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Blackout Project(WIP)

HOT
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Created 10 years ago
by jjbradman
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drago
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now thanks to hexzombies the map has an awsome custom loading screen!!!!:D




http://s1057.photobucket.com/user/jjbradman/library/?sort=3&page=1

features:
-bo quick revive
-vulture aid
-kino.style teleporter
-electric cherry
-cod ghosts viewhands
-black ops1 perks
-black ops2 perk shaders for stock perks
-double tap 2.0
-panzer soldat(by bluntstuffy :D)
- added custom weapons
- zappers
- weapon storage
- pavelow(chopper gunner)
-origins "soul chest"
-origins "dig sites"
-bank(not like tranzit)
-zipline
-typewritter intro
-kino_box_lights
-origins style headshots
- car ride
- elevators
- five teleporters
- free usable turrets
-random spawn weapons
- animated gifs
-very large map
-you can acces all the buildings

Mapper: me lol xD
Scripters who have helped a lot: BluntStuffy, YaPh1l....they realy helped fixing most of my broken stuff xD

Credits:
-jzob
- Fatboy Pro(weapons :D)
- Jr-imagine(bo perks)
-blunstuffy(panzer, weapon storage, countless help)
-tom_bmx
-dualVII
-DarkWhiss
-i'll add more people when map is released.






http://imgur.com/a/S5JxL
and some more pics





Last Edit: June 24, 2014, 07:09:01 pm by jjbradman
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Here's a tip might help with taking pics not telling you what to do I just find It useful when taking snapshots of maps type "cg_draw2D 0" as a command in game It takes away the hud meaning the points, round, ammo, and crosshair but It looks good man looking forward to seeing It In action
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Looks good! I really like that last picture! 8)
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drago
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Here's a tip might help with taking pics not telling you what to do I just find It useful when taking snapshots of maps type "cg_draw2D 0" as a command in game It takes away the hud meaning the points, round, ammo, and crosshair but It looks good man looking forward to seeing It In action

yeah i know that but i dont feel like typing that to take pics :) these are just early pics xD i might use that command for when i finish the map

Post Merge: January 18, 2014, 03:27:43 am
Looks good! I really like that last picture! 8)
dat flowers  8) in radiant they looked more like grass xD and thanks :)
Last Edit: January 18, 2014, 03:28:05 am by jjbradman
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drago
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confirmed: map will have
- buyable auto turrets
- free usable turrets
- weapon storage like tranzit but this one fills your ammo while stored(it still needs to be modified for mule kick)
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Looks really Nice dude looks promising
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drago
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thanks :D after i finish with geometry i'll start adding fx to the map
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Looks very impressive mate. Much better than the original DieFruede. Keep it up. ;)
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The vision in this image

http://i1057.photobucket.com/albums/t388/jjbradman/CoDWaW2014-01-1717-51-01-89_zps2605adb9.png

is not really great in my opinion - it looks like you either have the shadow color set to blue or you have the contrast way too high. I suggest playing with the lighting more so that the black is not turning blue.

Other than that, the map looks great and I look forward to seeing it finished :D
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Wow do you really have a tank in this map? thats nice now i want this map :D
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drago
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Looks very impressive mate. Much better than the original DieFruede. Keep it up. ;)

thanks xD it will work this time lol

Post Merge: January 22, 2014, 11:16:41 pm
The vision in this image

http://i1057.photobucket.com/albums/t388/jjbradman/CoDWaW2014-01-1717-51-01-89_zps2605adb9.png

is not really great in my opinion - it looks like you either have the shadow color set to blue or you have the contrast way too high. I suggest playing with the lighting more so that the black is not turning blue.

Other than that, the map looks great and I look forward to seeing it finished :D

i like how it change tha map feels but it is just the default vision file i had ,so it will suffer some changes while i keep mapping :) i am thinking in setting it to the first vision and then change it with a vision with a brighter drk tint after you turn on the power o.O

Post Merge: January 22, 2014, 11:20:04 pm
Wow do you really have a tank in this map? thats nice now i want this map :D

i just need to link player to the tank xs but you will be able to buy it and it will follow a vehicle path while you will be able to shoot rockets at zombies while inside it (maybe if i get better at scripting i will change it so you can ride it(and actually ride it not just stay inside it) for 30 seconds and then it will need fuel to work again but as i said i would need time for that ) :DD
Last Edit: January 22, 2014, 11:20:04 pm by jjbradman
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new progress :DDDD

im also working in a underground tunnel system that players can acces but zombies not, in case someone is dead they can go faster, it will be useless to camp there because zombies wont be able to get in  :lol:





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im also working in a underground tunnel system that players can acces but zombies not, in case someone is dead they can go faster, it will be useless to camp there because zombies wont be able to get in  :lol:
If youre gonna make it no-zombies, then add a time limit the players can stay in it and when the time is up, spawn a boss zombie in there :troll:
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drago
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 it will have zombies  :lol: but i am no reaching the zoning part yet  :accepted:
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drago
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Topic Updated hjbfhjksgfghllgn ::)

Post Merge: February 05, 2014, 06:41:01 pm
lol no one gives a shit about my map  :alone:
Last Edit: February 05, 2014, 06:41:01 pm by jjbradman

 
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