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//================================================================================================
// Rise Elevator Script
// By JR-Imagine
//================================================================================================
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
init()
{
self.status = "bottom";
self.movestatus = "idle";
elev_panel_trig = getEnt("elev_panel_trig","targetname"); // Elevator Panel Trigger (trigger_use)
elev_panel_trig setHintString("Take the Elevator [Cost: 250]");
elev_panel_trig setCursorHint( "HINT_NOICON" );
thread elev_bottom_door();
thread elevator();
}
elev_bottom_door()
{
door = getEnt("elev_bottom_door_out","targetname"); // Elevator Door (script -> brushmodel)
elev_door = getEnt("elev_door","targetname"); // Outside door (bottom) (script -> brushmodel)
flag_wait("electricity_on");
door MoveZ (128, 3);
elev_door MoveZ (128, 3);
}
elevator()
{
interest_point = getEnt("interest","targetname"); // Point of Interest (script -> origin)
elev = getEnt("elev","targetname"); // Main Elevator (script -> brushmodel)
elev_panel = getEnt("elev_panel","targetname"); // Elevator Panel (scipt -> model)
elev_door = getEnt("elev_door","targetname"); // Elevator Door (script -> brushmodel)
elev_panel_trig = getEnt("elev_panel_trig","targetname"); // Elevator Panel Trigger (trigger_use)
door_bottom = getEnt("elev_bottom_door_out","targetname"); // Bottom Door (script -> brushmodel)
door_top = getEnt("elev_top_door_out","targetname"); // Top Door (script -> brushmodel)
elev_nojump = getEnt("elevator_nojump","targetname"); // No Jump Area (trigger_multiple)
elev_panel enablelinkto();
elev_panel linkto (elev);
elev_panel_trig enablelinkto();
elev_panel_trig linkto (elev);
elev_nojump enablelinkto();
elev_nojump linkto (elev);
player = undefined;
elev_panel_trig waittill("trigger", player);
if(player.score > 249 && !(self.movestatus == "moving") && !(self.status == "cooldown"))
{
player maps\_zombiemode_score::minus_to_player_score(250);
player playsound("steam_effect");
if(self.status == "bottom")
{
interest_point create_zombie_point_of_interest( 1536, 96, 10000, true );
thread movestatus();
door_bottom MoveZ (-128, 3);
elev_door MoveZ (-128, 3);
wait 3.5;
players = getplayers();
for(i=0;i<players.size;i++)
{
if(players[i] isTouching(elev_nojump))
{
players[i] AllowJump(false);
wait 0.5;
}
}
elev MoveZ (640, 5);
elev_door MoveZ (640, 5);
wait 5.5;
for(i=0;i<players.size;i++)
{
if(players[i] isTouching(elev_nojump))
{
players[i] AllowJump(true);
wait 0.5;
}
}
door_top MoveZ (128, 3);
elev_door MoveZ (128, 3);
wait 3.5;
interest_point create_zombie_point_of_interest( 0, 0, 0, true );
thread elev_cooldown();
}
else
{
interest_point create_zombie_point_of_interest( 1536, 96, 10000, true );
thread movestatus();
door_top MoveZ (-128, 3);
elev_door MoveZ (-128, 3);
wait 3.5;
players = getplayers();
for(i=0;i<players.size;i++)
{
if(players[i] isTouching(elev_nojump))
{
players[i] AllowJump(false);
wait 0.5;
}
}
elev MoveZ (-640, 5);
elev_door MoveZ (-640, 5);
wait 5.5;
for(i=0;i<players.size;i++)
{
if(players[i] isTouching(elev_nojump))
{
players[i] AllowJump(true);
wait 0.5;
}
}
door_bottom MoveZ (128, 3);
elev_door MoveZ (128, 3);
wait 3.5;
interest_point create_zombie_point_of_interest( 0, 0, 0, true );
thread elev_cooldown();
}
}
thread elevator();
}
elev_cooldown()
{
elev_panel_trig = getEnt("elev_panel_trig","targetname");
if(self.status == "bottom")
{
self.status = "cooldown";
elev_panel_trig setHintString("Elevator is Cooling Down");
wait 20;
self.status = "top";
self.movestatus = "idle";
elev_panel_trig setHintString("Take the Elevator [Cost: 250]");
}
else
{
self.status = "cooldown";
elev_panel_trig setHintString("Elevator is Cooling Down");
wait 20;
self.status = "bottom";
self.movestatus = "idle";
elev_panel_trig setHintString("Take the Elevator [Cost: 250]");
}
}
movestatus()
{
elev_panel_trig = getEnt("elev_panel_trig","targetname");
self.movestatus = "moving";
elev_panel_trig setHintString("Elevator is Moving");
}