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Sliding ways (like water slider on Call of the Dead)

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Created 10 years ago
by sethnorris
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Does anyone achieved or know the way to make sliding surfaces? Like when you and zombies go trough, just slide to the end and can't go back?
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When the player hits a trigger that represents the start of a slide, spawn a tag_origin on the player, link the player to the tag_origin, and have the tag origin folow a vehicle path (for smoothness). Then unlink the player over the dropoff. do the same for zombies.
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I just make a new texture with the surface type "slick" selected near the bottom in asset manager
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I would recommend bamskater's solution. Just making a surface slick has lots of room for error where the player can glitch on the slide and be able to stay on it indefinitely.
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drago
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my car ride script could help you to make the vehicle-like scripting, i can help you if you want as i think its a cool idea to see that in a custom map  :D
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I would recommend bamskater's solution. Just making a surface slick has lots of room for error where the player can glitch on the slide and be able to stay on it indefinitely.
thats why I make them wide and add pathnodes down them so zombies can walk on them
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drago
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thats why I make them wide and add pathnodes down them so zombies can walk on them
thats not worth it and its a bad idea + you waste path nodes, bamskater option is better in everyway. theres no bugs and you dont waste pathnodes
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thats not worth it and its a bad idea + you waste path nodes, bamskater option is better in everyway. theres no bugs and you dont waste pathnodes

but that wont be like in call of the dead or in shagri la, where you are forced down but can still move back and forth and stuff
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drago
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what you want is an slide like shangri-la or cotd right?
the method bam said would make you go down the silide when to get to the slippery part and let you move when you have finished the slide.
Last Edit: March 13, 2014, 01:48:17 am by jjbradman

 
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