also included is perk limit fix for electric cherry!
notes:
- you can only collect the droppings if you were the one who killed the zombie - zombies will only drop packets if they were killed by a player who has vulture-aid - waypoints only show at a specified range and if they're in view - zombies avoid you when you stand in their stink - this tutorial utilizes 2 fx assets
level.vulture_chance = 40; //percent per zombie for dropping goodies level.vulture_limit = 8; //cap how many waypoints can be seen level.vulture_packets_limit = 5; //cap number of packets on ground level.vulture_range = 2048; //see visibility limit for way points level.vulture_range_min = 256; //is the player close enough to not need help? level.stink_time = 10; //how long does the stink smoke last? level.makeStinkTime = 20; //how long until trying to give another zombie stink? maps\bam_bo_mod_vulture_aid_standalone::vulture_init();
nice work bam .. now one question ... can you make a updated version of bo perks with all of the perks when you finish whos who (im guessing your going to do it) and tombstone ?
does it include electric cherry or what? Im using your old perks, not the first ones you did, but the first one with fixed PHD (no splash damage indicator) and im using your new electric cherry, do your new updates include everything? Like the lunar landers, electric cherry, new black ops perks or what?
yep! but since the game will crash if material images are missing, you need all the perk iwds. so everything has to be available, but you can still choose what goes in your map. execpt with the bo1 perks, you cant just use 2/4 because of bad scripting all 4 must be in the map or the game gets sad Post Merge: April 30, 2014, 06:23:39 pm
yep! but since the game will crash if material images are missing, you need all the perk iwds. so everything has to be available, but you can still choose what goes in your map. execpt with the bo1 perks, you cant just use 2/4 because of bad scripting all 4 must be in the map or the game gets sad Post Merge: April 30, 2014, 06:23:39 pmthanks! fixed!
I got the error and figured it out but now, even without vulture aid, some zombies still dropped ammo packets and money packets
just finally got around to testing it. it works perfectly, but one question, how would i make it to where the zombies actually move away from you when your in the green stink, right now the zombies just stand still but even on solo on buried when your in the stink they start walking away from you.
i have one question. what happens if in co-op someone has the perk but others dont? will they be able to see the ammo packets dropped by zombies?
yes because I didn't know how to make it visible to only the player, so I made it so only the player that killed the zombie and had the perk can retrieve it Post Merge: May 01, 2014, 02:40:28 am