http://i.imgur.com/K2KEcBJ.jpg) and then I crash to desktop. Reinstall?
My capture program Nvidia ShadowPlay won't accept this mod for some reason. It also refuses to accept Kino the Rebirth or any heavily modified mod, but it still accepts mostly Der Riese style maps like Perk-A-Cola Inc and Hexagon Tower. I don't know how or why, but this issue is preventing me from recording proper gameplay. Here's what it looks like playing UGX Requiem with ShadowPlay on: https://youtu.be/PaQxrzO0EdISounds like a problem with the game becoming unstable, I suggest using a different capture program like Dxtory or Fraps.
If anybody has tips on how to fix this, please let me know!
Sounds like a problem with the game becoming unstable, I suggest using a different capture program like Dxtory or Fraps.
For some reason, when I use Fraps, I get a bunch of short clips each about 1 min long instead of one long video. Do you know how to fix that?get the "real" version instead of the "trial" version
Still haven't gotten a chance to play the map properly, but i have noticed that there is a lot of console spamming going on and i believe its absolutely destroying my FPS(getting bellow 60 average).Your UGX user settings are either non existant or corrupt, visit the UGX Mod Settings menu from the main menu.
This is whats being spammed in the console for me:
(https://i.gyazo.com/8a2f6358f714e845ef30cd686c67c31b.jpg)
Change your specular maps setting, i have no fucking clue why some people have this problem. 99% of people don't.
HOW DO U TAKE THE XBOX REMOTE OFF. HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >:( >:( >:( >:( >:(
Thanks UGX great fun map/mod and loads of cool setting!whats a "read"?
Is the hell's redeemer suppose to have the white handle? I remember different on some of the YouTube vids Ive seen of the beta, I could be wrong about that in the videos, just wondering.
Read the UGX menu in game, it says how to shut it off :o
HOW DO U TAKE THE XBOX REMOTE OFF. HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! >:( >:( >:( >:( >:(Read the rest of this thread, its already been mentioned.
Congratulations Team!your right, that is off topic ;)
off topic question, What if people want to repalce actual weapons for better ones on their own maps, like on 1.04? By the way, don't like the idea that challenges still need to complete on each map, that really suck. Whatever. :-\
It says I need the map manager to download this....when I go to get it it says I cant view the link because I need to register or login..however I am logged in... When I click either of the links it just brings me to the home page?Clear your browser cache.
You talking about near spawn? you need the axe to break it down if so, look around , it is there.
Amazing map, congratulations.It's part of the objectives. There's instructions near Jugg at the angel statue.
Couldn't find a way to open the "mysterious force" door. Any hint?
No, i mean the one after that, on the Honey Badger area.
Is jugg working ok for everyone else? I downed after 2 hits even with jugg.
Congratulations Team!
off topic question, What if people want to repalce actual weapons for better ones on their own maps, like on 1.04? By the way, don't like the idea that challenges still need to complete on each map, that really suck. Whatever. :-\
Sounds like a problem with the game becoming unstable, I suggest using a different capture program like Dxtory or Fraps.that type of problemsis cause of rootkits
I play with a ps3 controller and I need two apps to make that pc detects controller. I selected in the ugx mod an option for compatibility xbox controller or something similar because I get stuck a couple of times making dolphin dive, after to select this option playabilty of controller improved, but after to play some games when I try to play again, mod doesnt detect mouse, keyboard or ps3 controller.
I can do nothing now with the mod, I tried to deleted the mod from the folder and redownload but probably the mod saved the config in a place that is not the mod folder, sorry but I dont know the place where mod saved the config and I cant play, probably is very easy but really I dont know.
Where can I delete the config of the mod and set by default?
I play with a ps3 controller and I need two apps to make that pc detects controller. I selected in the ugx mod an option for compatibility xbox controller or something similar because I get stuck a couple of times making dolphin dive, after to select this option playabilty of controller improved, but after to play some games when I try to play again, mod doesnt detect mouse, keyboard or ps3 controller.
I can do nothing now with the mod, I tried to deleted the mod from the folder and redownload but probably the mod saved the config in a place that is not the mod folder, sorry but I dont know the place where mod saved the config and I cant play, probably is very easy but really I dont know.
Where can I delete the config of the mod and set by default?
I tried both, that said Ramiabdh and alex and it didnt work.
Here
Edit : It's not for the mod just to be able to play again
You coul open it search for "xbox" and set to no
I accidentally turned on the xbox remote and I cant use it or play please help :(Press 0 on your keyboard on the main menu of UGX Requiem to disable controller input.
hello why i cant play cooperative with my friend?This will be fixed soon.
my controller doesn't work and i pressed 0 but it also doesn't workthen delete your config file, which is already discussed earlier in this thread.
then delete your config file, which is already discussed earlier in this thread.thank you for your help
This was my longest game ever ! Great work on the map ! It was worth the wait ! I recommend this map .
Note: I didn't know that who's who had a limit lol :P.
v1.0.3 to v1.1 Bugfix - Fixed Juggernaut to be 5 hits before death.hmm... some people have such a way with words
Sir I would love to agree that you did in fact fix this, but unfortunately I did not experience this updated patch. I downloaded this map to experience they HYPE that was behind it. I streamed it for about 30 min, and right when I was starting to commend it for being a good map I get 1/2 hit by a zombie and down. I figured it was a fluke so I rebought jug, 5 downs of the exact same style. Unfortunately with everything this map did cool, it was negated to a garbage map in my opinion in the fact that you can't port jug correctly. Please fix, like actually fix it not just put it in the notes. Thanks
Nice! I'm still trying to figure out what to do with the Gersch devices. Do I just kill a bunch of zombies near the angel statues with those?
v1.0.3 to v1.1 Bugfix - Fixed Juggernaut to be 5 hits before death.
Sir I would love to agree that you did in fact fix this, but unfortunately I did not experience this updated patch. I downloaded this map to experience they HYPE that was behind it. I streamed it for about 30 min, and right when I was starting to commend it for being a good map I get 1/2 hit by a zombie and down. I figured it was a fluke so I rebought jug, 5 downs of the exact same style. Unfortunately with everything this map did cool, it was negated to a garbage map in my opinion in the fact that you can't port jug correctly. Please fix, like actually fix it not just put it in the notes. Thanks
I dunno, but if you call a map garbage just because Jugg is broken... does that mean you suck at zombies? I mean, this map has two distinct "rooms" (more like small fields) where you can probably train without Jugg.I get the frustration as wouldnt be just "no jugg", he apparently went to one hit down, little different
oh I quit playing custom maps. Well I was boycottying it from the beginning because I would've had to pay for it, and as I said to the people I was playing with, "I would pay for it, donate only, not just to play". They were only jug bugged when you got hit with the DG2, noone on my team had a DG2, I could atleast count on being able to take more than 2 hits. It wasn't lag either, since I was host. I can't recommend this map, I shouldn't have used the word garbage. I will advise everyone I know to NOT play this map due to broken jug. All I was asking was to actually fix the jug problem not just put it in the patch notes. That's all I want, other than that the map is fun, a little to big for my taste but fun enough.ah, so your gonna continue being a ass hat and completely misunderstand the point - and clearly didnt understand the old DG2 bug...
You don't need the Gersh devices for the angel statues .Gravity bomb=Pap weapon :P
Aww whaaatt???? But that's so misleading! Gersch device = black hole grenade = gravity bomb :P Okay, I'll try to find that gun that when PaP'd is Gravity Bomb. Hmph!
ah, so your gonna continue being a ass hat and completely misunderstand the point
let me repeat - dont come into the maps "own topic" to tell people you recommend "not to play the map"
now good day sir, youve had your fun
Clue is the name
Gersch devices are not "gravity bombs" nor do they do anything with "gravity", they "suck things in" like a black hole ;)
Ok thanks, it's an open forum where I can not recommend a map if I don't like it. Are you trying to censor an internet forum? Stop being a smug asshat (as you so graciously put it). I'm a nobody in the community, why would you worry what I have to say? Well this has been fun, and an enlightening experience with the new custom zombie community.lol "censor the internet?"
Real life black holes suck things in because of their immense gravity. Just sayin'. So I assumed so with Gersch devices.lol good point,
I have several probolems to report. If you die in the eletric water its always 1 hit even with jugg and if you go down you lose grenades and special equiptment.see at least this guy did it nicely :D :D
I have several probolems to report. If you die in the eletric water its always 1 hit even with jugg and if you go down you lose grenades and special equiptment.
lol I think its the "permenent after effect" they are referring to, not just getting back out of the water ;)
Even with no jugg you could escape from the electric water .
Edit:Other thing if you meant with a zombie lol :D
lol I think its the "permenent after effect" they are referring to, not just getting back out of the water ;)
Is it me only, or some people are getting low fps here?
Is it me only, or some people are getting low fps here?
Will all maps released for the upcoming contest include ugx 1.1?
No they won't :(
Hey Trem sorry if this was mentioned already, but is it impossible to play lan with this? Only reason why I ask is because my friend comes over and we play it with lan since his computer is terrible?as he said earlier, he forgot to take the online check out, will be updated in the future, will also fix the retriever textures
so iam guessing there's only one axe in this map?I believe your right, just one axe, could prob add a disconnect check for that, but those are generally unstable. Something to consider tho ;)
did a coop and b4 we could password the lobby we got one of those "laggy noobs" who said "ya I've played this b4 many times, its not too hard" :( after he got the axe and was reved like 12 times he rage quite just after I got the haxer device and before I opened the code doors...........grrrr >:(..we search more but nothing for another axe and so we quit while looking at the computer/control room once through the code doors, but behind the wood barrier.
needles to say that friend request was canceled lol
After getting the Hell's Retrievers and open up the Pack a Punch, i'm stuck. Got to round 25 with a friend but can't figure out how to continue. We saw the statues had a white beam of light over them but then it's gone. The fire ball doesn't give any clue anymore. How do i open the door that says "A mysterious force..."? Do i need a Gravity bomb to shoot the statues? We only get trash from the box. I'm lost.your warm ;)
I don't know if this is where I report bugs, but I seem to have found one. While walking in front of a flame turret, while it was shooting, my game crashed. Four people were in the lobby, and we had already unlocked the teleporter. I faced a bug a lot like this when I was in the beta, but I wasnt able to copy and paste the console. Here is the full error report.Anim spam = bad forceViewmodelAnimationWe were playing classic mode with no mutators.Spoiler: click to open...viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Actor_UpdateEyeInformation: Actor dobj doesn't have TAG_EYE.(bo2_c_zom_dlc0_zom_haz_body2_rarmoff)
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam'
Trying to force viewmodel to play an animation not supported by code: 0.
non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam'
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam'
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Script spawning dyn ent with model with no physPreset bo2_c_zom_dlc0_zom_sol_body1_g_rarmspawn
Script spawning dyn ent with model with no physPreset bo2_c_zom_dlc0_zom_sol_body1_g_rarmspawn
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Trying to force viewmodel to play an animation not supported by code: 0.
Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn
Script spawning dyn ent with model with no physPreset c_zom_zombie_g_rarmspawn
Modifying session
Session modify complete
non effect material 'gfx_flamethrower_stream_fuel2' used for effect (or code geom) 'Beam'
Database: Assets Sync Started
Database: Assets Sync Finished
execing default_xboxlive.cfg from fastfile
cg_drawCrosshairNames is cheat protected.
ragdoll_explode_force is cheat protected.
ragdoll_explode_upbias is cheat protected.
jump_height is cheat protected.
jump_slowdownEnable is cheat protected.
bg_fallDamageMinHeight is cheat protected.
bg_fallDamageMaxHeight is cheat protected.
cg_fovScale is cheat protected.
'18' is not a valid value for dvar 'party_maxplayers'
Domain is any integer from 1 to 4
ui_allow_teamchange is cheat protected.
cg_hudGrenadeIconMaxRangeFrag is cheat protected.
ui_hud_hardcore is cheat protected.
Setting max free slots to 4
--------------
GamerProfile_UpdateDvarsFromProfile(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "0.827381".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Unhandled exception caught
your warm ;)
Ok, now we got through the "Mysterious force" door but then my friend who had the axe to open the next door died. We searched for another axe for 1 hour and didn't find it. So how am i supposed to open that door after the "Mysterious force" door if we can't find another axe?that i actually dont know, none of the times i played anyone died unless it was game over lol
that i actually dont know, none of the times i played anyone died unless it was game over lol
but for the door, pretty sure "that one" isnt the axe, its something else ;)
cant use cheats -.-You must be really bad at cheating then :please:
You must be really bad at cheating then :please:
You must be really bad at cheating then :please:
Perk Who's who limited to 3? why? :-Xto prevent infinite second chances?
to prevent infinite second chances?
you get your stuff back if you do it right remember, that thing is massivly OP ( except in die rise just coz its not always easy to reach the machine again due to being on a lift )
Anim spam = bad forceViewmodelAnimationAFAIK that wouldn't cause a G-Spawn error and is normal for anyone using ported zombie models. Unless they converted the model using one of the stock WAW physpresets for each spawned leg, foot, hand, etc. Which I have never been able to do.
The crashing I'm assuming is from a G_Spawn due to
I prefer Tombstone to Whos Who on here i think, everytime with whos who it spawned me with a shit load of zombies and i just didnt stand a chance, perhaps the whos who body double should be either given the best pistol available logic if you're player had a good one, or he should be invisible for 10 secs from the zombies so you stand a chance.Ive seen this theory before
Ive seen this theory before
with the best pistol, youll literally be invincible ( MKII )
And would keep it, if you didnt revive your body, as you keep what you have if you do that
But its no different than receiving it when downed, i had the mark 2 in my body double once as a glitch i assumed, and i still didnt manage to revive my player, but i think just being given a standard pistol is a joke as unless you get a decent spawn you're fucked.except it is different coz you could "keep" it
To clarify btw im not saying you should automatically be given the best pistol - im saying if you have a pistol better than beratta at the time of down, that is what your whos who double should be given.
how do i use cheats then?
how do i use cheats then?If you have to ask you shouldn't be using them. :)
how do i use cheats then?
I've been recording with Fraps for the past few gameplays, but even that started to destabilize some game objects and bloated them to unusual sizes just like with ShadowPlay. I really am beginning to think there's something with the mods themselves that just simply can't take capture programs.
Click on the "game" options menu and hit ` like you normally would.
Then just do:
Edit: No anti cheat that i can see at first glance in-game.
Thanks Trem.
I forgot how huge this map is, along with the objectives , you can literally lose an entire day playing this map. I'ts great to go back to it and complete it again.Thank you!
Lol i did lose half a day doing the easter egg solo :P
Not sure if this happens to anyone else as well but there are also times when I automatically start diving-to-prone (without me having to press the Crouch button or whatever button you use to do it) when I get surrounded by a bunch of zombies.
Fun map and here is some bugs that ive found from playing:
Hells retriever textures were still missing.
I still dont think you get me, you would only be given a good pistol IF you had one in your inventory upon going down, like when you normally go down in co-op you are given M1911 - unless you have something better like CZs, python, Ray gun mk1/2, winters howl, M&S etc - IF you didnt have any of those guns you would be stuck with the beretta as usual. It just means if you had a mark 2 but then got down and put in to your doppelganger you could use the mark 2 or whatever other pistol you had.no your not getting me
no your not getting me
if you then "do not revive" yourself, youll keep the mk2
But thats not such a big issue if you had it before hand imo.then you physically cannot lose it, you will "always" get it back. There is no "threat" from going down
Not sure if this happens to anyone else as well but there are also times when I automatically start diving-to-prone (without me having to press the Crouch button or whatever button you use to do it) when I get surrounded by a bunch of zombies.D2P is only possible when the player is crouched and moving at sprint speed, so unless the zombies whacked you down to your knees and then kicked you like a soccer ball I don't see this happening lol.
Fun map and here is some bugs that ive found from playing:Fucking seriously? They're still missing?? Does your main menu say "Public Release v1.1" in the corner? Because I see them on my machine.
Hells retriever textures were still missing.
When i PaPed the crossbow it gave me the elemental version. ( could be a rare occurence ).
When downed near hells retriever i was able to pick up the hells retriever and use it.
Tombstone drop was forever spawned after failing to pick it up after downing on first attempt retrieving it.
Not sure if this happens to anyone else as well but there are also times when I automatically start diving-to-prone (without me having to press the Crouch button or whatever button you use to do it) when I get surrounded by a bunch of zombies.
This actually happenes to me sometimes, on all maps. I thought it was my keyboard but I have switched and it is still hapening. Not a big deal, just kinda wierd.
Project c, project c...project c?
Ahhh, Project c. :kidding:
I know this may sound like a noob question but it really isn't......been on break from zombies for a good while.Classic is Easter Egg with normal power ups (Instakill, Double Points, Max Ammo, Nuke, Firesale), and Arcade is Easter Egg with UGX power ups (Terminator, Killshot, Points Multiplier, Invulnerability, Quick Foot). There are more powerups in Gun Game: Points Advancement, Gun Advancement, Upgraded Gun, Invisibility (coop/versus only), Degradation (coop/versus only).
What mode do you play for the EE(s) and other objectives? Classic? Arcade?
And those mutators are something else. Very nice touch. Awesome map from what I've seen so far.
D2P is only possible when the player is crouched and moving at sprint speed, so unless the zombies whacked you down to your knees and then kicked you like a soccer ball I don't see this happening lol.Oh i'm sorry i didn't notice the changelist was for 1.1. i have 1.0. so textures should be fixed then.
Fucking seriously? They're still missing?? Does your main menu say "Public Release v1.1" in the corner? Because I see them on my machine.
Also I have played this map for literally hundreds of hours and never encountered any issue of the PaP machine giving back the wrong weapon, nor do I see any possible way for the code to allow that...
That retriever bug doesn't really concern me, I like stuff like that personally.
And the tombstone bug isn't surprising, I'm sure there's more bugs to be found with that and Who's Who.
Would someone be kind enough to post a mega link or something for this map? For some reason I can not download the map from the UGX Map Manager.What issue are you having?
Great map with tons of parts to find! What I found is that after you die in water and respawn, zombies can down you with just one punch. And overall map pretty much lags (mostly at the Pack-a-Punch), and yea I know it's because of my shitty PC, but was there even a good optimization?
It's hard to fully optimize a map which is almost hitting every single w@w limit. The map is portalled, so it's optimized for most PC's. Unfortunately these quality maps require a more powerful PC in order to be run :(.If you're using T4M, you should also disable the external console.
Try setting the texture quality to the lowest setting, disable specular images and set the corpse quantity to low (if you haven't already). This may improve your gameplay ;)
Lukkie1998
If you're using T4M, you should also disable the external console.
Hello, this map is really great, I love it but everytime I try to do the side quest, around round 20 the game crashes and external console says "Unhandled exception caught", do someone knows how to fix this please ? :(
playing the game in safe mode reduced the game to minimum settings improving experience on most maps, but on quality maps like this, you will get FR issues still, i definitely do.
Very true, like trying to pull a 10 tonne trailer with a 1L Nissan Micra, it just ain't gonna work, in the same vain if your computer is low end, you can't blame developers for low frame rates.Exactly. There's only so much mappers can do, if you can't handle it there are a plethora of box maps specially designed for crappy systems. If you want to play the decent maps you're probably gonna need a half decent PC.
What EXACTLY happens when you get the error?
since the awsome update it goes black and a have to turn my computer off by switch plz fix this quick :'(
Got a chance to give this map a proper run through in the classic mode. Got to say, its the most fun I've had in awhile. Plenty of unique features that'll keep you busy even in the mid-later rounds. Unfortunately i wasn't able to explore the entire map because i couldn't get passed the one door or figure out how to get the seesaw to come down. Any hints?
I assume you mean the "mysterious force" door. The statues are the key to open that door, maybe something near the statues will be the solution?
Playing cooperative mode, we have found a bug, when the owner of the axe die, when he returns in the next round, the axe desappears and we werent able to find it all over the map. is it a bug? or really the axe was hidden in the map?.He needs to pick it up from his dead body.
He needs to pick it up from his dead body.
Is this the same case for the hacker, as i never got that back after dying (collected my tombstone and got everything else back but not the hacker)Yep.
Yep.
But surely it would be where my tombstone was? but it wasnt there (unless you have to press X to pick up, as i didnt see that)Yes you have to press use, there's a hintstring.
for some reason this map glitches out for me when ever i try to play it. Everything seems to be fine its just the graphics glitch out. I've tried deleting the map and reinstalling it, when that didn't work i tried messing with my graphic settings but that didn't work either. So far i have only tried playing single player so i'm not sure about multiplayer. Any suggestions to solving this problem would be greatly appreciated.
He need to make a map that fucking work the lever for power after me playing 20 game as yet to spawn what the fuck
Also, dunno what to do after "Fire now burns" hintstring down at the table. Circle of fire appears which says "Event Horizon, the point of no return" but I can't even guess what does that mean. Any help?
Anyone else having "Unhandled exception caught" error when playing the map? I've almost finished the map but this fucking error appeared and it's really frustraiting, it was appearing 3 or 4 times already, argh...
Anyone else having "Unhandled exception caught" error when playing the map? I've almost finished the map but this fucking error appeared and it's really frustraiting, it was appearing 3 or 4 times already, argh...You could try playing with T4M, dunno if its limit related.
But great map anyway, even got Thundergun as 4th weapon :DThat's intended.
You could try playing with T4M, dunno if its limit related.
That's intended.Indeed it is.
Even using T4M the error occurs, is there any debug procedure to find what causes these crashes (crash log or something) ? I have a recent computer and my graphics drivers are up to date, I think thats'a a map related issue because all other maps I have never crashes.. :(Yep, all other maps didn't crash or were causing WaW to stop responding that frequently.
Even using T4M the error occurs, is there any debug procedure to find what causes these crashes (crash log or something) ? I have a recent computer and my graphics drivers are up to date, I think thats'a a map related issue because all other maps I have never crashes.. :(I have hundreds of hours into the map, and I've had people put 10's of hours into the map within the last few weeks without a single crash like the ones being described, so I can only blame memory issues with the engine and certain computer hardware combinations. The crashes can be debugged, but not by me. Will need DUKIP's help and direct contact with people who get the unhandled crashes.
I have hundreds of hours into the map, and I've had people put 10's of hours into the map within the last few weeks without a single crash like the ones being described, so I can only blame memory issues with the engine and certain computer hardware combinations. The crashes can be debugged, but not by me. Will need DUKIP's help and direct contact with people who get the unhandled crashes.i feel like i find myself saying these kind of things a lot too lol
I have hundreds of hours into the map, and I've had people put 10's of hours into the map within the last few weeks without a single crash like the ones being described, so I can only blame memory issues with the engine and certain computer hardware combinations. The crashes can be debugged, but not by me. Will need DUKIP's help and direct contact with people who get the unhandled crashes.
Hello, does someone know how to fix this? This keeps happening to me and I want to play so badly but this keeps fucking it up :/
http://steamcommunity.com/sharedfiles/filedetails/?id=538902839 (http://steamcommunity.com/sharedfiles/filedetails/?id=538902839)
http://steamcommunity.com/sharedfiles/filedetails/?id=538240916 (http://steamcommunity.com/sharedfiles/filedetails/?id=538240916)
I've changed some settings and nothing will fix it.
Hello, does someone know how to fix this? This keeps happening to me and I want to play so badly but this keeps fucking it up :/
http://steamcommunity.com/sharedfiles/filedetails/?id=538902839 (http://steamcommunity.com/sharedfiles/filedetails/?id=538902839)
http://steamcommunity.com/sharedfiles/filedetails/?id=538240916 (http://steamcommunity.com/sharedfiles/filedetails/?id=538240916)
I've changed some settings and nothing will fix it.
To fix this, people:You think that'll stop people from asking still
Disable specular maps in settings
I suggest adding this in OP, Trem :poker:
I don't see how this is related to spec maps :poker:
...because it isn't. Its a memory issue. :poker:8GB+ RAM master race
8GB+ RAM master race
I don't see how this is related to spec maps :poker:
I don't see how this is related to spec maps :poker:texture memory
hey man, love the new map but there is a small/big problem. upon trying to load up singleplayer it crashes my game, any fix?Same Problem.
Reverted the Map Manager back to v1.1 until we figure out how to get the mem alloc back down. Anyone who wants to play v1.2 needs to install T4M, otherwise just delete Requiem and redownload v1.1 from the Manager.Also, there's a thing worth mentioning, you need to set r_externalconsole to 0 in order to get rid of the FPS drops due to console spam.
Also, there's a thing worth mentioning, you need to set r_externalconsole to 0 in order to get rid of the FPS drops due to console spam.It should default be 0 (also r43 and forward it'll be con_external not r_externalconsole).
Just completed the main quest solo and even got the Retriever to boot - one question though, how do I get the Redeemer? I had a message come up about resurrection but didn't get the opportunity to claim my reward :(
Overall my thoughts regarding the map were it felt like Black Ops 3 came early
Honestly it's insane to think this map is running on a 7 year-old game and has content matching - if not surpassing - games of today, a true masterpiece and one that will remain highly ranked for a long, long time :)
Just completed the main quest solo and even got the Retriever to boot - one question though, how do I get the Redeemer? I had a message come up about resurrection but didn't get the opportunity to claim my reward :(
I dont know if someone has asked this already but did the true Akimbo weapons not work out? (Left click shoots left gun, right click shoots right gun)
Hey guys,Look underground where you build power.
Im loving this map, having such a great time with my friends. However, I couldnt seem to find all of the power box locations.
Locations I have found:
http://imgur.com/a/8n2hI (http://imgur.com/a/8n2hI)
Could someone help me out with the last location?
Thanks in advance, Row.
WOO! Great job to all involved, fantastic map all around. Congratulations on the final release.
This map Messed up my WaW for good thanks for not letting me play anymore -_-
This map Messed up my WaW for good thanks for not letting me play anymore -_-your likely to get the help you need, if you actually try wording it "politely" and not instant "yeah thanks for nothing guys!"
First, while the UGX Mod Options are a welcome addition, if I decide not to change anything in this menu, I can't get out of the screen unless I alt-tab the game and close it from the desktop, which forces me to restart my PC since steam thinks it's still open and won't start WAW otherwise.You need to choose each setting at least once before you are allowed to exit the screen with the Save and Close button. This isn't a bug...
Also, while not a bug, could you make the turret movable after placing it? I realized too late that I couldn't after putting it in quite a compromising position, unless I missed something. I usually do :PThis is already a feature, you can purchase it with Engineer Level 2 in the Traps Machine turret menu.
Great work overall!
You need to choose each setting at least once before you are allowed to exit the screen with the Save and Close button. This isn't a bug...This is not the case for me. Let me be more specific. I entered the UGX Mod Options and changed the Controller Input off to navigate the menu with the mouse and the Save and Close option pops up. Ok, seems fine so far. I later decide to change it back, as well as take a closer look at the other options, so I go into the Mod Options again and notice that before I change it back, the Save and Close option is already available, but then disappears when I turn the Controller Input back on.
Where is the handle of the power? Since the v.1.1 update, I can't find it anymore, on the v.1.0, it was on the table.I has always been able to spawn in multiple places, but they are all in a pretty limited area so search around the front yard, house & backyard area.
I has always been able to spawn in multiple places, but they are all in a pretty limited area so search around the front yard, house & backyard area.
Front yard is the place with double tap and back yard is where jugg is?Let's call the backyard the place where the Pandora's box starts.
I have a HUGE texture bug just on this map, anyone with the some issue? or somebody u can help me out?
Hey, I have a glitch with this map (Requiem), I cannot hear my partners guns when they shoot. I was told it's because the map dev didn't put in 3rd person firing sounds. I only hear their weapon when I they have an upgraded gun, like PAP.We certainly put in all of the 3rd person sounds correctly, didn't half-ass anything. Check your sound options in the game.
I hope this is the right place to post this! :-\
I have a HUGE texture bug just on this map, anyone with the some issue? or somebody u can help me out?Exit back to the main menu, turn off Specular maps in the graphics options, then boot into singleplayer again.
Hmmm well I don't think it's in my options menu, because I hear everything fine on all the other maps I play,redownload then, as your the "only" person with this issue
But like I said, on Requiem I can hear my partners upgraded guns but not the normal guns. It's very strange :(
It's an awesome map though :) i love the teeter totter plank thing ;)
I have bug of display in the game. Why ?
I'm having a bit of trouble with this map. I'll start by saying that it runs lethargically slow; now I'm not saying my computer is a literal potato as it isn't the highest end computer on the market, but it was able to run v1.0 at a comfortable 25-30 fps at high settings. Now v1.1 can barely hold up maybe 10-15 fps at normal or even low settings. I also noticed a lot of console spam. I know that v1.1 had a fix that, for the most part, removed the console spam from v1.0, but this is just unreal amounts; a whole lot of errors and failures to load certain things Any thoughts or suggestions on a fix?sounds like you need to redownload
Ummmm download link or something???
This map can be downloaded from the UGX Map Manager.
But is the electric cable separating the spawn from the middle of the map really necessary? Too many times, I've been chased by zombies and backed up too far in that direction, and ended up dying by electrocution before I could figure out what happened. This makes the beginning of the map really frustrating, especialy when playing solo. Can't there just be a regular solid barricade separating the two areas?Just knife the first 2 rounds and you'll have enough points to get out of the first area without even going near the cable, just play it a few times and you'll see how it's no big deal. Then make sure to get flopper later on to avoid any further issues.
Also did you intentionally make one of the switch places extremely hard to find because sometimes me and others have to restart when we're unable to find the switch.Each part of the power has a few different places that they can spawn but they are all in a relatively small area, we intentionally didn't space them so far from each other that it would be frustrating.
Just knife the first 2 rounds and you'll have enough points to get out of the first area without even going near the cable, just play it a few times and you'll see how it's no big deal. Then make sure to get flopper later on to avoid any further issues.Each part of the power has a few different places that they can spawn but they are all in a relatively small area, we intentionally didn't space them so far from each other that it would be frustrating.
I honestly can't find the power switch (if its not in one of the known spots). Other people are having the same problem. It seems like there is a chance that it won't spawn anyway. You say that they spawn in a small area, so I'm assuming they're limited to in the trap box building, the first box area, the power room area and the area just outside of power. People have looked EVERYWHERE and it just can't be found.Absolutely false. It ALWAYS spawns. Can't believe people are having so much trouble finding these parts, its not that hard. There's only like 3 possible spots for each part.
IIRC, so far I've found the power next to the bed, near the hells retriever book, and somewhere else. I think the third place I found it was either on the tables in the first box area, or on one of the brick walls.
Absolutely false. It ALWAYS spawns. Can't believe people are having so much trouble finding these parts, its not that hard. There's only like 3 possible spots for each part.
The American education system has failed pretty hard in terms of teaching observation and perseverance, so it seems.Lol clearly
The American education system has failed pretty hard in terms of teaching observation and perseverance, so it seems.the guy is a new-zealander :poker:
the guy is a new-zealander :poker:
great map but they made a common mistake on some weapons. some weapons like the aks 74u eject pistol cartriges when it should be ejecting rifle. Its a mod everyones going to use for their maps and I would hate to see this mistake go unfixed
SMGs usually eject pistol shells though, not rifle ones. Isnt that how it is in CoD4 though?The AK74u ejects rifle shells
great map but they made a common mistake on some weapons. some weapons like the aks 74u eject pistol cartriges when it should be ejecting rifle. Its a mod everyones going to use for their maps and I would hate to see this mistake go unfixedOh no, the whole mod is ruined because one of the guns ejects a slightly smaller shell than IRL! /sarcasm
OR...a new gun, the MP74u 8)GENIUS
my textures glitch out when i load in. how do i fix
When the real akimbo work. I need do know.It was dropped due to issues with Latency on clients
Not to be super critical or anything, BUT there doesn't seem to be speed cola... 9/10 :derp:
Not to be super critical or anything, BUT there doesn't seem to be speed cola... 9/10 :derp:Oh hell, I knew we forgot something.
Also I can't find any information on sharing is caringIt allows you to crouch down and lay the gun in your hand on the ground so a friend can pick it up.
btw nick cage's head is showing as flat which makes it seem like the zombie doesn't have a head from the wrong angle and this screws with my gameplay a bit) and I'm hoping/presuming this will be like part of the UGX mod platform, including adding additional modifiers...This was intentional. If Nic Cage is going to give flat, 2 dimensional performances in all his films then we were going to stay true to his legacy.
Its in underground, where power is(Figured I missed it somehow, hence the :derp:
This was intentional. If Nic Cage is going to give flat, 2 dimensional performances in all his films then we were going to stay true to his legacy.;D
Super fun map!! :Dnow, did you "actually" play all 5 of those maps in the space of 1:27 ( as in "1 minute" 27 seconds ) or were you just trying to push you post count up? lol
now, did you "actually" play all 5 of those maps in the space of 1:27 ( as in "1 minute" 27 seconds ) or were you just trying to push you post count up? lol
Well, us new guys need to get up past 20 posts some way...lol yes the "legitimate" way
This was intentional. If Nic Cage is going to give flat, 2 dimensional performances in all his films then we were going to stay true to his legacy.This is why you have the respect you have good sir.
This is why you have the respect you have good sir.Thank you Jiffy. Not everyone can make a Leviathan or Oil Rig; some of us give back to the world by insulting people who are more successful than we are and I thank you for not letting that talent go unnoticed.
Thank you Jiffy. Not everyone can make a Leviathan or Oil Rig; some of us give back to the world by insulting people who are more successful than we are and I thank you for not letting that talent go unnoticed.+1
Hey just played the map, but I've checked the power part locations and everything is there but the switch. I try restarting my game multiple times, but it isn't there. Is this just me, or is this a bug?
My zombie skin textures are broken, not all the zombies have problems but some of them have a [rpb;e, where the texture is jutting out and can cover the map with a missing tecture. Also the hay bails have this problem consistenly, does anyone have a fix???turn off the specluar maps . Go to the textures tab and lower the normal/specluar maps to normal or low.
I dont like to download it from ugx mod manager, how i download it directly from the web?i think nobody uploaded it on the web. So the only way to get it is by the map manager.
I dont like to download it from ugx mod manager, how i download it directly from the web?
I can't seem to get a working download on the UGX Map Manager for this map and Christmas and Cabin. Below is a link to the error I get, wondering how to resolve this and download the map.Your firewall/anti-virus is probably blocking the connection the UGX Map Manager is trying to create. Please disable your firewall (Or add an exception for the map manager.exe) and/or disable your anti-virus and try again.
http://imgur.com/LSRP47s (http://imgur.com/LSRP47s)
So I've been trying to play this map but the frames drop very low and it lags very badly. I don't know what is causing the lag but I know it is the map, because it is the only map the constantly lags, or ever lags for that matter. If anybody knows of a fix that would be great.
Thank you for making this map, it shows how good UGX is! :D :D :D :D :D :D :D :D :D :D :D :D :D :rainbow: :rainbow: :rainbow: :rainbow: :rainbow:You are burning in hell, you used comic sans.
So... what's happening with the fixed version 1.2?Fixed? Version 1.2? Happening?
why do you even come back here smasher?
So did you abandon your kino remake to focus on your more detailed version of cheese cube unlimited? :P
no cheese cube, took a week, i just play that myself from time to time, kino is abandoned for now cause i cant be fuckedtake your time mate. It's not like your life depends on custom maps (or do they?)
First mistake was using ugxs map managerHonestly I haven't had any problems with it. I am guessing I have been using the "old version" of it.
Honestly they should fuck it off and just upload the rars to file sharing like the rest of the world does
epic map guys i would just like to know if there is some secret way of activating cheats??? i have tried using the sv_cheats 1 command but that didnt work and i cant seem to launch it using devmap command or i just dont know how to thx in advance
Just one thing to "complain" about maybe for future endeavors...is it possible to remove the lunge when you melee? Zombies have such a deadly hug!! :'( :'(Glad you had so much fun. I know everyone involved is very proud and can't wait to make a sequel in BO3, right Trem?
I tried redownloading again recently, but it does not show up on the map manager and there is no link here.
I try to play this map but when I get to the UGX Mod options and enable the options that are needed but I dont get the Save and Exit option. I am using version 1.1 from the US server on the Mod Manager. Any help would be appreciated.
Hello, its always been like that. For some weird reason the moderators didi'nt tell anybody about that especially for uber noobs that finally got the mod tools properly installed. (I dont think theres a post at all i mean) But must of had of a bad day i expect...What is that supposed to mean? A way to patronize me?
What is that supposed to mean? A way to patronize me?Yes. Totally. 100%.
Exactly, you are a arse towards me for no reason. I still remember what the hell you did to me, How you stabbed me in the back for absolutely no reason.I don't remember stabbing anyone in the back, feel free to enlighten me on what I did if you're so butthurt about it.
Exactly, you are a arse towards me for no reason. I still remember what the hell you did to me, How you stabbed me in the back for absolutely no reason.
I don't remember stabbing anyone in the back, feel free to enlighten me on what I did if you're so butthurt about it.(https://i.imgur.com/ZNjyoXC.jpg)