As the title of this topic says, i need to play an animation on a zombie.
i analyzed some treyarch scripts and they use this to play an animation by script but i don't know how use it because doesn't exists in bo3 api reference.
I tried using Anim...
i analyzed some treyarch scripts and they use this to play an animation by script but i don't know how use it because doesn't exists in bo3 api reference.
I tried using Anim...
7 years ago
i'm scripting origins generators and i need to create a waypoint, then i followed a solution in this forum in cod waw but in bo3 using the following code doesn't load the image or in alternative doesn't show the direction arrow:
zm_mapname.zone
[code]
image,i_hud_...
zm_mapname.zone
[code]
image,i_hud_...
7 years ago
i "fixed" it using SetAnim on client side
7 years ago
I did not understand exactly how blend time and lerp time work in "Animscripted" function ...
From what I understand of blend time, it "links" the animation for n time to a model and after n time clear others multiple anims but how do I make sure that the animation is ...
From what I understand of blend time, it "links" the animation for n time to a model and after n time clear others multiple anims but how do I make sure that the animation is ...
7 years ago
thank you, i'm trying to adjust bind using paint bind tool but it's diffucult for me
However I tried changing bind settings and the best result has been using Skinning method "Weight Blended" and "geodesic Voxel", but last one leaves some hole in random p...
However I tried changing bind settings and the best result has been using Skinning method "Weight Blended" and "geodesic Voxel", but last one leaves some hole in random p...
7 years ago
https://ugx-mods.com/forum/index.php/topic,5060.msg56524.html#msg56524
scroll down a bit till rdvlpr's post, there a short ...
7 years ago