UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: chromastone10 on October 13, 2014, 04:34:03 am

Title: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 13, 2014, 04:34:03 am
This map can be downloaded from the UGX Map Manager.


Fixed round skipping glitch and stairs are easier to go up

Please read:


5 months of work, hope you guys enjoy :D

-WEAPONS! All weapons will have reload sounds and pack a punch camos! Its time I stop drag and dropping crappy/broken weapons into a map

-DETAIL! This map will have heavy focus on detail such as decals, doors with trim, newer models and more

-ATMOSPHERE! I have added a lot of ambient sounds like chains rattling, fires burning, wind howling, tortured patient screams, ghostly groans and more to really give you that creepy feeling!

-This map is a big mix of the hospital from the movie Grave Encounters, with a mix of Mob of the Dead, Buried and the horror game Outlast

Backstory:

Collingwood psychiatric hospital was closed for many years due to it being "not safe for continues use" but was reopened, upon reopening workers began to notice strange behavioral changes among the patients, come to find out as the hospital was being fixed up for modern use strange things where found within the catacombs of the hospital, strange papers and contraptions, classified files titled "935", maybe the hospital was closed for a completely different reason then you thought....  You play as an unamed guard who worked in the hospital, arriving at work one day when you where knocked unconscious by one of the patients only to wake up later with everything destroyed and feeling like your not in the same world, the reports you heard on the news in other parts of the world you just passed off as a random sickness are now happening at the place you work at...   This map is meant to unsettle you, and make you on edge

Features:
Spoiler: click to open...
-Mob of the dead zombies (thanks to bamskater)
-FX (thanks to ugx easy FX)
-Rain (thanks to Cinnober)
-Black Ops and Black Ops 2 Animations/Models and guns (thanks to Tom_BMX and his tools lemon and lime and dds alpha remover, Tito, cfgfactory, Convic,tioNDR steviewonder87, PorkRoyalz, jzob123, Nikolai Belinski, xxxCowmanxx, elfenlied and DidUknowiPwn)
-Mob of the dead pack a punch camo (Thanks to Mr.Tombon8 for camo and showing me how to add it to weapons myself in maya)
-Weapon sound alias that works super perfect (Help from and HUGE thanks to RedSpace200)
-Black ops 2 weapon glow (thanks to Bamskater)
-Mob of the dead style hud (thanks to JR Imagine)
-Black ops 2 weapons with correct shoot and reload sounds done by me
-Black ops 2 round chalks
-Mob of the dead perk jingles
-AMBIANCE (you will hear chains rattling, fire burning, echoing screams, wind howling, ghosts groaning, and many other sounds to creep you out)
-Huge focus on detail
-Updated models
-Prefabs (thanks to FreeCodCinematics)
-Black ops 2 hospital zombies (thanks to ConvivtioNDR's tutorial on multiple zombies)
-Boss zombie (thanks to Redspace200)
-Zombie in a jar (thanks to YaPhil1)
-Blundergat armor help thanks to Rollonmath42
-general advice (thanks to jbird, awesomepieman, rollonmath42)
-Custom menu screen (thanks to ADDICTED and Rampage_619)
-Blundergat with all upgradable versions (blundergat animations thanks to Redspace200)
-Acid Gat kit buildable (thanks to Ege115)
-Custom round change music created by me :D
-3 Black Ops perks and Electric Cherry (thanks to Bamskater)
-Zombie counter (thanks to Mrhankey91)
-Updated/Modern feeling PPSH (thanks to Mr.Tombone)
-Random character spawning (thanks to Bamskater)
-Full easter egg (thanks to ege115 for making another easter egg in my head a reality)
-Fire Sale (thanks to PROxFTW, firesale drops will only appear after the box has moved)
-Zombie shield (thanks to Redspace200)
-Hells Retriever (thanks to Awesome Pie Man)
-bark bark barks (thanks to Redspace200)
Videos:
Release trailer:
http://youtu.be/AaXQChJXU8g (http://youtu.be/AaXQChJXU8g)


Pictures:

(http://i.imgur.com/hRtjahB.jpg)

(http://i.imgur.com/vza47gr.jpg)

(http://i.imgur.com/qFKM9OQ.jpg)

(http://i.imgur.com/CyTbVM1.jpg)

(http://i.imgur.com/FerUUr0.jpg)

(http://i.imgur.com/LvivwZG.jpg)

(http://i.imgur.com/uoBIyz3.jpg)



http://www.graveencountersthriller.com/collingwood.html (http://www.graveencountersthriller.com/collingwood.html)

Weapon list:
Spoiler: click to open...
-BO2 M1911 + upgraded
-BO2 M14 + upgraded
-BO2 Mob of the dead M1927 + upgraded
-BO2 PDW + upgraded
-BO2 Python + upgraded
-BO2 AN-94 + upgraded
-BO1 AK74u + upgraded
-BO2 Ray Gun Mark 2 + upgraded
-BO2 Mob of the Dead Blundergat, Sweeper, Acid Gat, Vitrolic Withering
-BO2 Olympia + upgraded
-BO2 Scar-h + upgraded
-BO2 Mtar + upgraded
-BO1 Skorpion + upgraded
-Modern PPSh + upgraded
-BO2 KSG + upgraded
-MW2 Vector + upgraded
-BO2 M27 + upgraded
-BO2 Kap-40 + upgraded
-BO2 B23R + upgraded
-BO2 MP5 + upgraded
-BO2 Type 25 + upgraded
-BO2 M1916 shotgun + upgraded
-BO2 Executioner + upgraded

Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: MrSlagovich on October 13, 2014, 04:35:47 am
Nice look forward to checking it out!
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: monkeyfunky on October 13, 2014, 04:37:33 am
yess I've been waiting for this

Also all your videos are private
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 13, 2014, 05:55:39 am
Chromastone 10/9 my rating!  ;) This map just was a big step up from your last map i have not got to playing it that much because its late at night here but from what i have played so far i love it keep on the awesome work  8)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: mxtxm on October 13, 2014, 06:58:01 am
Downloading it now. Absolutely can not wait to play this one.

Just had a run through. Great map. Although when the boss first showed up I made short work of him with the Blundergat. Also I couldn't really go outside anymore because of the Ghosts. Every time I would go out more would spawn in, plus I couldn't see 4 feet in front. Lastly, the M27 seems kind of weak compared to the guns in the map.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 13, 2014, 07:16:17 am
Just a question, is quick revive on this map because i have been though most of the map and can't seem to find it
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: monkeyfunky on October 13, 2014, 07:29:52 am
It is I don't know where though I got it from a perk drop
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: V00D00 BR0 on October 13, 2014, 07:43:10 am
Any tips for EE b4 I start?  ???
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: djjoney01 on October 13, 2014, 07:53:13 am
woohoo downloading now thanks
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: conn6orsuper117 on October 13, 2014, 08:33:55 am
and now the moment we've all been waiting for! CPH is here 8)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: djjoney01 on October 13, 2014, 08:39:42 am
just had a quick go before work and when the first dog came out the wall for the tomahawk i crapped myself lol wanna get work done so i can get home and get back on it  ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 13, 2014, 08:59:32 am
+1 Chroma, expecting much from this moment! :o P.S: tell me that there are jumpscares!
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: ocxmwys4mod on October 13, 2014, 10:49:46 am
Thank you look amazing. :lol:
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 13, 2014, 11:13:46 am
(http://i.imgur.com/R2HfdNQ.png)
Just finished the map, all I can say is that this map is best thing as sliced Bread. It is the most complete and detailed map i have ever played in custom zombies, ever. It's also the 1st map i have played to feature cerberus in it, as well as a fully animated death machine with animated bullet feed :o. The engineer is annoying as f**k but, i guess so is Brutus, The only complaint about him is the fact he is so bloody fast (not even the panzer or brutus are as fast as he is) :fuuu:. The witches were a great addition to the map. The only query i have is, where the hell is the Quick Revive machine? ??? (although i have it in the end, but this was from a perk drop (if the machine is on the map, it's as elusive as the invisible man). This map had me on my toes because i was always thinking about the fact that there would be bloody jumpscares or the engineer around every corner (BTW, for everyone out there, there are no jumpscares). To me, it was a good selection of perks you had in the map, as i found out through playing it. The easter egg is intriguing as the Der Reise one, and as i said before, it was very well detailed. I can only find one fault, and it's the clipping problem with the stairs leading to Double Tap (found myself tripping balls trying to go up them).
Apart from that, this map was excellent, because perfect is saying too much and great is too little gratitude.
Hope to see more like this in the future from you mate
Regards
J.N
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 13, 2014, 11:20:05 am
(http://i.imgur.com/R2HfdNQ.png)
Just finished the map, all I can say is that this map is best thing as sliced Bread. It is the most complete and detailed map i have ever played in custom zombies, ever. It's also the 1st map i have played to feature cerberus in it, as well as a fully animated death machine with animated bullet feed :o. The engineer is annoying as f**k but, i guess so is Brutus, The only complaint about him is the fact he is so bloody fast (not even the panzer or brutus are as fast as he is) :fuuu:. The witches were a great addition to the map. The only query i have is, where the hell is the Quick Revive machine? ??? (although i have it in the end, but this was from a perk drop (if the machine is on the map, it's as elusive as the invisible man). This map had me on my toes because i was always thinking about the fact that there would be bloody jumpscares or the engineer around every corner (BTW, for everyone out there, there are no jumpscares). To me, it was a good selection of perks you had in the map, as i found out through playing it. The easter egg is intriguing as the Der Reise one, and as i said before, it was very well detailed. I can only find one fault, and it's the clipping problem with the stairs leading to Double Tap (found myself tripping balls trying to go up them).
Apart from that, this map was excellent, because perfect is saying too much and great is too little gratitude.
Hope to see more like this in the future from you mate
Regards
J.N
inspected to own the whole map? then just no jumpscare ?, good for finishing the map! ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Centric on October 13, 2014, 11:21:31 am
Really nice chroma. Your improving  :troll:
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 13, 2014, 11:29:03 am
inspected to own the whole map? then just no jumpscare ?, good for finishing the map! ;)
What do you mean by 'inspected to own the whole map? then just no jumpscare ?' mate? i am a bit lost (I don't mean to offend but it doesn't make sense).
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 13, 2014, 11:30:30 am
What do you mean by 'inspected to own the whole map? then just no jumpscare ?' mate? i am a bit lost (I don't mean to offend but it doesn't make sense).
Google translator ...
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 13, 2014, 11:31:58 am
Google translator ...
Ok then, thanks for claryfying that for me. But, did you mean as in a inspected the whole map. yes i did. and yes, there are no jumpscares (thank god for that)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 13, 2014, 11:33:16 am
Ok then, thanks for claryfying that for me. But, did you mean as in a inspected the whole map. yes i did. and yes, there are no jumpscares (thank god for that)
Thanks! Jiffy :P
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 13, 2014, 11:37:18 am
Thanks! Jiffy :P
No problems mate. glad i could help
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: ktownvagzy on October 13, 2014, 12:16:48 pm
omg this map i love it.....thanks for sharing  :)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 13, 2014, 12:46:04 pm
the map is very tough! my vote is 10/10. ::) (http://i61.tinypic.com/x3s9s0.jpg)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Ramiabdh on October 13, 2014, 12:56:38 pm
Finally this out. Finally after ages of waiting. Downloading now
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: djjoney01 on October 13, 2014, 12:57:19 pm
the maps is absolutely brilliant, pretty hard with the witches and the engineer, ee's good not too hard i completed it in 11 rounds , i'll say thats a world record for now lol  ;D

(https://imagizer.imageshack.us/v2/1280x720q90/633/8nOhap.jpg)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Misa~Chan Rarity on October 13, 2014, 03:08:31 pm
At first, I saw the first room, thinking "This is pretty neat. Excellent weaponry, HUD, zombie skins, random Player1 character." Then I kept going, I saw more MOTD features and even some features that made me feel like I was playing Outlast.

Then discovered I needed a new chair, because the Buried ghosts made me crap myself. Then I got mauled by the boss zombie.

Very few times do I die on a zombie map that I have a smile on my face, thinking "GG, I ain't even mad." Normally I find myself being critical of my playing style or the mapmaker's attempts to add unnecessary difficulty to a map. This was not the case here. The map itself doesn't take long to get used to. But once you get used to something, like the nice little camping spot where all the zombies bottleneck through a single opening, a curveball hits you, like a massive zombie running down the hallway perpendicular to the camping spot.

To be honest, I thought we wouldn't have any more "good" maps until UGX 1.1 was released, but I was wrong. Well, kinda. This map really isn't what you could consider "good." Calling this map "good" would be like calling the Zombies gamemode a "good" gamemode. Understatement of the century. This map is phenomenal to say the least. It will definitely be going into the list of "Most Replayable Maps" for me. Right up there with Sumpf and Bunker. Especially with the EE. It isn't one of those EEs where you have to have a pHD in investigative forensics and the source code printed out beside you to get. I thoroughly enjoyed this map, and I wish you the best of luck in your future endeavors.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Organdonor on October 13, 2014, 03:53:53 pm
AWESOMENESS!! Busy downloading
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: eliudjb on October 13, 2014, 04:05:13 pm
I've been waiting for this from his first WIP day  :D I'm gonna try when i get home tonight  :ok: (it's 11.03am right now...) Hope it worth it  :cute:
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 13, 2014, 04:06:09 pm
I am so glad you guys are enjoying! To answer a few things

Quick Revive: There is no solo quick revive or machine in the map, I was planning on adding after life from mob but redspace requested to release his map before having it in others which I completely respected, and NGT Spiderbite played the map for the first time last night and didnt die at all and said the map was extremely easy O_O yet everyone who had tested died between round 4-9 their first time xD so I guess no solo quick revive adds more challenge, you get normal quick revive from the ghosts just a heads up

And I hope the map isnt to big/long to get around, you guys should have seen my first version of the map, it was about 40% bigger and people said there where to many long halls and the flow of gameplay was extremely slow, so I made the map smaller which turned out to be way more fun, I really hope you guys are enjoying the features, please also remember when it came to features I got some very nice help from some amazing scripters :) and I also didnt want to make the easter egg to complicated, something more laid back and fun while you discovered the next thing, I hope you guys are having a lot fun
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Misa~Chan Rarity on October 13, 2014, 04:50:59 pm


I was planning on adding after life from mob but redspace requested to release his map before having it in others


So I guess the question I have is, do you intend on adding afterlife once RedSpace releases his own map, or is this the final version of the map? It's perfect the way it is, but I think afterlife would just make the map that much more epic.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: jzob1234 on October 13, 2014, 04:52:19 pm
u forgot to give me credit  :(
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 13, 2014, 04:55:21 pm
Sounds are loud
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 13, 2014, 04:56:01 pm
u forgot to give me credit  :(

credit for what? im pretty sure I have you, open up the "features" list in the spoiler topic
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: jzob1234 on October 13, 2014, 04:57:59 pm
credit for what? im pretty sure I have you, open up the "features" list in the spoiler topic
for the executioner
http://gyazo.com/a19076a27e7e0ef5b5c0cf0a267ce43b (http://gyazo.com/a19076a27e7e0ef5b5c0cf0a267ce43b) and i dont see my name in the weap credits  :'(
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 13, 2014, 05:00:32 pm
for the executioner
http://gyazo.com/a19076a27e7e0ef5b5c0cf0a267ce43b (http://gyazo.com/a19076a27e7e0ef5b5c0cf0a267ce43b) and i dont see my name in the weap credits  :'(

ya just realized I was still using the WIP credits list, updated with final versions, try refreshing
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: jzob1234 on October 13, 2014, 05:01:41 pm
ya just realized I was still using the WIP credits list, updated with final versions, try refreshing
nice  8)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: smokile on October 13, 2014, 05:25:07 pm
On the first try Solo 8) ;) :P nice map dude respect !!!!!!  ;)
(http://s14.directupload.net/images/141013/2nh5mzcp.jpg)

Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 13, 2014, 08:39:16 pm
the maps is absolutely brilliant, pretty hard with the witches and the engineer, ee's good not too hard i completed it in 11 rounds , i'll say thats a world record for now lol  ;D

(https://imagizer.imageshack.us/v2/1280x720q90/633/8nOhap.jpg)
I tip my hat to you sir, well played

Double Post Merge: October 13, 2014, 08:42:02 pm
On the first try Solo 8) ;) :P nice map dude respect !!!!!!  ;)
(http://s14.directupload.net/images/141013/2nh5mzcp.jpg)
did you die or did you buy the buyable ending? That's why we took the screencaps of us buying the door so it shows us that we are still alive
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Dust on October 13, 2014, 08:50:48 pm
This map is basically Outlast in zombies. I love the different mob of the dead elements, not just the weapons and equipment but the rooms as well, there is at least 2 rooms that look like direct copies from mob of the dead. This map also has a lot of firsts for custom zombies. Ghosts, hellhounds from mob of the dead, zombie shield, acid gat kit. I havent even made it through all the map(or even found the power) but this map is amazing. Definitely see good replayability in this map. Good job Chroma
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Organdonor on October 13, 2014, 10:03:23 pm
This map is amazing!! Congrats to all involved I love the ghosty elements and those hounds in the walls including that huge zombie with the freeky sounds lol it reminds me of Alcatraz from Blackops 2 anyway you earned my respect dude!!
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: X0master on October 13, 2014, 10:21:47 pm
 (http://i62.tinypic.com/25k7akk.jpg)I beat the map at round 12!!  ;D This is the best map i have ever played. The engineer boss scares the hell out of me but the ghost made me jump as soon i turn around. Great map and i hope to see more maps like this.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 13, 2014, 10:35:37 pm
Why Chroma why.... would you release it on a school night?   :alone:
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 13, 2014, 10:50:14 pm
(http://i62.tinypic.com/25k7akk.jpg)I beat the map at round 12!!  ;D This is the best map i have ever played. The engineer boss scares the hell out of me but the ghost made me jump as soon i turn around. Great map and i hope to see more maps like this.
What ghost?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: ConvictioNDR on October 13, 2014, 10:56:56 pm
and i dont see my name in the weap credits  :'(
Don't worry. He forgot me for the AN94 too.

I was watching NGT play it. It looks very improved from when I played it. I will have to give it a go later to check out all the new stuff you've added.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: conn6orsuper117 on October 13, 2014, 11:05:18 pm
What ghost?
"You want to put your 100,005,000 points in the bank before you go pack a punch?"(http://i.ytimg.com/vi/SmBMOLFFW7I/maxresdefault.jpg)
The Bitches from Buried
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 13, 2014, 11:07:29 pm
"You want to put your 100,005,000 points in the bank before you go pack a punch?"(http://i.ytimg.com/vi/SmBMOLFFW7I/maxresdefault.jpg)
The Bitches from Buried
They weren't as annoying but when they are paired with the engineer, it is sooo bloody annoying.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 13, 2014, 11:39:25 pm
Don't worry. He forgot me for the AN94 too.

I was watching NGT play it. It looks very improved from when I played it. I will have to give it a go later to check out all the new stuff you've added.

sorry, updated
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: soarwisdomkid on October 13, 2014, 11:56:09 pm
How do you open up the main office went into the control room and found usb and never knew what to do with it looked all around to see if it was usable on anything. plz help overall love the map. Definitely a challenge.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Dust on October 14, 2014, 12:02:52 am
How do you open up the main office went into the control room and found usb and never knew what to do with it looked all around to see if it was usable on anything. plz help overall love the map. Definitely a challenge.


Spoiler: click to open...
You need to find a key around the map. Not sure if it changes places but I found it by the bathtub closest to the ak74u room
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: soarwisdomkid on October 14, 2014, 12:08:41 am
Thanks
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: conn6orsuper117 on October 14, 2014, 12:49:09 am
Chroma, can you add a patch to the Boss. Everytime I anger the boss he blurs my vision and makes me walk into a corner and gets my ass torn up. >:(
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: xjonesy421 on October 14, 2014, 12:56:49 am
Chroma, can you add a patch to the Boss. Everytime I anger the boss he blurs my vision and makes me walk into a corner and gets my ass torn up. >:(

ouch!!!
love how you switched it up from the version i tested for you. As some of you say 1 word sums up this map, WINS!!!
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 14, 2014, 01:23:31 am
wonder if there will be any reviews :3
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 14, 2014, 01:37:10 am
wonder if there will be any reviews :3
I would i i could, but i lack the equipment to do so
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: omgitsbothscarab on October 14, 2014, 02:45:37 am
DUDE CHROMA THIS IS EXACTLY THE KIND OF ATMOSPHERE I WAS GOING FOR IN MY MAP im so tempted to give up and start something else fuck
But anyway, great map :D I really like how you created such an eerie "omgimscaredtogoaroundthiscorner" ( that most likely is just me though ;) ) type of atmosphere without piling the map with jumpscare over jumpscare :) You really have come a long way, even just since Lorkeep. Good work on the guns, by the way ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Cold_banana on October 14, 2014, 03:15:33 am
Brilliant map! but i am having some performance issues with this map for some reason it lags in some plays even though its on 60 fps. Also with v-sync off i get screen tears on the parts that lag and it still doesnt fix the lag properly.
it usually occurs in areas like the entrance to the bathrooms, the left window on spawn, etc
anyone else having issues?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 14, 2014, 06:10:20 am
(http://i.imgur.com/dbUUdSQ.png)
Don't mean to brag but i think i now hold the record for this map for the time being. Was lucky enough to get the blundergat and Ray Gun Mark 2 pretty early on in the box. Overall, lots of fun.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: e0894ed4 on October 14, 2014, 08:55:04 am
Finally someone added zombie shield to their map. Thank you Downloading now and judging by the screenshots this is what I needed after Mob of The Dead.

edit: I did in my first go lol very nice fun map. I'd love to play again for high rounds. (http://i.imgur.com/bUeAfYc.jpg)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 14, 2014, 11:46:30 am
Well, my PC screwed up my first go by crashing WaW :/
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: franco95 on October 14, 2014, 02:22:09 pm
http://ugx-mods.com/forum/index.php?topic=4357.new#new (http://ugx-mods.com/forum/index.php?topic=4357.new#new)

The runners of fuck... why???? Please do another version without them, i died 6 times before i can do a good number of round, where is the power? and the jugger-nog? i think that the jugg MUST BE in one of the first room of the map, if this map it's too hard to play.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: tomikaze on October 14, 2014, 02:31:45 pm
The runners of fuck... why???? Please do another version without them, i died 6 times before i can do a good number of round, where is the power? and the jugger-nog? i think that the jugg MUST BE in one of the first room of the map, if this map it's too hard to play.
Seriously bro? I suck at zombies and I still found both the power and Jug on my 4th attempt. I'm not saying that I could ever beat this map solo, but still.
Dying too often, not finding things? Make crawlers and then explore, many of the doors are like 750 points which is awfully generous.
Oh, I just clicked on your link. A terrible map huh? Don't embarrass yourself bro, you are coming across as such a whiny little baby. I would advise taking that video out of the YouTube section.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: arceus on October 14, 2014, 02:46:29 pm
i haven't played this map yet but i saw a vid and it looked pretty epic i will have to play it some time soon :poker:
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: joj on October 14, 2014, 03:06:24 pm
Spoiler: click to open...
(http://puu.sh/cbWaP.png)
Rad map dude. Glad to know the ongoing contest isn't stagnating any maps coming out between that period.

http://ugx-mods.com/forum/index.php?topic=4357.new#new (http://ugx-mods.com/forum/index.php?topic=4357.new#new)

The runners of fuck... why???? Please do another version without them, i died 6 times before i can do a good number of round, where is the power? and the jugger-nog? i think that the jugg MUST BE in one of the first room of the map, if this map it's too hard to play.
Sounds like you just suck, man.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: timelordalex on October 14, 2014, 03:07:48 pm
Oh i heard it was difficult, but runners? sigh and i was looking forward to this
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: HitmanVere on October 14, 2014, 03:13:20 pm
Oh i heard it was difficult, but runners? sigh and i was looking forward to this

Nah, theres only few runners, that spawn per round (Not even Verruct runners) so yeah
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: franco95 on October 14, 2014, 03:29:37 pm
Seriously bro? I suck at zombies and I still found both the power and Jug on my 4th attempt. I'm not saying that I could ever beat this map solo, but still.
Dying too often, not finding things? Make crawlers and then explore, many of the doors are like 750 points which is awfully generous.
Oh, I just clicked on your link. A terrible map huh? Don't embarrass yourself bro, you are coming across as such a whiny little baby. I would advise taking that video out of the YouTube section.
traslate this because you don't uderstand what i said:

Premetto che io sono italiano, e tu non puoi interpretare alla lettera ciò che scrivo (e lo sai che sono italiano lo vedi dalla bandiera al lato) perchè io uso solo le parole che più sono sicuro del significato, non quelle che esprimono correttamente quello che voglio fare intendere. Quando ho detto terribile mi riferivo al gameplay, io gioco alle mappe zombie da 5 anni ho fatto round altissimi, ho giocato quasi tutte le mappe zombie mod create dagli utenti che saranno oltre il migliaio, e conosco una mappa buona quando la vedo, questa mappa è originale (cosa che apprezzo moltissimo) è fatta distintamente bene dal punto di vista grafico, ma non è certo una mappa proponibile a qualsiasi tipo di giocatore, io sono proprietario di un clan e forum italiano dedicato alle mod (ce ne sono solo 2 in italia che si occupano di questo) e propongo di giocare (dando dei link e creando delle tabelle per i record sulle mappe) solo le mappe accessibili a tutti (come quelle della treyarch), questa mappa obbliga ad essere continuamente sotto pressione già dal primo round per via dei corridori del cavolo che se uno non si è abituato a giocare sul computer, ammazzano subito il giocatore. Tra l'altro ho notato che lo zoppo ai round come il 5-6 talvolta manco lo fa (secondo me un piccolo bug), io ho usato lo zoppo per muovermi, nella mappa l'arma decente più vicina è l'mp5 se non erro, non c'è il jugg prima di non so quante porte, e per quanto ho potuto vedere nemmeno l'ombra della corrente, se sommiamo tutto questo al fatto che di solito i primi 4-5 round hanno zombie che camminano e non corrono e in questa mappa non è cosi, per questo io dico che per essere onesti bisognerebbe fare una versione con zombie normali (ai round bassi ovviamente) per concedere a ogni tipo di giocatore di giocare alle mod, e poi onestamente fare una mappa in base a soddisfare le capacità di più persone, penso sia molto meglio che farne una per pro-player che è ingiocabile per altri.
Comunque nè ho viste di molto peggio, e vorrei giocare in questa mappa in modo più decente e non così sotto-pressione, vorrei anche poterla mettere nelle mappe da record, così pubblicizzerebbe ancora di più la mappa. Spero di essere stato chiaro.

Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Ramiabdh on October 14, 2014, 03:31:08 pm
Oh i heard it was difficult, but runners? sigh and i was looking forward to this

I shouldn't be hard, I got to round 8 from the first try ever, and I still explored just a part only from the map, well done chroma
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: timelordalex on October 14, 2014, 04:01:41 pm
I shouldn't be hard, I got to round 8 from the first try ever, and I still explored just a part only from the map, well done chroma

i dont mind a challenge, but having runners at the start just makes it irritating or depending on the map easier as you can train them from the get go
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 14, 2014, 04:03:11 pm
i dont mind a challenge, but having runners at the start just makes it irritating or depending on the map easier as you can train them from the get go
There are no runners in round 1, so far I've seen only one runner on round 2, can't say about the other rounds as my WaW crashes on the beginning of round 3
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: tomikaze on October 14, 2014, 04:04:32 pm
i dont mind a challenge, but having runners at the start just makes it irritating or depending on the map easier as you can train them from the get go
It's not bad at all, plus there is lots of room starting out and once you open the first debris you can camp for a few rounds to rack up the points. Trust me, you'll be fine.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: franco95 on October 14, 2014, 04:15:27 pm
It's not bad at all, plus there is lots of room starting out and once you open the first debris you can camp for a few rounds to rack up the points. Trust me, you'll be fine.
with what?? mp5 and m14?? or the B23R?? if you do not arrive at the checkout of arms and weapons are decent you can not stop almost never. I tried but with the week weapons on walls you cannot camp, and without jugg it's hard.
In the video the 6 time i've tried i found the blundergat, but for now i don't find weapons with lot of ammo for camping.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 14, 2014, 04:27:18 pm
with what?? mp5 and m14?? or the B23R?? if you do not arrive at the checkout of arms and weapons are decent you can not stop almost never. I tried but with the week weapons on walls you cannot camp, and without jugg it's hard.
In the video the 6 time i've tried i found the blundergat, but for now i don't find weapons with lot of ammo for camping.

theres a tommygun on the wall past the B23R, most people by that, from what ive seen some people say the map is waaay to easy but others say its extremely hard so idk

Double Post Merge: October 14, 2014, 04:29:03 pm
i dont mind a challenge, but having runners at the start just makes it irritating or depending on the map easier as you can train them from the get go

no runners on round 1, they go faster after that but not fully all sprinting till about round 5, the map is a lot smaller then it used to be but still pretty big so I had to speed up the action otherwise players would find it way to boring, but your a timelord so it should honestly be pretty easy for you :D
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 14, 2014, 05:10:21 pm
I finally finished this map! in 10 rounds! 8) (http://i61.tinypic.com/21mhtes.jpg)

Double Post Merge: October 14, 2014, 05:24:07 pm
a question! because the blundergat lacks that "piece of iron" that makes it fly with your hand? :poker: (http://i57.tinypic.com/s3haw1.jpg)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: e0894ed4 on October 14, 2014, 05:27:42 pm
There are runners but they're not crackhead-pro as I saw in other maps. They don't sprint and they're fairly weak according to wave you're in.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: REDRES on October 14, 2014, 05:49:12 pm
Killed like a moron at round 48 while recatching the Blundergat in the box. The max ammos hates me.
Is it possible to upgrade the Tomahawk?

(http://i.gyazo.com/54b99543513f59696253c4d3bef30c23.png)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 14, 2014, 05:57:25 pm
Killed like a moron at round 48 while recatching the Blundergat in the box. The max ammos hates me.
Is it possible to upgrade the Tomahawk?

(http://i.gyazo.com/54b99543513f59696253c4d3bef30c23.png)

No I didnt add the upgrade for the retriever sorry :/ Also a tip for you guys, the perk bottle drop will only give you the 4 original perks so I'd recommend getting non original first, made you think how you get your perks :D kinda like origins how you got free double tap so you had to make sure not to get it beforehand
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: AverDefiance on October 14, 2014, 07:10:24 pm
GREAT MAP CHROMA! First of all I would like to just say my general opinion of the map before I go into any details. First of all, I got the living bejeebers scared out of me when I first met the "Engineer". Well played. Second of all, this map is VERY replayable. Maybe it's something about the M1927 or the good train spots :P
    Now for me to list positives:
    1. EASTER EGG- Though it was very easy to complete once you found everything (I beat it in 9 rounds on my first try at the steps), the Easter Egg was well made and reminded me of Outlast when you had to do the final step, which I will not say. I appreciated the prisoner speaking, as well.
    2. Custom Weapons- This is a big one. As most maps may go for a larger variety of weapons than this map has (though you have no shortage of them ;) ), each weapon was well done and almost resembled the originals PERFECTLY. I was very surprised to see how the Blundergat worked, reloaded, and sounded. I understand this must have taken some time for you to do. The monkey effect on the Gat also is amazing and fun. The Hell's Retriever and the MK II were both also excellent. The Retriever works perfectly and I have no complaints about it. I also like the fact that the Zombie Shield is seemingly indestructible in terms of durability. It doesn't make me constantly travel for a new one, which is a pain (for me, at least).
    3. Map Design- People argue that this map is both hard and easy. My opinion is that it is just right. There is still room to train for solo players without making the map too open. The tight corridors make the early part of the game very confined and tight, making the player watch himself for hits extra carefully. The Outlast feel of the map was achieved without making everything too difficult. I also like the roaming Witch Spawn area, as it might seal off certain areas from easy access for a short time. The detail was excellent, and no part felt out of place, let alone lacking of anything. The part locations are great and not annoying, as well.
    4. The zombies (almost done :P )- The custom models were a perfect fit to this hospital map, with MoTD prison guards to straightjacket patients. The Engineer as a boss zombie was, at least to me, also fairly balanced. It would make one watch where he fires so as to not make him angry until he has a crawler. His speed is fine, and his damage is good. As he has not so much health if you shoot him in the head, he has an obvious weak point. Making the regular zombies semi-sprint in the beginning also helped in making things just a bit more fast paced. Early runners were a good choice for this map.
    The negatives are not much in regard to this map, as they would be, if anything, basic details. As a personal opinion, the fact that one can get stuck in the Engineer and can't escape easily due to his stuns is just a bit annoying, but not game breaking. No Quick Revive is another, but it adds a challenge. So, depending on the person, that is either good or bad. I also hope you can change the fact that the Engineer can die to a nuke, as it kind of defeats the purpose of a boss zombie if it can die so fast and by sheer chance of a drop.
    Overall, the map was very solid and was a good advancement from your other maps. I can see a great change in your ideas and projects for the better. Keep up the good work!
Your fellow slaya
Kiru
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Alwoke78 on October 14, 2014, 07:13:22 pm
AWESOME map, i played a little bit scared, but i really enjoyed it!  ;)

Fantastic job

I acquired Quick Revive from the ghost, but when i died, i didnt revive ???
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 14, 2014, 07:15:05 pm
AWESOME map, i played a little bit scared, but i really enjoyed it!  ;)

Fantastic job

I acquired Quick Revive from the ghost, but when i died, i didnt revive ???

ya its just normal quick revive, I didnt add solo revive
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 14, 2014, 07:48:26 pm
with what?? mp5 and m14?? or the B23R?? if you do not arrive at the checkout of arms and weapons are decent you can not stop almost never. I tried but with the week weapons on walls you cannot camp, and without jugg it's hard.
In the video the 6 time i've tried i found the blundergat, but for now i don't find weapons with lot of ammo for camping.
Dude, i have finished the map twice already, and i started of both times by camping with an M14 at stamin-up to earn enough points and to clear enough debris to get to power. So shut the fuck up and stop complaining you whiny Piece of shit

Double Post Merge: October 14, 2014, 07:51:27 pm
I finally finished this map! in 10 rounds! 8) (http://i61.tinypic.com/21mhtes.jpg)

Double Post Merge: October 14, 2014, 05:24:07 pm
a question! because the blundergat lacks that "piece of iron" that makes it fly with your hand? :poker: (http://i57.tinypic.com/s3haw1.jpg)
your currently tied with me for fastest time to finish. and i have never noticed that, although not a very big deal in itself, very intriguing

Double Post Merge: October 14, 2014, 07:55:16 pm
GREAT MAP CHROMA! First of all I would like to just say my general opinion of the map before I go into any details. First of all, I got the living bejeebers scared out of me when I first met the "Engineer". Well played. Second of all, this map is VERY replayable. Maybe it's something about the M1927 or the good train spots :P
    Now for me to list positives:
    1. EASTER EGG- Though it was very easy to complete once you found everything (I beat it in 9 rounds on my first try at the steps), the Easter Egg was well made and reminded me of Outlast when you had to do the final step, which I will not say. I appreciated the prisoner speaking, as well.
    2. Custom Weapons- This is a big one. As most maps may go for a larger variety of weapons than this map has (though you have no shortage of them ;) ), each weapon was well done and almost resembled the originals PERFECTLY. I was very surprised to see how the Blundergat worked, reloaded, and sounded. I understand this must have taken some time for you to do. The monkey effect on the Gat also is amazing and fun. The Hell's Retriever and the MK II were both also excellent. The Retriever works perfectly and I have no complaints about it. I also like the fact that the Zombie Shield is seemingly indestructible in terms of durability. It doesn't make me constantly travel for a new one, which is a pain (for me, at least).
    3. Map Design- People argue that this map is both hard and easy. My opinion is that it is just right. There is still room to train for solo players without making the map too open. The tight corridors make the early part of the game very confined and tight, making the player watch himself for hits extra carefully. The Outlast feel of the map was achieved without making everything too difficult. I also like the roaming Witch Spawn area, as it might seal off certain areas from easy access for a short time. The detail was excellent, and no part felt out of place, let alone lacking of anything. The part locations are great and not annoying, as well.
    4. The zombies (almost done :P )- The custom models were a perfect fit to this hospital map, with MoTD prison guards to straightjacket patients. The Engineer as a boss zombie was, at least to me, also fairly balanced. It would make one watch where he fires so as to not make him angry until he has a crawler. His speed is fine, and his damage is good. As he has not so much health if you shoot him in the head, he has an obvious weak point. Making the regular zombies semi-sprint in the beginning also helped in making things just a bit more fast paced. Early runners were a good choice for this map.
    The negatives are not much in regard to this map, as they would be, if anything, basic details. As a personal opinion, the fact that one can get stuck in the Engineer and can't escape easily due to his stuns is just a bit annoying, but not game breaking. No Quick Revive is another, but it adds a challenge. So, depending on the person, that is either good or bad. I also hope you can change the fact that the Engineer can die to a nuke, as it kind of defeats the purpose of a boss zombie if it can die so fast and by sheer chance of a drop.
    Overall, the map was very solid and was a good advancement from your other maps. I can see a great change in your ideas and projects for the better. Keep up the good work!
Your fellow slaya
Kiru
Couldn't agree more mate
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 14, 2014, 08:26:53 pm
<Removed by Moderator>

well looks whos back, looks like we need another ban here
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Ramiabdh on October 14, 2014, 08:42:16 pm
well looks whos back, looks like we need another ban here

what the hell is wrong with guy. He's sure crazy. Is this some kind of diversion from something bigger or what?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 14, 2014, 09:21:30 pm
well looks whos back, looks like we need another ban here
Who is this guy? and what has he been doing because i am lost as hell to what has happened
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 14, 2014, 09:25:56 pm
Who is this guy? and what has he been doing because i am lost as hell to what has happened

nothing to worry about now but he was going to everyone's posts and spamming gifs from the movie elf for whatever reason
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 14, 2014, 09:26:53 pm
nothing to worry about now but he was going to everyone's posts and spamming gifs from the movie elf for whatever reason
ohhh, what a dick
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: ktownvagzy on October 14, 2014, 09:34:59 pm
beat the map in 10 rounds good map
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 14, 2014, 09:35:39 pm
beat the map in 10 rounds good map
any proof?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: dadadodo on October 14, 2014, 09:40:24 pm
well done i enjoyed your map
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: conn6orsuper117 on October 14, 2014, 11:09:18 pm
http://ugx-mods.com/forum/index.php?topic=4357.new#new (http://ugx-mods.com/forum/index.php?topic=4357.new#new)

The runners of fuck... why???? Please do another version without them, i died 6 times before i can do a good number of round, where is the power? and the jugger-nog? i think that the jugg MUST BE in one of the first room of the map, if this map it's too hard to play.

Im a veteran of zombies (nacht-Buried:I HATE ORIGINS) and Im guessing you are too, but theres one thing ive got to tell you: Ever heard of Exploring
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: tanglong on October 15, 2014, 12:22:54 am
太棒了,我们都很喜欢大神的作品,感谢 :)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Dust on October 15, 2014, 12:24:28 am
太棒了,我们都很喜欢大神的作品,感谢 :)

This is a English speaking site so use google translate to translate into English
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: tanglong on October 15, 2014, 12:26:06 am
太棒了,我们都很喜欢大神的作品,感谢 :)

Double Post Merge: October 15, 2014, 12:27:20 am
OK,thanks ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 15, 2014, 12:35:31 am
太棒了,我们都很喜欢大神的作品,感谢 :)
The translation is: 'Great, we liked the works of the great God, thanks'
Source: Google Translate
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: steviewonder87 on October 15, 2014, 01:15:24 am
He thinks Chroma's 'God'?  :o
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 15, 2014, 01:38:03 am
He thinks Chroma's 'God'?  :o
That's what google translate told me...
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 15, 2014, 01:54:52 am
He thinks Chroma's 'God'?  :o

Well he's not wrong  :troll:
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: UltzZ on October 15, 2014, 04:30:27 am
Alright so I was playing and found a round skip by standing by speed cola. Basically if you are just standing by the machine no zombies spawn, as shown by the video below.

Also in the video I show off zombies being killed at round 24 with no double tap and at round 31 with double tap just to show kind of how the zombies work since I noticed as well how they seemed a bit easy (not like thats a problem, I think the map is fine how it is difficulty wise. Very atmospheric and relaxing)

Anyways here it is:
(Sorry about a bit of random lag sometimes... I was watching a livestream heh)

http://youtu.be/lTK_ClJjdHw (http://youtu.be/lTK_ClJjdHw)

Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 15, 2014, 04:39:23 am
Alright so I was playing and found a round skip by standing by speed cola. Basically if you are just standing by the machine no zombies spawn, as shown by the video below.

Also in the video I show off zombies being killed at round 24 with no double tap and at round 31 with double tap just to show kind of how the zombies work since I noticed as well how they seemed a bit easy (not like thats a problem, I think the map is fine how it is difficulty wise. Very atmospheric and relaxing)

Anyways here it is:
(Sorry about a bit of random lag sometimes... I was watching a livestream heh)

http://youtu.be/lTK_ClJjdHw (http://youtu.be/lTK_ClJjdHw)

already found this, updating soon
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: ktownvagzy on October 15, 2014, 04:41:21 am
any proof?
as chromastone was in my stream i don't need any proof
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: UltzZ on October 15, 2014, 04:44:20 am
already found this, updating soon

Okie Dokie  :derp:  :derp:
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 15, 2014, 05:24:29 am
as chromastone was in my stream i don't need any proof
This now mean's it's now a three way tie for 1st place (JiffyNoodles [me], DamianoTBM, and you)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 15, 2014, 05:26:08 am
uploading an update with a few map fixes, no round skipping and stairs are waaay easier to go up

EDIT: updated link with bug fixes
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 15, 2014, 05:34:55 am
uploading an update with a few map fixes, no round skipping and stairs are waaay easier to go up
cheers mate
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: haxman123 on October 15, 2014, 06:25:59 am
Finally lol Good job chroma i will look forward to playing this when i get back home :D
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 15, 2014, 07:00:05 am
Some of your weapons, when PAP'ed, are missing their lunge knife animations. so before you release a 1.1, patch this first please
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: treminaor on October 15, 2014, 07:31:46 am
Playtested it for the Manager tonight with MrSlagovich and Rambobada55555

Found some bugs:
- Acid Gat shots can be heard everywhere (2d sound used as 3d)
- We built the shield with only one of the parts
- If you go prone and move forward your gun disappears when you stand back up
- Last step of endgame was not clear in COOP (nothing said we all needed to be at the door - spent 45 minutes running around after finding all eight tapes because we didn't know what to do at the door -_- )
- GAME OVER screen doesn't say you won, can't take screenshot proof of winning...
- Courtyard only gets 1-2 zombies spawned in it even on high rounds - the zombies were all going for the other COOP players
- Stairs are badly clipped (got caught on a lot of the railings)

Comments-
- The boss zombie vision is more annoying than Ebola - and so is his voice.
- The Cerebus radius is smaller than MOTD (intentional?)
- Endgame was super anticlimactic and disappointing
- The spawning witches are freaking awesome and scary
- Voiceover for the objectives was great + nice subtitles
- Gun stats were great.

For getting it in the Manager I would definitely fix the shield, clipping issues and the acid gat sound + the courtyard zone, rest is not a big deal.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: REDRES on October 15, 2014, 09:30:10 am
No I didnt add the upgrade for the retriever sorry :/ Also a tip for you guys, the perk bottle drop will only give you the 4 original perks so I'd recommend getting non original first, made you think how you get your perks :D kinda like origins how you got free double tap so you had to make sure not to get it beforehand

Thanks for the tip. I have some other questions about some things who intrigue me:

I kill the major part of the zombies in the M1927 room with the acidgat and I have almost never some powerup drops. In the AK-74u, I have normal drops after doing ~2000 points with a conventional weapon. Is the problem the Acid which the points earned by killing a zombie don't coup for the powerups drops, a characteristic of the M1927 room (I remember to never have drops in the staff's room on Lorkeep) or another requirement for them?

Is the sorceress and the boss have a limit of health increase, and  is the round 40 the last spawn for the boss?

Thank you for your replies.  :)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: HitmanVere on October 15, 2014, 11:14:08 am
I noticed, that when dog was eating a zombie, it was going through dogs nose  :poker:
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 15, 2014, 01:39:19 pm
Playtested it for the Manager tonight with MrSlagovich and Rambobada55555

Found some bugs:
- Acid Gat shots can be heard everywhere (2d sound used as 3d)
- We built the shield with only one of the parts
- If you go prone and move forward your gun disappears when you stand back up
- Last step of endgame was not clear in COOP (nothing said we all needed to be at the door - spent 45 minutes running around after finding all eight tapes because we didn't know what to do at the door -_- )
- GAME OVER screen doesn't say you won, can't take screenshot proof of winning...
- Courtyard only gets 1-2 zombies spawned in it even on high rounds - the zombies were all going for the other COOP players
- Stairs are badly clipped (got caught on a lot of the railings)

1. can fix

2. Ege has a lot of issues with the buildables, maybe someone can help on that

3.Not sure how to fix the guns, sprinting brings it back to normal

4.I'll add a notifier what to do, the text in the pap cell said "the door" and I thought I made the room with the red door obvious it was going to be different but ill add something

5. I dont know why it does this, I added a different game over text in toms ending but it didn't work, idk if its because I changed the strings for the normal gameover

6. Not sure about courtyard, there are 3 risers out there now but ill add more

7. I updated last night fixing the stairs

Double Post Merge: October 15, 2014, 01:50:33 pm
Some of your weapons, when PAP'ed, are missing their lunge knife animations. so before you release a 1.1, patch this first please

which ones?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: franco95 on October 15, 2014, 02:30:33 pm
1. can fix

2. Ege has a lot of issues with the buildables, maybe someone can help on that

3.Not sure how to fix the guns, sprinting brings it back to normal

4.I'll add a notifier what to do, the text in the pap cell said "the door" and I thought I made the room with the red door obvious it was going to be different but ill add something

5. I dont know why it does this, I added a different game over text in toms ending but it didn't work, idk if its because I changed the strings for the normal gameover

6. Not sure about courtyard, there are 3 risers out there now but ill add more

7. I updated last night fixing the stairs

Double Post Merge: October 15, 2014, 01:50:33 pm
which ones?

chroma please if you can, do a version of the map with normal zombies at start, without the runners.
you do this map in 5 month? for 5 month it's very good, there are some modder that can make a good map in 10 month or  1 year.

Spoiler: click to open...
in any case you will remain in the history of mod cod waw as the first to have put the ghosts of buried and the dog to the wall of mob of the dead. ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: CyberMan1011 on October 15, 2014, 02:32:28 pm
Sorry, but you have to face the facts

He's not going to make an easy version
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 15, 2014, 02:37:37 pm
chroma please if you can, do a version of the map with normal zombies at start, without the runners.
you do this map in 5 month? for 5 month it's very good, there are some modder that can make a good map in 10 month or  1 year.

Spoiler: click to open...
in any case you will remain in the history of mod cod waw as the first to have put the ghosts of buried and the dog to the wall of mob of the dead. ;)

I might add afterlife, how does that sound? wont do anything special since maps done but you can shock zombies away and revive yourself, ill have to see, if not ill just add solo quickrive when you get it from a perk bottle
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: x_xMayheMx_x on October 15, 2014, 04:41:28 pm
I might add afterlife, how does that sound? wont do anything special since maps done but you can shock zombies away and revive yourself, ill have to see, if not ill just add solo quickrive when you get it from a perk bottle

 IMO, to have afterlife in this map it almost seems useless unless it has a purpose i.e. powering generators and such!
 Like I had said last night, this map is challenging to a degree, and that is good! To many maps are made these days that are way too easy. Where is the fun in easy? Other than maybe a working solo quick revive, keep it the way it is  ;D
 You did a phenominal job on this map when you compare it to lorkeep, Keep up the good work! you are going to do some great things in the future!

ps. This is in my top five favorite maps. First map that literally made me scream in fear when the engineer showed up  :D
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DeletedUser on October 15, 2014, 05:21:07 pm
Nice update chromastone! make sure not to do like 6 updates lol  8)

Double Post Merge: October 15, 2014, 05:54:32 pm
3.Not sure how to fix the guns, sprinting brings it back to normal

try this chroma ;)

(http://i.imgur.com/ZNnR5vK.png)

And

(http://i.imgur.com/BPW4ffc.png)

I don't mean for this to go offtopic but just trying to help :D
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: ktownvagzy on October 15, 2014, 07:11:53 pm
beat the map on round 7 solo with no jug how do i upload the photo
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: AverDefiance on October 15, 2014, 07:33:42 pm
I had a quick question: Why do the PaP versions of the Mark II and the Acid Gat have way less ammo than the original versions? Is seems like more of a downgrade than an upgrade, as I see no changes to the weapon besides the aesthetics.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Organdonor on October 15, 2014, 08:09:49 pm
Awesome map dude one of the best for this year in my opinion was very easy though I finished it in 13rounds, there is a few bugs like why can't I have more then 5 perks but in all truth its a good map if I could change anything about it I would make it much more harder like decontamination. Anyway great job dude keep them coming.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 15, 2014, 08:46:59 pm
beat the map on round 7 solo with no jug how do i upload the photo
You have to upload it to to a image sharing site (imgur) and post it by clicking on the little mona lisa button
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: GrantDaddy007 on October 16, 2014, 12:25:17 am
Wow!!! :o 

This is a great map!  Nice job!

Thanks for all your hard work! 8)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 16, 2014, 12:35:38 am
1. can fix

2. Ege has a lot of issues with the buildables, maybe someone can help on that

3.Not sure how to fix the guns, sprinting brings it back to normal

4.I'll add a notifier what to do, the text in the pap cell said "the door" and I thought I made the room with the red door obvious it was going to be different but ill add something

5. I dont know why it does this, I added a different game over text in toms ending but it didn't work, idk if its because I changed the strings for the normal gameover

6. Not sure about courtyard, there are 3 risers out there now but ill add more

7. I updated last night fixing the stairs

Double Post Merge: October 15, 2014, 01:50:33 pm
which ones?
I am currently finding more with the time i have to check. So far it's only the olympia PAP'ed as i found it late last night before i went to bed
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: franco95 on October 16, 2014, 04:41:31 pm
The witches are bugged, they respawn in the fog every round after they came for the first time (round 6), can you fix that?
In my case the witches spawned where there was the chest, and i couldn't use that for the witches that respawned infinity times.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 16, 2014, 04:47:25 pm
The witches are bugged, they respawn in the fog every round after they came for the first time (round 6), can you fix that?
In my case the witches spawned where there was the chest, and i couldn't use that for the witches that respawned infinity times.

they are supposed to, everytime you see fog pretend like its the house on buried, you go in the first time then the ghosts will follow you out until you kill them all and get a free perk, but then the next time you go in the house they will still spawn but not give you a free perk, thats how they are supposed to work
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: franco95 on October 16, 2014, 05:02:32 pm
they are supposed to, everytime you see fog pretend like its the house on buried, you go in the first time then the ghosts will follow you out until you kill them all and get a free perk, but then the next time you go in the house they will still spawn but not give you a free perk, thats how they are supposed to work
but you can get the perk only one time?? and after the round when i take the perk.. in the next  round i can get the perk if i kill some of the witches ("some" because they are infinity)?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 16, 2014, 05:04:32 pm
but you can get the perk only one time?? and after the round when i take the perk.. in the next  round i can get the perk if i kill some of the witches ("some" because they are infinity)?

the fog will move to a new location after 4 rounds, once it moves to a new location then the first time you go in it you can get a free perk again
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: franco95 on October 16, 2014, 05:12:05 pm
i think that 4 rounds are too much...xD.. why not 3 rounds? if they spawn next to the chest and i don't have good weapons it's really hard!
The boss has more or less health points of Brutus?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 16, 2014, 07:39:33 pm
I was doing more playthrough's last night and discovered a few things:
- If you spawn the engineer up near the buildable table for the sheild, he will glitch out, causing his wrench to fly across the room and him to just stand there, shaking his head.
- Some of the guns need a buff as they seem too weak to me. (The python un PAP'ed should be one hit with DT 2.0 until round 20). Also, the PAP affect doesn't do anything to a few guns (KSG, B23R, Python, MP5 etc.)
- and, to finish it off, it appears that it's the olympia PAP'ed and the skorpion (both versions) have melee problems. As well as the B23R constantly readies itself up when pulled out after a weapons swap and the executioner has a faster melee than normal.
That is all for problems, i have one query, can you make so the engineer isn't so bloody loud when he screams? could you make it maybe as loud as george or brutus, if it's possible?
Regards
J.N
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 16, 2014, 07:47:00 pm
I was doing more playthrough's last night and discovered a few things:
- If you spawn the engineer up near the buildable table for the sheild, he will glitch out, causing his wrench to fly across the room and him to just stand there, shaking his head.
- Some of the guns need a buff as they seem too weak to me. (The python un PAP'ed should be one hit with DT 2.0 until round 20). Also, the PAP affect doesn't do anything to a few guns (KSG, B23R, Python, MP5 etc.)
- and, to finish it off, it appears that it's the olympia PAP'ed and the skorpion (both versions) have melee problems. As well as the B23R constantly readies itself up when pulled out after a weapons swap and the executioner has a faster melee than normal.
That is all for problems, i have one query, can you make so the engineer isn't so bloody loud when he screams? could you make it maybe as loud as george or brutus, if it's possible?
Regards
J.N


1. Ill see about the engineer, and I can fix his screems

2. Already fixed guns, will be in next update

3. It is NOT double tap 2.0, I would have put that in the features and the perk model is different for double tap 2.0

(http://i.ytimg.com/vi/q9YYB4vJrcg/maxresdefault.jpg)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 16, 2014, 07:59:40 pm

1. Ill see about the engineer, and I can fix his screems

2. Already fixed guns, will be in next update

3. It is NOT double tap 2.0, I would have put that in the features and the perk model is different for double tap 2.0

(http://i.ytimg.com/vi/q9YYB4vJrcg/maxresdefault.jpg)
Ik know the model's different, but how come you used BO2 perk shaders, which indicates DT 2.0
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: HitmanVere on October 16, 2014, 08:01:59 pm
Ik know the model's different, but how come you used BO2 perk shaders, which indicates DT 2.0

Shaders are always like that, when people use Bams perks, have you said same stuff on every other map, that has Bams perks, but no DT 2.0?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 16, 2014, 08:03:25 pm
Shaders are always like that, when people use Bams perks, have you said same stuff on every other map, that has Bams perks, but no DT 2.0?
No, different person because this is the first time i have brought it up
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 16, 2014, 08:04:52 pm
Ik know the model's different, but how come you used BO2 perk shaders, which indicates DT 2.0

if its normal double tap ill leave it the yellow one, if its 2.0 ill change it to the red shader
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 16, 2014, 08:06:27 pm
if its normal double tap ill leave it the yellow one, if its 2.0 ill change it to the red shader
ok then, didn't mean to cause a fuss over it, just wanted to know about it
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: PepitoFR on October 18, 2014, 11:19:36 am
Hello,
I really love everything in this map. The scared atmosphere is terrible and more for me because i very scare to be in hospital. Really that place scared me ^^. In your map, it take place in a horrible place, at night and you are purchased by zombies ... brrrrrr, not good for my heart ^^.
First time i see the ghost i scream ^^'. I didn't see her yet and when i turned back to my way, i saw her face so close to me ...... KYAAAAAAAAA !!!!
The boss scared me too, when he had scream, my screen was trouble and i watch behind me, cause in the moment i didn't understand, and i saw him running after me with my trouble vision ...... KYAAAAAAAAAAA !!!!
All easter egg are fun, find key and device usb for open main office, find key in main office for open cell. After  this find all 8 camera (like in the game Slenderman xD, i'm right cause cameras = pages, boss = Slenderman xD)
Anyway, i really want to say you a BIG THANKS FOR YOUR GREAT MAP :D
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: e0894ed4 on October 18, 2014, 04:06:46 pm
This is one of my favourite map in WaW. I made it to 43 (http://i.imgur.com/kIgLgqK.jpg) got bored and quit.

Apart from bugs and glitches as other people mentioned, If this was my map here a list of things I'd change to make it better:
  • Sadly all your game play is depending on pap'd blundergat because other weapons are just too weak even on 30ish waves.
  • I guess you can't get more than 1 blundergat which is also making coop play kind of useless to me.
  • Despite being a rare drop and a wonder weapon Ray2 is not doing the justice as it is in blops2.
  • I could like this map more if witches or boss dropped ammo. You can't get more than 5 perks and witches only dropping a useless perk drop.
  • Boss is also unfair, I spent almost entire pap'd ray2 ammo on him and he didn't die -some where around wave37-38


And my only negative criticism for this map is, it's using L4D1 menu music. Make no mistake I'm a huge fan of L4D series and playing it daily with my friends. But to my understanding that music just doesn't belong to CoD-z universe.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: TheWAZZAPPMan on October 18, 2014, 06:43:59 pm
Hello Chroma! You map is in all honestly greatly produced but the Mechanic is outrageously tough. A decrement in the boss's health and volume as well would be great, another great feature is to remove the explosion effect from the boss as it makes it impossible to escape it's attacks.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: mamang on October 18, 2014, 10:28:50 pm
This is one most fun scary and intense maps i ever played so much fun i watch meatwagon and guns4hire play it as well u done a awsome job dude 3 months wait i be happy wait another 3 months for another map like this totaly awsome job dude  AMAZING well done  :) :D
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 19, 2014, 01:38:05 am
Just finished playing this map with my buds, we got to round 17 and had 7/8 tapes before WaW sadly crashed on us :/ Incredible map, I'll try to get a more in depth review to you later ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: DArK1336 on October 19, 2014, 01:50:50 am
Love the map chroma
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: TurtleFace on October 19, 2014, 02:39:20 am
I really want to enjoy this map but its so god damn confusing
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 19, 2014, 04:31:45 am
I know this is too late to add for the 1.1 patch, but the PPSH-41 sound file skips a bit when you fire it constantly (no burst, full auto, you'll know it when yo hear the different sound within it). it is either a DT glitch caused by it firing too fast to keep up or it came with the gun itself. Please fix it.
Regards
J.N
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 19, 2014, 05:19:34 am
I know this is too late to add for the 1.1 patch, but the PPSH-41 sound file skips a bit when you fire it constantly (no burst, full auto, you'll know it when yo hear the different sound within it). it is either a DT glitch caused by it firing too fast to keep up or it came with the gun itself. Please fix it.
Regards
J.N

thats just cause the sound cant keep up with the fire rate, it does the same thing when pack a punched, no way to fix it, it just shoots super fast the sound cant play fast enough
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 19, 2014, 05:21:43 am
thats just cause the sound cant keep up with the fire rate, it does the same thing when pack a punched, no way to fix it, it just shoots super fast the sound cant play fast enough
As long as you know that, i am all good. also, where there any other changes to 1.1 at all apart from the 2 listed?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 19, 2014, 05:26:27 am
As long as you know that, i am all good. also, where there any other changes to 1.1 at all apart from the 2 listed?

no, but plans for 1.2 include fixing buildables in coop, adding solo quick revive, adding more spawners in outside area, fixing sounds like acid gat from anywhere, loud scream of boss, loud dog barking, and a few weapon adjustments, and lowering the bosses health but still leaving the screen shake cause I dont want him to be to easy xD
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 19, 2014, 05:28:53 am
no, but plans for 1.2 include fixing buildables in coop, adding solo quick revive, adding more spawners in outside area, fixing sounds like acid gat from anywhere, loud scream of boss, loud dog barking, and a few weapon adjustments, and lowering the bosses health but still leaving the screen shake cause I dont want him to be to easy xD
Also, whilst i was testing one night, i found out that the acid gat does f**k all to him. and also leave the machine out and make it a witches perk drop only. Also, make it so the engineer drops a max ammo. And thank god you fixing the scream, as it's loud as hell. Also will you be fixing the glitch that i found with the engineer?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 19, 2014, 05:29:52 am
Also, whilst i was testing one night, i found out that the acid gat does f**k all to him. and also leave the machine out and make it a witches perk drop only. Also, make it so the engineer drops a max ammo. And thank god you fixing the scream, as it's loud as hell. Also will you be fixing the glitch that i found with the engineer?

ya fixing that too, also the acid gat is OP on the normal zombies, so I had it not do any damage to the engineer
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 19, 2014, 05:34:09 am
ya fixing that too, also the acid gat is OP on the normal zombies, so I had it not do any damage to the engineer
Cheers, and i like what you did there. If i can i make one request for a perk, let it be Deadshot daquiri. Although a useless perk on PC as the auto-aim is gone, the hip-fire accuracy increase is amazing. Also, i fix some mappers/scripters made it so it increased headshot damage (thus making it useful on PC). Don't quote me on that as i am not 100% sure on that. Also, would you be able to tell me the guns that are getting buffed (if i'm allowed to be told that)?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: timelordalex on October 19, 2014, 10:14:46 am
I was watching DalekJDs and NGTs playthrough of this map all night last night and decision made is that i need to play this map today - anyone want to play with me?

p.s. it didn't look like the outside area needed more spawners, seemed more than enough.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: treminaor on October 19, 2014, 10:56:02 am
p.s. it didn't look like the outside area needed more spawners, seemed more than enough.
I don't think it's a spawner count issue, I think it's a zone issue. The spawners out there are sevverely under-utilized by the game when only one of 2-4 players are outside.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Fryslanterp23 on October 19, 2014, 11:10:26 am
Nice map man! love it. It isnt that easy for me or maybe I'm just a noob  :D
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: PepitoFR on October 19, 2014, 01:52:35 pm
Hi, if you always looking for someone to play it with you, i'm ok
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: greeniezk5 on October 19, 2014, 02:08:04 pm
awesome map ,that creepy feel you were going for ,you've nailed it . think this is first time anyones managed to combine horror and custom zombies , this is amazing on so many levels , thx for all your hard work bringing us zombie fans this . :)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 19, 2014, 02:35:47 pm
I don't think it's a spawner count issue, I think it's a zone issue. The spawners out there are sevverely under-utilized by the game when only one of 2-4 players are outside.

how do I fix it then?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Ramiabdh on October 19, 2014, 04:38:26 pm
One question: How do the ghosts spawn often, and where?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: timelordalex on October 19, 2014, 05:20:47 pm
One question: How do the ghosts spawn often, and where?

from what i can gather, there are several locations in the game they spawn in, but only one at a time, if the room is blackened out, they'll spawn in there and die when you leave, every few rounds, it'll trigger a ghost round for everyone
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 19, 2014, 07:34:56 pm
from what i can gather, there are several locations in the game they spawn in, but only one at a time, if the room is blackened out, they'll spawn in there and die when you leave, every few rounds, it'll trigger a ghost round for everyone

Try to imagine the fog is the house from buried, except the fog will move around the map every 4 rounds (on buried the house just lights up), standing in the fog will cause witches to keep spawning and spawning no matter what round just like standing in the house, the first time you enter the fog when its in a new location (or when the house lights up on buried) the ghosts will follow you out of the fog until all are killed for a free perk
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: timelordalex on October 19, 2014, 08:26:47 pm
Try to imagine the fog is the house from buried, except the fog will move around the map every 4 rounds (on buried the house just lights up), standing in the fog will cause witches to keep spawning and spawning no matter what round just like standing in the house, the first time you enter the fog when its in a new location (or when the house lights up on buried) the ghosts will follow you out of the fog until all are killed for a free perk

i meant that, i finally managed to play today, 4 player too, good map, the mk 2 which happened to be my first weapon and the first box pull seems rather UP both on zombies and the boss, i thik it should retain its OPness from BO2
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: eliudjb on October 19, 2014, 10:54:57 pm
It's my first gameplay and all i can say is.. the map is freaking awesome! Congratulations Chroma! this map is x10 times better than Lorkeep Station  :P
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 20, 2014, 02:56:31 am
Managed to complete the easter egg in just 8 rounds:

(http://i.imgur.com/icMIEyK.jpg)

Not sure if that's the earliest round or not! :P

Now for my review...

This map is by far one of the best, if not THE best, custom map I've ever played. Everything is so damn incredible that I'm gonna have to split it up into sections:

GUNS: Every single gun (at least that I've used so far) has been spot on with the real Treyarch ones. Sounds, anims, everything. Also the first custom map I've seen to use the BO2 M1911, which just adds more to the BO2 feel. I absolutely love a map with right-on weapons, especially right-on BO2 ones.

LOOKS: Oh my god, the looks and feel of this map... There's a certain factor of zombie maps that is near impossible to achieve, that makes me scared to go to sleep after playing, scared to even run around the map, makes me feel like I'm actually THERE. This map got to that level where I was practically shivering with fear, but couldn't look away. Also, Jesus Christ, the detail! This legitimately looks like a Treyarch map in most of the rooms. The overall layout is really really nice too.

GAMEPLAY: Where do I even start? The Buried Witches, the Engineer Boss that FREAKS YOU THE HELL OUT the first time you play, the MOTD zombies, the Hellhounds, the Hell's Retriever, the buildables, the FREAKING ZOMBIE SHIELD... Honestly, I wouldn't change the way you set up any of these. I like how the Boss just strolls around until you shoot him, and how the Witch Mist moves every 4 rounds to make you change up your training spot. I mean, just outstanding, it's on par with stuff Treyarch would do.

So anyway, this is an ENORMOUS improvement from glitchy, dull, broken old Lorkeep. GIGANTIC. Keep this up and you'll be working for Treyarch one day :P Of course with any map there were a few things I didn't like. The Easter Egg was pretty lame in my opinion, as it's just running around the map picking stuff up, and the entire thing can be done in one round if you have all the doors open. The map lacks detail in a few rooms (ie bookshelf room, PAP cell, Main office) that is on par with the rest. There's no icons on the HUD for the buildables parts, tapes, keys, or USB drive, which makes it annoying to keep track of everything you have. There aren't any Claymores/Bouncing Betties. There's no Quick Revive machine and solo quick revive doesn't work. Also, in our co-op game, we encountered a glitch where our perk shaders didn't show up until we built the zombie shield, not sure what was going on there.

Aside from all that, I just can't praise this map enough. Although I do hope you might release an update with some of those fixes, this map is easily in my top 5 custom maps of all time.

I do have a few questions, is it possible to upgrade the Hell's Retriever? And does anyone know the best solo high round strategy for this map?

Anyway Chroma, you can see my video of our gameplay in a topic I'll post in the Youtube section soon. Check out our freakout reactions to the Engineer Boss, lol.

~Wunderful

EDIT: Also TRAPS would do a lot for this map and help out high rounders ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 20, 2014, 04:34:08 am
Managed to complete the easter egg in just 8 rounds:

(http://i.imgur.com/icMIEyK.jpg)

Not sure if that's the earliest round or not! :P

Now for my review...

This map is by far one of the best, if not THE best, custom map I've ever played. Everything is so damn incredible that I'm gonna have to split it up into sections:

GUNS: Every single gun (at least that I've used so far) has been spot on with the real Treyarch ones. Sounds, anims, everything. Also the first custom map I've seen to use the BO2 M1911, which just adds more to the BO2 feel. I absolutely love a map with right-on weapons, especially right-on BO2 ones.

LOOKS: Oh my god, the looks and feel of this map... There's a certain factor of zombie maps that is near impossible to achieve, that makes me scared to go to sleep after playing, scared to even run around the map, makes me feel like I'm actually THERE. This map got to that level where I was practically shivering with fear, but couldn't look away. Also, Jesus Christ, the detail! This legitimately looks like a Treyarch map in most of the rooms. The overall layout is really really nice too.

GAMEPLAY: Where do I even start? The Buried Witches, the Engineer Boss that FREAKS YOU THE HELL OUT the first time you play, the MOTD zombies, the Hellhounds, the Hell's Retriever, the buildables, the FREAKING ZOMBIE SHIELD... Honestly, I wouldn't change the way you set up any of these. I like how the Boss just strolls around until you shoot him, and how the Witch Mist moves every 4 rounds to make you change up your training spot. I mean, just outstanding, it's on par with stuff Treyarch would do.

So anyway, this is an ENORMOUS improvement from glitchy, dull, broken old Lorkeep. GIGANTIC. Keep this up and you'll be working for Treyarch one day :P Of course with any map there were a few things I didn't like. The Easter Egg was pretty lame in my opinion, as it's just running around the map picking stuff up, and the entire thing can be done in one round if you have all the doors open. The map lacks detail in a few rooms (ie bookshelf room, PAP cell, Main office) that is on par with the rest. There's no icons on the HUD for the buildables parts, tapes, keys, or USB drive, which makes it annoying to keep track of everything you have. There aren't any Claymores/Bouncing Betties. There's no Quick Revive machine and solo quick revive doesn't work. Also, in our co-op game, we encountered a glitch where our perk shaders didn't show up until we built the zombie shield, not sure what was going on there.

Aside from all that, I just can't praise this map enough. Although I do hope you might release an update with some of those fixes, this map is easily in my top 5 custom maps of all time.

I do have a few questions, is it possible to upgrade the Hell's Retriever? And does anyone know the best solo high round strategy for this map?

Anyway Chroma, you can see my video of our gameplay in a topic I'll post in the Youtube section soon. Check out our freakout reactions to the Engineer Boss, lol.

~Wunderful

EDIT: Also TRAPS would do a lot for this map and help out high rounders ;)
Congrats mate, you now hold the record for the earliest round to finish the map. unfortunately, i don't know how to do leaderboards so i just tell the person if they have done it or not.
Regards
J.N
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: timelordalex on October 20, 2014, 10:31:08 am
@Wunderful, I agree pretty much with everything, i feel a few weapon stats are incorrect, and weapon ammo counts. You cannot upgrade the retriever
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Psy0ch on October 20, 2014, 10:36:46 am
very nice map<3
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 20, 2014, 11:10:05 am
@wunderful, a good high round strategy for me is to get the blundergat and make it an acid gat (and PAP it when you run out of ammo), then get the M1927 and PAP it (BTW, make sure you have all the good perks such as jug, speed, DT and stamin-up). then, train around the power switch. If you want to make a lot of points, buy the AK74U and don't PAP it. It will make a lot of points on later rounds, allowing you to PAP more guns and hit the box more often.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: hass777 on October 20, 2014, 11:42:01 am
This map was AWESOME!!!!!!!!! I'm amazed at how far mappers have come and now your bringing out maps that actually creep me out so i thank you for this I think everyone needs a good scare once in a while.so well done to you!
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 20, 2014, 01:27:20 pm
Thank you guys so much, sorry for the few bugs, trying to fix, but I did the map and worked on the weapons, the features I want you guys to give a big thanks to Redspace for, the witches, boss, shield, and also thank pieman for the retriever and Ege115 for easter egg and other scripts
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: timelordalex on October 20, 2014, 05:09:47 pm
Thank you guys so much, sorry for the few bugs, trying to fix, but I did the map and worked on the weapons, the features I want you guys to give a big thanks to Redspace for, the witches, boss, shield, and also thank pieman for the retriever and Ege115 for easter egg and other scripts

I must say RedSpace did a good job on the Witches and the Boss, not just ported/created well, but also how they scared the shit outta me and other people
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Ramiabdh on October 20, 2014, 06:43:13 pm
Thank you guys so much, sorry for the few bugs, trying to fix, but I did the map and worked on the weapons, the features I want you guys to give a big thanks to Redspace for, the witches, boss, shield, and also thank pieman for the retriever and Ege115 for easter egg and other scripts

Well, I will thank your teamwork effort, since it is what contributed to this ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 20, 2014, 09:40:14 pm
What's the best weapon to use against the Engineer?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 20, 2014, 09:41:59 pm
What's the best weapon to use against the Engineer?

blundergat hands down, or the upgraded version (the sweeper), a pack a punched weapon should help a lot too
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 20, 2014, 10:02:06 pm
blundergat hands down, or the upgraded version (the sweeper), a pack a punched weapon should help a lot too
So, bullet guns affect him, not laser or acid weapons (RGM2, Acid Gat)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 20, 2014, 10:03:22 pm
So, bullet guns affect him, not laser or acid weapons (RGM2, Acid Gat)

mark 2 is pretty good too, just shoot him far and fast enough, the retriever and acid dont do much damage to him but do a lot of damage to the normal zombies, retriever is also good on ghosts
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 20, 2014, 10:12:36 pm
mark 2 is pretty good too, just shoot him far and fast enough, the retriever and acid dont do much damage to him but do a lot of damage to the normal zombies, retriever is also good on ghosts

I'm gonna try to beat RedRes's record of 48, the strat I have in mind is training in the Tommygun room with the Acid Gat, but I'm not sure what to use on the Engineer to quickly kill him on the rounds he comes. Any suggestions?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: timelordalex on October 20, 2014, 10:13:29 pm
mark 2 is pretty good too, just shoot him far and fast enough, the retriever and acid dont do much damage to him but do a lot of damage to the normal zombies, retriever is also good on ghosts

the mark 2 seems pretty much useless on anything except ghosts, needs a buff
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 20, 2014, 10:51:16 pm
I'm gonna try to beat RedRes's record of 48, the strat I have in mind is training in the Tommygun room with the Acid Gat, but I'm not sure what to use on the Engineer to quickly kill him on the rounds he comes. Any suggestions?
PAP'ed tommygun or Blundegat
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: greeniezk5 on October 21, 2014, 03:53:22 pm
completed ee on rnd 7
and if any one dares to equal it ive got another screenshot in reserve
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Dust on October 21, 2014, 04:13:48 pm
completed ee on rnd 7
and if any one dares to equal it ive got another screenshot in reserve

Deleted your image, you had it linked to the Coliseum map
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: greeniezk5 on October 21, 2014, 04:20:23 pm
Deleted your image, you had it linked to the Coliseum map
sorry what an idiot i am, just struggling to load screenshots from steam must be doing something wrong , should have checked link before posting tho , my bad

Double Post Merge: October 21, 2014, 07:47:40 pm
completed ee on rnd 7
and if any one dares to equal it ive got another screenshot in reserve
this is image i meant to post http://steamcommunity.com/sharedfiles/filedetails/?id=329680961 (http://steamcommunity.com/sharedfiles/filedetails/?id=329680961)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Psy0ch on October 22, 2014, 12:24:29 pm
(http://oi62.tinypic.com/2lky5j6.jpg)
(http://i60.tinypic.com/69l0sh.jpg)

Both at the same time? Is that a bug or do u want it so?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: steviewonder87 on October 22, 2014, 12:30:43 pm
I think if you have a different version of the Blundergat first (The Sweeper, Acid Gat, etc) then you can pick up the free Blundergat and have 2 on MOTD also.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: greeniezk5 on October 23, 2014, 02:33:43 pm
Congrats mate, you now hold the record for the earliest round to finish the map. unfortunately, i don't know how to do leaderboards so i just tell the person if they have done it or not.
Regards
J.N
(http://cloud-4.steampowered.com/ugc/541881975155296256/F85B0693B6643F8CA1107E782A7A441C8B5B7F8F/)
about that record how does rnd 6 grab you
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 24, 2014, 10:45:40 pm
Just died on 23 trying to beat RedRes but I'll be coming back with a vengeance.

(http://i.imgur.com/AuUIB76.jpg)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 25, 2014, 02:45:15 am
(http://cloud-4.steampowered.com/ugc/541881975155296256/F85B0693B6643F8CA1107E782A7A441C8B5B7F8F/)
about that record how does rnd 6 grab you
Now YOU Hold the record mate, congrats. I honestly doubt anyone is going to beat that
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: gwyn on October 25, 2014, 08:33:31 am
Cant stop playing that map! Guns, boss, witches, detail and thats all is AWESOME! And that climate...  8)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Ramiabdh on October 25, 2014, 12:03:13 pm
Just one question: Why didn't you add a solo score board?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: conn6orsuper117 on October 25, 2014, 05:13:33 pm
It really saddens me that this isnt in the UGX map manager :alone:
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 25, 2014, 05:33:36 pm
It really saddens me that this isnt in the UGX map manager :alone:


working on it, all I need to fix is hitmarkers appearing for everyone, then everything should be fixed, I added solo quick revive, fixed some sounds, and few other things, then trems gonna test it and if its good ill update it here (or he might just go ahead and add it right to the manager, but I didnt want to update every single time on the website)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 25, 2014, 05:40:05 pm

working on it, all I need to fix is hitmarkers appearing for everyone, then everything should be fixed, I added solo quick revive, fixed some sounds, and few other things, then trems gonna test it and if its good ill update it here (or he might just go ahead and add it right to the manager, but I didnt want to update every single time on the website)

When is the expected release of 1.2 (or whatever number this version is)? I am DYING for solo quick revive :P
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Centric on October 25, 2014, 06:12:56 pm
Heres something bugging me, the hallway with the main office (or the one right by it i forget) has that metal barrier with a empty hall behind it, it seems like the other side of the metal debris isn't textured and that hallway has no detail. Just a small thing annoying me :P
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 25, 2014, 07:01:33 pm
Oh another thing Chroma, a lot of the doors with handles end up having the handles stick through nearby walls when you open them (since the door model ik doesn't go away) Not a big deal but letting you know ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: haxman123 on October 25, 2014, 08:47:36 pm
I just got round to playing this map properly and i got to say the features and atmosphere is epic and the engineer from dead ops arcade is really good well done dude :D
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: ClassicZombieKlr on October 26, 2014, 03:01:10 am
LOVE IT MORE AND MORE
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Gabrielle on October 26, 2014, 12:09:23 pm
The map is great! This could've been Outlast to be honest. A map of the finest. The details are amazing and the witches scared me the first time. Also, the growling of Cyberus (or whatever that dog's name is) is pretty loud. The only things I dislike about this map are:

- No quick revive
- It's a bit too hard in my opinion (not much running space, the zombies are too quick, road to juggernog cost lots of points)
- The lights are well... how would I say it... they are weird. They give a black 'tint' or something, don't know how to explain.

I made it to round 8. Wanted to camp in juggernog room but didn't know about that scary dude. He just spawned in and as soon as he spawned, I knew it was game over.
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: e0894ed4 on October 26, 2014, 03:09:03 pm

- The lights are well... how would I say it... they are weird. They give a black 'tint' or something, don't know how to explain.

Did you enable Specular Map and Shadows in graphic settings?
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: franco95 on October 26, 2014, 06:31:56 pm
The zombie boss is too much overpowered, i shot all the bullets of the Acid Blundergat and he not die... Please underpower it!!

Another thing, is often impossible when i stay alone  try to shoot him because he is too fast. Fix it!
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 26, 2014, 06:45:13 pm
The zombie boss is too much overpowered, i shot all the bullets of the Acid Blundergat and he not die... Please underpower it!!

Another thing, is often impossible when i stay alone  try to shoot him because he is too fast. Fix it!

acid and retriever do very little damage to the boss, but i have lowered his health in the final update
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 26, 2014, 06:51:47 pm
acid and retriever do very little damage to the boss, but i have lowered his health in the final update

Chroma, just a few more suggestions to fix in the final update because I want this map to be as good as possible:

-In the outdoor courtyard on the wall where you can jump out the window the pillars and windows are wayyy off the wall
-Please up the damage of the Hell's Retriever, especially since you can't get the upgraded version. It is garbage past round 15 or so.
-Add a trap or two maybe? :3
-Add part/camera/key/USB icons for the HUD

That's all I think! Can't wait for the update! ;)
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 26, 2014, 07:13:25 pm
Chroma, just a few more suggestions to fix in the final update because I want this map to be as good as possible:

-In the outdoor courtyard on the wall where you can jump out the window the pillars and windows are wayyy off the wall
-Please up the damage of the Hell's Retriever, especially since you can't get the upgraded version. It is garbage past round 15 or so.
-Add a trap or two maybe? :3
-Add part/camera/key/USB icons for the HUD

That's all I think! Can't wait for the update! ;)

1. I fixed the pillars in 1.1 already
2. You know you can charge the retriever right? Not sure if you did, I watched your videos of your playthough but didnt see you charge it

3. Idk

4. meh
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 26, 2014, 07:44:18 pm
1. I fixed the pillars in 1.1 already
2. You know you can charge the retriever right? Not sure if you did, I watched your videos of your playthough but didnt see you charge it

3. Idk

4. meh

Lol sorry, must not have had v1.1
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: greeniezk5 on October 26, 2014, 09:18:26 pm
The zombie boss is too much overpowered, i shot all the bullets of the Acid Blundergat and he not die... Please underpower it!!

Another thing, is often impossible when i stay alone  try to shoot him because he is too fast. Fix it!
pro tip if you leave boss alone til end of rnd you normally get nuke b4 end and that takes him out no problem .in 23 rnd s i only had to shoot him down once so id say thats fair . and if you get nuke at end of rnd b4 he spawns leave it to roll over into next rnd if you can and that takes him out and you dont even encounter him. try this and you ll find life much easier .
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: mazedummy on October 26, 2014, 09:22:07 pm
Hey chroma :)

I really love this map - the detail is huge :D
Although I only watched Spiderbite playing your map ...

I don't know if he played 1.1 or not... so ... sry if I mention things you already did ^^

The icon for the zombie shield is that from MW2/3 if I remember correctly, may you update this icon to match the BO2 version?
That would be epic :D

If you already did that or have problems that make it impossible to do ... them I'm sorry :P

Keep up the amazing work :D
Title: Re: CPH (Collingwood Psychiatric Hospital)
Post by: conn6orsuper117 on October 26, 2014, 11:56:45 pm
chroma will you patch the boss with these suggestions:
1 when he hits you he doesnt blind you ( Everytime I play he does this and i run into a wall and the zombies get me)
2 instead make him do a scream that blinds you
3 lower his health to not be like george romero
4 slow him down for obvious reasons (see 3)
Edit: can he also give us a max ammo?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: treminaor on October 30, 2014, 01:05:19 am
This map can be downloaded from the UGX Map Manager.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: ZombiieFX on October 30, 2014, 01:14:08 am
This map can be downloaded from the UGX Map Manager.


congrats for making it in the map manager chroma
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 30, 2014, 10:37:25 am
I know that it's a bit too late to say this, but i was wondering, where are the sniper rifles, i have played this map multiple times and i haven't found a single one. Just saying, before you release a 1.2, please insert a sniper rifle of some sort.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: tomikaze on October 30, 2014, 03:04:44 pm
I know that it's a bit too late to say this, but i was wondering, where are the sniper rifles, i have played this map multiple times and i haven't found a single one. Just saying, before you release a 1.2, please insert a sniper rifle of some sort.
Yes, because close quarter combat is always made better with a sniper rifle  :please:
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Ramiabdh on October 30, 2014, 04:51:25 pm
Did you have the solo scoreboard in it?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: e0894ed4 on October 30, 2014, 07:11:46 pm
Is this map updated? It's on manager now and I don't see any version information.
Not sure whether I should re-download or not.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Ramiabdh on October 30, 2014, 08:18:45 pm
Is this map updated? It's on manager now and I don't see any version information.
Not sure whether I should re-download or not.

Well all of what's new, is putting quick revive instead of stamin up, and stamin relocated somewhere else. Also, he fixed a little bug with stairs next to the third dog. That's all I guess.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on October 30, 2014, 08:26:54 pm
Yes, because close quarter combat is always made better with a sniper rifle  :please:
It is mate, especially the DSR-50 PAP'ed with Iron sights
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 30, 2014, 09:06:11 pm
uhh I don't see this in my map manager... :/
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Dust on October 30, 2014, 09:19:52 pm
uhh I don't see this in my map manager... :/

Make sure you dont already have the map installed, I see it in my map manager
(http://i.imgur.com/MOBZAif.png)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on October 30, 2014, 10:40:14 pm
Make sure you dont already have the map installed, I see it in my map manager
(http://i.imgur.com/MOBZAif.png)

Oh I guess it's cause I have it installed. What version is in the manager?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: treminaor on October 30, 2014, 10:44:23 pm
Oh I guess it's cause I have it installed. What version is in the manager?
The latest, v1.2. I'm not sure if the update was released to the topic before it was added to the Manager or not.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on October 30, 2014, 10:50:54 pm
The latest, v1.2. I'm not sure if the update was released to the topic before it was added to the Manager or not.


no, you where the first person I sent the update to trem, so you got it, then uploaded it to the manager
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: MGRazor on October 30, 2014, 11:10:59 pm
One of the best maps I ever played, if not the best. This map is so detailed and amazing. I always liked the feeling of playing Black Ops 2 Zombies on World at War with an awesome map and this just blew me away! The witches, the boss zombie, the feeling of Black Ops 2, everything about this map is 9000/10. I am expecting a lot now for other maps. This one is a must play! Keep up the excellent work and Happy Halloween!
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on November 01, 2014, 06:47:37 pm
Just died on round 39 on this map going for RedRes's record :P Ah well. GG, full game will be up on my youtube channel soon.

(http://i.imgur.com/mlTWUmZ.jpg)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on November 04, 2014, 11:47:00 am
Just a question, although i have finished the map twice, i haven't played it in a while  :derp:, so, if you could be so kind, where would i be able to find all the cameras?  :nyan:
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: HitmanVere on November 04, 2014, 12:39:45 pm
Just a question, although i have finished the map twice, i haven't played it in a while  :derp:, so, if you could be so kind, where would i be able to find all the cameras?  :nyan:

Not that hard to find, they are in pretty easy to see spots and one room never has two cameras
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: greeniezk5 on November 04, 2014, 03:47:05 pm
Just a question, although i have finished the map twice, i haven't played it in a while  :derp:, so, if you could be so kind, where would i be able to find all the cameras?  :nyan:
i made a video of all 8 camera locations ,lucky you .  :D
 
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Ramiabdh on November 04, 2014, 04:14:52 pm
I was just playing, and it seems that everybody here forgot to tell chroma about the character quotes. I was playing solo this time, and the character quotes are mixed from the four characters. Second, why didn't you add a solo score board? Third, why did you have to make the ending just like nothing happened?? The map is just awesome, but thinking of those points really makes me sad. Hope you have an explanation that proves me wrong. ;)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on November 05, 2014, 07:33:44 am
(http://i.imgur.com/MlXpB5o.png)
Sorry to be a complete arse to whoever held the record for earliest round to finish the map, but i think i now hold it with a firm grasp. I honestly doubt anyone can beat that. If you do, i honestly tip my hat to you.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: conn6orsuper117 on November 05, 2014, 10:54:24 am
chroma can you add a update list, and add wutever update next to the title, Im confused what update it is
and I think this map stole the opportunity claimed 1st place for custom map of the year
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: MrZereze on November 06, 2014, 11:56:36 am
Damn chroma this map is the best map for custom zombies:) im new to custom zombies but I already played alot of maps and this is the best custom zombies map ive played.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on November 07, 2014, 11:30:21 am
not sure if anyone else has noticed this, but if you continue to shoot a zombie just after you kill it, you will still register hit markers on it
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: treminaor on November 07, 2014, 11:37:08 am
not sure if anyone else has noticed this, but if you continue to shoot a zombie just after you kill it, you will still register hit markers on it
I noticed when I made hitmarkers for ugx mod v1.1 that this was actually a pretty hard bug to fix without breaking the hitmarkers for the "killshot" of the zombie. But there is a way to fix it  :boss:
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on November 07, 2014, 11:57:26 am
I noticed when I made hitmarkers for ugx mod v1.1 that this was actually a pretty hard bug to fix without breaking the hitmarkers for the "killshot" of the zombie. But there is a way to fix it  :boss:
Thanks for letting me know, i'm not saying that it's a major break in it, but it was something that caught my eye.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on November 08, 2014, 12:17:48 pm
(http://i.imgur.com/zL4ca2r.png)
Died trying to go the record, but happy with how i did. Whoever holds the record, how did you do it? was it the AK74 training room with the VW and AK74 PAP'ed?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on November 09, 2014, 12:15:35 am
(http://i.imgur.com/zL4ca2r.png)
Died trying to go the record, but happy with how i did. Whoever holds the record, how did you do it? was it the AK74 training room with the VW and AK74 PAP'ed?

Pretty sure he used the same strategy I did, train in Tommygun room
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on November 09, 2014, 12:28:21 am
Pretty sure he used the same strategy I did, train in Tommygun room
Are you sure? that is a very small space to train IMO, if it was, good on both of you.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on November 09, 2014, 02:15:23 am
Are you sure? that is a very small space to train IMO, if it was, good on both of you.

They can only spawn out of the two windows in that room when you're in there, so it's very fast, but it is not a strategy for the faint of heart ;)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on November 09, 2014, 02:19:59 am
They can only spawn out of the two windows in that room when you're in there, so it's very fast, but it is not a strategy for the faint of heart ;)
Are you sure you aren't just camping there?.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on November 09, 2014, 02:22:41 am
Are you sure you aren't just camping there?.

https://www.youtube.com/watch?v=0G3USBfiuvM (https://www.youtube.com/watch?v=0G3USBfiuvM)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on November 09, 2014, 03:27:12 am
https://www.youtube.com/watch?v=0G3USBfiuvM (https://www.youtube.com/watch?v=0G3USBfiuvM)
*tips fedora* You have my respect mate, i probably could do that as i would most likely get trapped, hence i just ran in the AK74U room where there's plenty of space.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Wunderful on November 09, 2014, 01:16:42 pm
*tips fedora* You have my respect mate, i probably could do that as i would most likely get trapped, hence i just ran in the AK74U room where there's plenty of space.

True, that is a lot safer ;)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: omen101 on November 11, 2014, 07:40:30 am
anyone wana play this map with me?   Add me   

anarchy2351423  steam user  name
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: GdayitsVishnu on November 12, 2014, 09:01:18 am
great map! my fave
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: possumponcho1 on November 12, 2014, 09:54:56 pm
Wow. I can say this is an amazing map. For the more skilled player I can see. This map made me very mad when i first played it and i thought it was shit but then I got further, found a strategy that worked well. I eventually tried an easter egg run and i beat the map in about 20 minutes with 10 rounds. Great map highly recommended for people who like MOTD. I did notice a few things to fix:
-all 4 characters talk on solo
-when you are holding the shield Dempsy says his oh so famous "shit! runnin low on ammo!" every 5 seconds
- idk if the witches are buggy but they spawn in weird places at odd times
thats about all i noticed. Very well made map thank you for taking hours out of my life :)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Jstgoodlife on November 16, 2014, 07:45:59 pm
This map is amazing!  :rainbow:
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: iBegin on November 21, 2014, 04:12:04 am
this may be a stupid question, but where is the download link for this map?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: x_xMayheMx_x on November 21, 2014, 06:57:02 am
this may be a stupid question, but where is the download link for this map?


It's actually in the map manager. It seems you might be new to the forum so here is the link to the manager.

This is where you will download the UGX map manager http://ugx-mods.com/forum/index.php?topic=4 (http://ugx-mods.com/forum/index.php?topic=4) in there you will find a good selection of maps created by the UGX team and members of our community.

Also feel free to jump in here in the future for a more immediate response to your questions
http://ugx-mods.com/forum/chat.php (http://ugx-mods.com/forum/chat.php)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: TheDiciple on December 06, 2014, 08:40:26 pm
How do you install it?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Dust on December 06, 2014, 09:16:25 pm
How do you install it?

Download it from the UGX map manager found here: http://ugx-mods.com/forum/index.php?topic=49 (http://ugx-mods.com/forum/index.php?topic=49)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: 0815Hunter on December 07, 2014, 12:27:22 am
HOLY shit best job ever done! I'M REALLY looking forward for your next works!
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: johnfreindlol123 on December 10, 2014, 08:23:14 pm
I really love this map. The guns, detail, and atmosphere are incredible. The only problem I have is that I cannot change the field of view. This makes the map very hard to play for me.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: publicENEMY on December 11, 2014, 01:00:16 am
I really love this map. The guns, detail, and atmosphere are incredible. The only problem I have is that I cannot change the field of view. This makes the map very hard to play for me.

you can use devmap 'mapname'. if that doesnt work (wont work in coop zombie), you could try fov fix found at steam guides.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: piediepuff on December 15, 2014, 01:21:53 am
very sexy,gonna play today
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: aswoupy on December 21, 2014, 02:25:20 pm
I can't seem to find the download link anywhere, where is it?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Lukkie1998 on December 21, 2014, 03:55:46 pm
Download it from the UGX map manager found here: http://ugx-mods.com/forum/index.php?topic=49 (http://ugx-mods.com/forum/index.php?topic=49)

I can't seem to find the download link anywhere, where is it?

Lukkie1998
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: WIL-H on December 22, 2014, 08:55:38 am
I need some help. I cannot play this map on my game anymore  : when I try to launch this map, the game says "exceeded limit of 400 fx assets". Still, it worked very well a few weeks ago. Can someone help me to fix it, please?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: NarcoSaint on December 24, 2014, 12:23:31 am
Absolutely love this map. Even the hitmarkers feel right at home.  :)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: x_xMayheMx_x on December 24, 2014, 12:45:05 am
I need some help. I cannot play this map on my game anymore  : when I try to launch this map, the game says "exceeded limit of 400 fx assets". Still, it worked very well a few weeks ago. Can someone help me to fix it, please?

I get this error message from time to time. I have never found a real answer as to why it shows up because this is usually an error that you would get while mapping not playing the map itself.

But every time this happens all I have to do is delete the map from mods folder and Re-download from original source. Seems to always fix the problem for me.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: WIL-H on December 24, 2014, 01:07:04 am
I get this error message from time to time. I have never found a real answer as to why it shows up because this is usually an error that you would get while mapping not playing the map itself.

But every time this happens all I have to do is delete the map from mods folder and Re-download from original source. Seems to always fix the problem for me.

Thank you for your answer. Actually, I have already redownload the map, but the error still occurs.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: nikfar1 on December 28, 2014, 03:33:01 pm
this map is awesome. I surprised about ghost and other things that  used  in this map like bo2.keep your work
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: e0894ed4 on January 06, 2015, 10:18:11 am
Is there a way to download this map outside the map manager? Thanks to my stupid network admin I cant downloads maps via UGX Map Manager.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: dindin66 on January 07, 2015, 11:08:25 pm
i dont see it on the map manager
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: chasenichpor on January 15, 2015, 06:40:11 pm
played it, streamed it, like it, very challenging
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: x_xMayheMx_x on January 16, 2015, 05:03:40 pm
i dont see it on the map manager

It's in there for sure, right underneath the UGX maps on my manager.
(http://i.imgur.com/AwLvVJC.png)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: ScullyLoverX on January 18, 2015, 04:39:33 pm
Incredibly enjoyable map, amazing work! :)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: archer2150 on January 25, 2015, 05:55:21 am
When I try to play this mod, I get this error code
(http://cloud-4.steamusercontent.com/ugc/55502105459930762/BA9E12BF94581041743424060F9260EDC40B2513/1024x575.resizedimage)
Also the console message it refers to
(http://cloud-4.steamusercontent.com/ugc/55502105459930873/6CBE7906C3ECC9634AA57B8D5826C5F4A04AF845/)

I have tried deleting any possible loose files, deleting it totally, verifying game cache, etc.
Any ideas? Also, I have the Steam version, I run the mod manager as an admin, and I have full access to the network (I administrate it)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: GdayitsVishnu on January 28, 2015, 07:46:40 am
I Wish there were more maps like these, but just a little bigger and more detailed, im not saying anything was bad about this i had so much fun playing it.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: BluntStuffy on January 28, 2015, 01:22:51 pm
When I try to play this mod, I get this error code
(http://cloud-4.steamusercontent.com/ugc/55502105459930762/BA9E12BF94581041743424060F9260EDC40B2513/1024x575.resizedimage)
Also the console message it refers to
(http://cloud-4.steamusercontent.com/ugc/55502105459930873/6CBE7906C3ECC9634AA57B8D5826C5F4A04AF845/)

I have tried deleting any possible loose files, deleting it totally, verifying game cache, etc.
Any ideas? Also, I have the Steam version, I run the mod manager as an admin, and I have full access to the network (I administrate it)

Looks like you launched in developer1 mode, dont do that and it wont pop up..
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Tim Smith on January 28, 2015, 05:59:39 pm
done in 9 rounds thanks for sharing :) good job mate keep it up
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: RBRT on January 30, 2015, 12:17:07 am
I absolutely love this map. It feels and plays like a Black Ops 2 map, like if they had gone more into Mob of the Dead. Hell, MotD can get lost  :troll:. This has ghosts, buildables, good, fitting perks and weapons that are not only well balanced, but fit the style of the map.

The layout is great, from the starting room to the PaP cell. It actually feels like you're running through a hospital, especially because of the ambiance (those chains  :o). Door pricing isn't over the top, and wall weapons are spaced so that right when you run out of ammo, you have another gun staring you in the face.

The boss is the creepiest mofo I've ever had the pleasure of killing multiple times. He really provides a challenge when he comes because he's both fast and a bullet-sponge.

I honestly think that I'm never going to stop coming back to this map. Amazing job Chroma, can't wait to see what you release next  :D
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: A-Grand on February 03, 2015, 05:59:07 am
I panicked and screamed when the boss followed me, and my hands are still shaking, lol. Awesome map indeed.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Datslav on February 16, 2015, 01:14:35 pm
Me and my friend are having a bad time, when trying to play together, so i have to ask if it's a multiplayer map? If it is please give me some tips to fix it  :lol: :'(
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: zmanabc123abc on February 28, 2015, 11:46:51 pm
I love the map, but i have only 1 complaint. I am HORRIBLE at zombies, so I use the dev console to experience and have fun with the map. With this map however, no matter if I have Thereisacow set to 1337, use devmap, or even spdevmap, I can't use the console. Because of this, I cannot use the console, and therefore cannot fully enjoy the map. If possible in an update, it would be awesome if you could add it. Thanks!
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: RBRT on March 01, 2015, 03:29:59 am
I love the map, but i have only 1 complaint. I am HORRIBLE at zombies, so I use the dev console to experience and have fun with the map. With this map however, no matter if I have Thereisacow set to 1337, use devmap, or even spdevmap, I can't use the console. Because of this, I cannot use the console, and therefore cannot fully enjoy the map. If possible in an update, it would be awesome if you could add it. Thanks!

I don't think the map is going to get an update. Maybe your zombie skills just need an update...  :troll:

Seriously though, If you like the map, just keep playing it. You'll get better over time.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: easton on March 02, 2015, 11:47:53 pm
I'm new to custom zombies and don't know what its means when it says "exceeds limit of 400 fx assets" i really want to play this map because it looks and sounds awesome does anyone have any fixes?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: wolfgang_lupos on March 03, 2015, 10:03:36 pm
So first, I love the map. So much so im super excited to make a play through of it. I've played it on my stream many time and my viewers love it.
I do have a couple questions...
1) Are the witches supposed to take over small areas of the map? Like where they will continue to spawn in the foggy ares and never drop a perk bottle? I find this mechanic to be a fun and challenging aspect of the map.
2) Where the fudge nuggets to i go to put the tapes? XD
Anyways, Great Map!

Double Post Merge: March 03, 2015, 10:06:04 pm
I'm new to custom zombies and don't know what its means when it says "exceeds limit of 400 fx assets" i really want to play this map because it looks and sounds awesome does anyone have any fixes?
I've had the same problems when I launch a mod and accidentally play the campaign mission. My COD will crash and and say 400fx error
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Harry Bo21 on March 04, 2015, 05:53:09 am
thats normal, our mods are not designed to work with the campaign levels

The levels themselves will be calling FX, and our mod FX will be loaded ontop of that - causing a crash
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: bersekerCATJr on May 01, 2015, 05:15:44 pm
Epic custom map.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Eternal_Fire on May 03, 2015, 01:05:10 pm
i sense a MOTD theme... Looks like a great map :D
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: GearZ469 on May 06, 2015, 06:26:27 pm
I know Four letters that can describe dis map... Dope.. Good job man keep up the sick maps :)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Dimachamp on July 01, 2015, 10:27:45 pm
Whenever I try to play this map with my friend, the game keeps crashing and we cant play. Is there anyway we can fix this?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Harry Bo21 on July 02, 2015, 02:49:04 am
turn your pc upside down and tap it on the bottom  :D

obviously we need more information about the problem, crashes with a error? No error? Windows stopped responding? Cracked or legal game? Steam or CD version? Updated to patch 1.7? Your friend updated to patch v1.7? etc etc
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on July 02, 2015, 07:51:24 am
Well, i'm not sure if it's too late to report bugs, but I've found one.
When you sprint with the Blundergat, if you aim immediately after sprinting, it breaks the ADS animation (as in you don't aim down the sights until you fire the gun)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: chromastone10 on July 02, 2015, 11:50:01 am
Well, i'm not sure if it's too late to report bugs, but I've found one.
When you sprint with the Blundergat, if you aim immediately after sprinting, it breaks the ADS animation (as in you don't aim down the sights until you fire the gun)

already knew that, asked around before release and couldnt find a fix
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: TheScotchGuy on July 02, 2015, 12:09:31 pm
already knew that, asked around before release and couldnt find a fix
lol i played last week got a god mode bug somehow idfk how it happened but i tried to turn godmode off got denied, finished ee by round 10
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on July 02, 2015, 12:15:01 pm
lol i played last week got a god mode bug somehow idfk how it happened but i tried to turn godmode off got denied, finished ee by round 10
still not better than my record of round 9 :lol:
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: DuaLVII on July 02, 2015, 04:41:47 pm
Challenge excepted Jiffy >=)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on July 02, 2015, 09:16:53 pm
Challenge excepted Jiffy >=)
ok then, bring the heat mate :accepted:
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: xX-BRANNY-Xx on July 22, 2015, 02:48:50 pm
This map is bloody amazing! great job! was legit scared when i had those flying ghost things after me and the fat bloke  :D 10/10 man
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Cenrus on August 11, 2015, 07:07:02 pm
I love this map, But I am faced with a problem in getting the ending.
I cannot find the last tape recorder anywhere, its been getting on my nerves for ages!
I have looked everywhere, staying pushed against the walls and moving slowly, but it just wont show up.
A player made list of all locations would be great, thanks!
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: bportjoey on August 12, 2015, 10:10:46 pm
love the atmosphere in this map, and them witches scared the bejesus out of me, was not expecting that, nice job Chrome
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: 04RASCAL on August 21, 2015, 09:02:47 am
Looks like good maps
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Edwardzx on October 02, 2015, 07:37:02 pm
For somewhat reason, when I upgrade my acid gat, my ammo count went down from 93 to 63.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Toa_Conley on December 29, 2015, 10:16:48 pm
I typed in devmap for this map and cheats was disabled.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Harry Bo21 on December 29, 2015, 10:19:55 pm
I typed in devmap for this map and cheats was disabled.
Now I give you 3 guesses as to "why"
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Dust on December 30, 2015, 12:40:45 am
I typed in devmap for this map and cheats was disabled.

Hmm, I wonder why. Must be a bug that the mapper needs to know about right away.

or...... maybe because he doesn't want people cheating on his map, and therefore he disabled cheats so you cant cheat.

Which one seems the most logical?
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on January 09, 2016, 04:31:44 am
Hmm, I wonder why. Must be a bug that the mapper needs to know about right away.

or...... maybe because he doesn't want people cheating on his map, and therefore he disabled cheats so you cant cheat.

Which one seems the most logical?

I pick the 1st one, what else would it be :P?
Just kidding, The second option, as cheating is stupid.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: linkslag on January 22, 2016, 10:28:26 pm
Good map! Scared the living shit out of me  :lol: :lol:

Oh, I forgot to talk about those weird ghost women zombies thingy that steal your points, those are annoying as shit.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Dust on January 22, 2016, 10:41:38 pm
Oh, I forgot to talk about those weird ghost women zombies thingy that steal your points, those are annoying as shit.

Those were in Buried.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: slidedrum on January 24, 2016, 04:28:19 pm
I made a video review of this map:
As I said in other topic, videos in Youtube-section, not in Release-topics -HitmanVere
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: OfficialOwen on February 19, 2016, 01:47:58 pm
This map is very very well designed, the only problem i face is trying to tell if this is MoTD 2.0 or custom zombies!
It is quite demanding on my system but for such a good map i am not suprised!

10/10 IGN would be mental again

P.S You should be working at treyarch on there zombies team
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JoJoLarooda on February 22, 2016, 07:37:51 am
I pick the 1st one, what else would it be :P?
Just kidding, The second option, as cheating is stupid.
Disagreed. Some maps are too hard and even if it isn't I like to check out all the guns with give all cause paping the normal way takes too long.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: steviewonder87 on February 22, 2016, 01:11:44 pm
Disagreed. Some maps are too hard and even if it isn't I like to check out all the guns with give all cause paping the normal way takes too long.

 :facepalm:

I'm gonna have to disagree with you disagreeing with him.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JoJoLarooda on February 22, 2016, 06:06:57 pm
:facepalm:

I'm gonna have to disagree with you disagreeing with him.
Well ok the "too hard" reason was lame I guess, but I also like exploring the map and finding everything the mapper hid. If I played only the normal way I wouldn't fully appreciate all the stuff he put in the map! Maybe mappers should make it so that beating the map unlocks the use of devmap.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: MrZereze on February 22, 2016, 08:47:43 pm
can someone upload the map on mediafire or mega?? the ugx-map manager wont work for me:(
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JiffyNoodles on February 23, 2016, 11:21:12 am
Disagreed. Some maps are too hard and even if it isn't I like to check out all the guns with give all cause paping the normal way takes too long.
1) Get better by playing Normally, as cheating actually makes you worse, as you can't die, and you have no need to budget yourself to save for Pack-A-Punch, perks, Weapons, etc.
2) Don't cheat, as it just ruins the point of zombies, which is survive, not live indefinitely

:facepalm:

I'm gonna have to disagree with you disagreeing with him.

Stevie...
Are you...
Agreeing with me?
I feel blessed ;D
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Tim Smith on February 25, 2016, 12:18:05 pm
can someone upload the map on mediafire or mega?? the ugx-map manager wont work for me:(
check ZOMMODS.com for the map link.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: tomikaze on February 25, 2016, 03:32:41 pm
Well ok the "too hard" reason was lame I guess, but I also like exploring the map and finding everything the mapper hid. If I played only the normal way I wouldn't fully appreciate all the stuff he put in the map! Maybe mappers should make it so that beating the map unlocks the use of devmap.
I understand what you are saying. I too cannot play some of the maps that have been released because my skills aren't up to par. There are a couple options for you:
1) get really involved with the community, get to know people, etc and follow all the map WIPs that you think look good and when the time comes volunteer to beta test the map. Typically test maps have devmap unlocked and that way you'll always have that bright shiny copy all your own that no one can take from you.
2) Just appreciate watching other much better players on YT/Twitch, sit back and put your lipstick on.

(https://m.popkey.co/f536b0/4VvoR.gif)
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: HalfOfAKebab on March 16, 2016, 06:25:33 pm
Really difficult, but really awesome. It's got such a creepy atmosphere, I can't play it solo :P.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: JosephMerry on March 28, 2016, 01:06:15 pm
Very very nice map, keeps you on your feet and requires skill. Lol though it got very annoying when the "ladies" took all my  points and I was out of ammo XD.
Title: Re: [Manager] CPH (Collingwood Psychiatric Hospital)
Post by: Harry Bo21 on March 31, 2016, 09:35:42 pm
I would imagine causing you issues was the "intent"