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[TUTORIAL] greater control for your assets (for 400fx/1600sounds limits)

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Created 10 years ago
by jei9363
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Hey if you had tons of fun on playing my maps please DONATE :)

play ESTATE now, and claim your mansion back from the undead!
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go to

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C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone_source\english\assetlist

make a .csv and call it my_ignore.csv

copy unneeded assets from nazi_zombie_mapname.csv into your new file

add
Code Snippet
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ignore,my_ignore,,
to your mod.csv



Last Edit: April 21, 2014, 04:19:35 pm by jei9363
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maps:
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Nice tut jay! thanks for the info last night.
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The Voice in your Eyes
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How is that better than just slashing some fx out?
I mean it IS a nice thing to know, I'm just curious wether there are any advantages.
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slashing fx out means looking around in scattered files

this lists all your fx 1 - 400+ in a single column
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The Voice in your Eyes
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Well, that's a point. I'll try this one next time(:
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Let's keep this thread on topic from here on in. -DBZ

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lmao. Too funny.

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slashing fx out means looking around in scattered files

i've added over 20+ weapons(included upgraded), and the only FX that i've ever had to remove was in MAPNAME.csv and dlc3.csv, so i don't see how opening a few files and comment a few fx that are (mostly) under labeled sections is an issue.
And by the time you copied and pasted all of the includes into your ignore file, you could have comment them anyway, so i find this method pointless.



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I used this more for sounds than fx

but yeah its a selective method
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I think "pointless" is a bit to far daedra ... i found out there was fx called that werent in my map ..... about 22 of them and they were not in dlc3_code or zombiemode.csv's.
So not pointless in the slightest way ... e :)ven if it helps one person. It wouldnt be pointless

Post Merge: April 21, 2014, 11:57:18 pm
Oh and the 22 fx were not in my mapname.csv either
Last Edit: April 21, 2014, 11:58:40 pm by rambobada555555

 
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