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[MAP ADD-ON 2] Electric Cherry

HOT
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Created 10 years ago
by jei9363
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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This Add-On assumes you are using the common Der Riese scripts. (_telsa,_net)

https://www.youtube.com/watch?v=7qGhIwS4Gr4&feature=youtu.be

DOWNLOAD THIS: https://www.mediafire.com/?kdc1kafcnakwjuo

Item 1: nazi_zombie_mapname.ff
Item 2: electric_cherry.IWD
Item 3: vending_cherry.map


Item 1: rename to nazi_zombie_YOURMAPNAME_patch.ff

replace in C:\Users\Jay\AppData\Local\Activision\CoDWaW\mods\YOURMAPNAME

Item 2: place the electric_cherry.IWD in C:\Users\Jay\AppData\Local\Activision\CoDWaW\mods\YOURMAPNAME

Item 3: place the vending_cherry.map in your map_source

ADD VENDING_CHERRY TO YOUR MAP!

FINAL STEP!: add

Code Snippet
Plaintext
maps\bam_bo_mod_e_cherry_standalone::cherry_init();

in your _zombiemode.gsc that is currently in use.

COMPILE MAP!

Note: in Radiant it shows as Quick Revive, in game it will be replaced by Electric Cherry!

enjoy and don't re-compile your _patch!






you can say thanks at my channel by subscribing for more content!

https://www.youtube.com/channel/UCV-_aOJAkuCP5QQYwjjkwSg/videos
Last Edit: April 20, 2014, 10:36:33 pm by jei9363
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The King of Zombies
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Donate to me if you enjoy my work. https://www.paypal.me/thezombiekilla6
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nice bam. going to try this out later
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  • steviewonder87
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steviewonder87
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This looks awesome :) But if you recompile your patch what happens? You lose it?
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This looks awesome :) But if you recompile your patch what happens? You lose it?

In order to include the model legally I included in in nazi_zombie_mapname_patch so I could place these models into the .ff

Code Snippet
Plaintext
//Electric Cherry
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_view
xmodel,bo2_t6_wpn_zmb_perk_bottle_cherry_world
xmodel,bo2_p6_zm_vending_electric_cherry_off
xmodel,bo2_p6_zm_vending_electric_cherry_on
weapon,sp/zombie_perk_bottle_cherry
material,cherry_vending_zombies

you would lose those models, but I havent met anyone who modifies their _patch after first compile
Last Edit: April 20, 2014, 11:01:19 pm by jei9363
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  • steviewonder87
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If I have those models already what do I need to add to my scripts to make this work?
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i vote lunar landers!  :)
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If I have those models already what do I need to add to my scripts to make this work?

um its not like it wont work. you could replace the quick_revive placeholder in radiant though!
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The King of Zombies
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just tested it, and it works perfectly. thanks bam!
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drago
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i vote for origins generateors :)
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Yeh Origins Generators gets my vote too
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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Yeh Origins Generators gets my vote too

same
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does trem know about this? maybe he can ad it to 1.1 considering it doesnt require much work to include because you already did all the work! Hope he sees this ;)
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does trem know about this? maybe he can ad it to 1.1 considering it doesnt require much work to include because you already did all the work! Hope he sees this ;)

not sure but its UGX MOD friendly! this perk will only turn on when juggernog is turned on so it wont turn on in gamemodes
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not sure but its UGX MOD friendly! this perk will only turn on when juggernog is turned on so it wont turn on in gamemodes
cool, do you think you can notify trem? if so - im sure he can fix the bugs if he is willing to apply it to the mod!
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drago
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if trem wanted to add electric cherry dont you think he would already have scripted it himself?  ???

btw bam, how many map add-ons you're going to make? :D haha
Last Edit: April 21, 2014, 01:40:34 am by jjbradman

 
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