maybe you need that
script_noteworthy
find_flesh
needed for all traverses that arent windows .. probably still applies in BO3
script_noteworthy
find_flesh
needed for all traverses that arent windows .. probably still applies in BO3
10 years ago
dont have my computer with me now but I think you can toggle player collision. Look where the player goes down, when being revived the player can block or not-block the path of other players I believe
10 years ago
10 years ago
should still be in selection -> csg -> hollow
dont have my pc going right now, so thats my guess
dont have my pc going right now, so thats my guess
10 years ago
my mistake was deleting the little black cube that is apparently the spawn controller
add
[code]{
guid "{6E33C387-CDBB-472F-BB9E-8F8FFB386A0E}"
layer "000_Global/No Comp"
"classname" "actor_zm_nuked_basic_01"
"cou...
add
[code]{
guid "{6E33C387-CDBB-472F-BB9E-8F8FFB386A0E}"
layer "000_Global/No Comp"
"classname" "actor_zm_nuked_basic_01"
"cou...
10 years ago
for me it was accidentally deleting the spawn controller from the map. In World At War it looked just like a zombie spawner. But right now in mod tools its a little black box.
Like how in world at war you needed 1 riser spawn controller and 1 dog psawn controller per zone
Like how in world at war you needed 1 riser spawn controller and 1 dog psawn controller per zone
10 years ago
