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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
maps\_blst_panzersoldat::init();
init_anims()
{
init_standard_zombie_anims();
}
init_anims()
{
init_standard_zombie_anims();
maps\_blst_panzersoldat::init_mech_anims();
}
self.head_gibbed = false;
self.boss = false;
self set_zombie_run_cycle();
self thread zombie_think();
self set_zombie_run_cycle();
self maps\_blst_panzersoldat::mech_prespawn();
self thread zombie_think();
rise_struct_string = undefined;
if( self.boss )
{
self notify("no_rise");
self.script_string = "zombie_chaser";
}
else
{
self notify("no_rise");
}
if( IsDefined( self.script_string ) && self.script_string == "zombie_chaser" )
{
rise_struct_string = "find_flesh";
}
zombie_gib_on_damage()
{
// self endon( "death" );
while( 1 )
{
self waittill( "damage", amount, attacker, direction_vec, point, type );
if( !IsDefined( self ) )
{
return;
}
if(IsDefined(self.boss) && self.boss)
{
continue;
}
if( !IsDefined( player ) )
{
return;
}
if( IsDefined( self.boss ) && self.boss )
{
return;
}
if( IsDefined( self.boss ) && self.boss )
{
return;
}
if( IsDefined(self.is_zombie) && (!IsDefined(self.in_the_ground) || !self.in_the_ground))
{
self thread death_anim_short_circuit();
}
if( IsDefined(self.is_zombie) && (!IsDefined(self.in_the_ground) || !self.in_the_ground) && isdefined( self.boss ) && !self.boss )
{
self thread death_anim_short_circuit();
}
pick_zombie_melee_anim( zombie_guy )
if ( zombie_guy.has_legs )
if ( zombie_guy.has_legs && !zombie_guy.boss )
switch(zombie_guy.zombie_move_speed)
{
case "walk":
anims = array_combine(level._zombie_melee[zombie_guy.animname],level._zombie_walk_melee[zombie_guy.animname]);
melee_anim = random(anims);
break;
case "run":
case "sprint":
anims = array_combine(level._zombie_melee[zombie_guy.animname],level._zombie_run_melee[zombie_guy.animname]);
melee_anim = random(anims);
break;
}
}
else if( isdefined(zombie_guy.boss) && zombie_guy.boss )
{
melee_anim = random(level._mech_melee["zombie"]);
}
body
{
melee
{
script_STRUCT => "mech_zombie_spawn" - "targetname"
"mech_escape_trigger" , "targetname"
if( isdefined( zombie.boss ) && zombie.boss )
{
zombie thread maps\_blst_panzersoldat::mech_ww_response();
}
if( self.animname == "boss_zombie" )
{
return;
}
if(IsDefined(self.boss) && self.boss)
{
return;
}
if( is_magic_bullet_shield_enabled( zombies[i] ) )
{
continue;
}
if(IsDefined(zombies[i].boss) && zombies[i].boss)
{
continue;
}
if( enemies[i].animname != "boss_zombie" )
if( enemies[i].animname != "boss_zombie" && ( !isdefined(enemies[i].boss) || !enemies[i].boss ) )
level.include_patrol_mech = true;
Aye mate you don't know me so y don't you shut tf up ok buddy
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
would a normal riser work for a spawner
Yes, it should as long as you place the structs. I would advice at least two structs for each zone
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
I probably did something wrong, but I got a server script compile error. I went through everything you said, I'm just not sure about this one.
http://imgur.com/i6e5vRN
bo2_mech_minigun_spray_walk
bo2_mech_leap_loop
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() Oil Rig Beta Access |
self thread maps\_blst_panzersoldat::mech_prespawn();