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Damage Issue - Zombies do little damage to players

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Created 10 years ago
by JBird632
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RadihaX
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I have recently encountered this annoying bug and unfortunately right as I was about to release Overrun and Lockdown with the Black Ops Mod. Basically, a player has 100 health as default and a zombie should be doing 50 damage to the player. For some reason zombies will only do 1 damage to a player, but they will get downed at random healths (I have died at random healths like 70% - 30 hits and 10% health - 90 hits for example). This bug is completely random, and I don't know what is causing it, seeing as all I was doing was adding path nodes, then everything went wrong.

This issue must be a zombie related issue, since players take normal explosive damage from grenades and other explosive weapons.

Zombies Doing Damage:


Grenade Damage:


Does anyone know how to fix this? I've never seen anyone have this problem before.
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Have you messed with playerdamageoverride() or anything in _zombiemode_spawner.gsc to do with damage? Have you messed with the zombie melee weaponfile?
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RadihaX
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I have not done anything to either, I have even found a version I uploaded earlier that didn't have this issue, and I tried replacing all the scripts with the ones in the uploaded version and I still have the same issue.
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I have not done anything to either, I have even found a version I uploaded earlier that didn't have this issue, and I tried replacing all the scripts with the ones in the uploaded version and I still have the same issue.
Try restoring your old mod/weapons/sp folder too then.
Marked as best answer by JBird632 10 years ago
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RadihaX
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Awesome Pieman helped me out, we did a couple of tests and found out I was missing the csv file for the zombies aitype. So, basically they didn't have a weapon when they hit, thus only doing 1 damage.
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Awesome Pieman helped me out, we did a couple of tests and found out I was missing the csv file for the zombies aitype. So, basically they didn't have a weapon when they hit, thus only doing 1 damage.
Ah yeah I knew it had something to do with the weapon when you said that the old scripts did not solve the problem - glad you got it solved :)

 
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