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Fan Blade Traps [Update 9-13-14]

HOT
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Created 10 years ago
by MakeCents
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im aggressive
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:D
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jzob1234's Groups
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Nice work
+1
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drago
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It gives that message if the center script struct is still touching a door. If it isn't touching the door then maybe the istouching() function is giving an error for some reason.
im not sure but once yaphil said that you cant use istouching() function on a struct as it doesnt actually exist as an entity which can be "touched"
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I will put it up tomorrow in wip. I have bo2 so I will have a look, I just never scripted anything before
Yeah, if you can take it from there, all you have to do is put it in as a script model where the other blades are and put the same kvps in as the blades, then delete the blades.

Nice work
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Thanks!

I even removed the door and still have the message pop up

I was finally able to duplicate your error. I copied the door trigger, which had an auto# target, so that bumped it up one, but I didn't have a door with that targetname. Do you have any zombie_door trigger_use that has an invalid/undefined target? Meaning do you have a target on a trigger for a door, but no door with that targetname?
OR
Do you have a trigger that controls multiple brushes/doors? If that is why then find the following code:
Code Snippet
Plaintext
CheckDoors(){
trig = spawn("script_model",self.origin );
trig setmodel("tag_origin");
doorTrigs = getentarray("zombie_door", "targetname");
for(d=0;d<doorTrigs.size;d++){
door = getent(doorTrigs[d].target, "targetname");
if(trig istouching(door)){
trig delete();
return 1;
}
}
return 0;
}

and replace it with the following:

Code Snippet
Plaintext
CheckDoors(){
trig = spawn("script_model",self.origin );
trig setmodel("tag_origin");
doorTrigs = getentarray("zombie_door", "targetname");
for(d=0;d<doorTrigs.size;d++){
doors = getentarray(doorTrigs[d].target, "targetname");
for(door =0;door<doors.size;door++){
if(trig istouching(doors[door])){
trig delete();
return 1;
}
}

}
return 0;
}
I'll have to do an update because of this, but I will wait to see if anyone else finds any more bugs.


im not sure but once yaphil said that you cant use istouching() function on a struct as it doesnt actually exist as an entity which can be "touched"

I know man, thanks. I actually spawn a tag_origin and then check with each zombie_door trigger_use's target. I was just being vague, I guess, lol.
Last Edit: September 12, 2014, 11:06:49 pm by MakeCents
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
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http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
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damn cool man +1
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damn cool man +1

Thanks rambo! I'll be sure to update with any more bugs that are found in a week or so.
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Giggity.
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might just need to use this in Origins   ::) :-X
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might just need to use this in Origins   ::) :-X

Yeah, I'm sure you could find a place inside where it would fit. There is plenty of machinery in there.

 
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