UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Square Shadows?

broken avatar :(
Created 10 years ago
by FreeFall
0 Members and 1 Guest are viewing this topic.
4,823 views
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 24 June 2014
Last active: 5 years ago
Posts
212
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
FreeFall's Groups
FreeFall's Contact & Social Linksfreefall1151joebob59FreeFall115
So I have this problem in my map and don't know what is causing the shadows to appear square.
All my graphic settings are all maxed out.
I do have a lightgrid volume+lightgrid sky, worldspawn settings, and caulk box around my map.

It appears on all ported models


Also appears on normal brushes


Any ideas?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 21 March 2014
Last active: 2 years ago
Posts
227
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
Personal Quote
I the Mighty
×
ConvictioNDR's Groups
The inside faces of the caulk box need to be a sky texture. Just pick whatever sky texture matches your skybox closest.
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 24 June 2014
Last active: 5 years ago
Posts
212
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
FreeFall's Groups
FreeFall's Contact & Social Linksfreefall1151joebob59FreeFall115
The inside faces of the caulk box need to be a sky texture. Just pick whatever sky texture matches your skybox closest.
Already did that before I posted this.
broken avatar :(
×
broken avatar :(
Location: kh
Date Registered: 9 August 2013
Last active: 5 years ago
Posts
503
Respect
Forum Rank
Zombie Enslaver
Primary Group
Member
×
codmoddd1234's Groups
codmoddd1234's Contact & Social Links
Select the brush face.
Press shift "L"(to show "LMAP" view).
Press "s"
set "sample scale" to 8 or 4.
Less equals smaller squares for your long shadows ingame.
Press ok and then shift L twice to go back to normal view.

Also cut the brush in 2 if its large.
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 24 June 2014
Last active: 5 years ago
Posts
212
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
FreeFall's Groups
FreeFall's Contact & Social Linksfreefall1151joebob59FreeFall115
Select the brush face.
Press shift "L"(to show "LMAP" view).
Press "s"
set "sample scale" to 8 or 4.
Less equals smaller squares for your long shadows ingame.
Press ok and then shift L twice to go back to normal view.

Also cut the brush in 2 if its large.
Ok, that worked for brushes, but what about on custom models?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 10 October 2013
Last active: 4 months ago
Posts
541
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
ProGamerzFTW's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Ok, that worked for brushes, but what about on custom models?

The model's shadows looks fine in the images you provided.
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 24 June 2014
Last active: 5 years ago
Posts
212
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
FreeFall's Groups
FreeFall's Contact & Social Linksfreefall1151joebob59FreeFall115
The model's shadows looks fine in the images you provided.
Take a closer look at the toilet, bulldozer, utility truck and container in the first picture
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 10 October 2013
Last active: 4 months ago
Posts
541
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
ProGamerzFTW's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Take a closer look at the toilet, bulldozer, utility truck and container in the first picture

Yeah the shadows on the models look fine to me there, unless you are still talking about the shadows casting on the ground from the models.
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 24 June 2014
Last active: 5 years ago
Posts
212
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
FreeFall's Groups
FreeFall's Contact & Social Linksfreefall1151joebob59FreeFall115
Yeah the shadows on the models look fine to me there, unless you are still talking about the shadows casting on the ground from the models.
That's what I'm talking about
broken avatar :(
×
broken avatar :(
Location: tr
Date Registered: 1 March 2013
Last active: 8 days ago
Posts
816
Respect
Forum Rank
The Decider
Primary Group
2015 Contest Winner
My Groups
More
My Contact & Social Links
More
Personal Quote
Caw caw caw
×
johndoe's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
2015 Contest Winner
johndoe's Contact & Social Linksmyc153-johndoe
That's what I'm talking about
shadows look square-ish from a certain distance in game no matter what you do. it's probably an engine thing.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
shadows look square-ish from a certain distance in game no matter what you do. it's probably an engine thing.
Correct

Models do this also, if you notice, player models etc have 4 LODs, you see the one depending on how far away you are from it
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 24 June 2014
Last active: 5 years ago
Posts
212
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
My Contact & Social Links
More
×
FreeFall's Groups
FreeFall's Contact & Social Linksfreefall1151joebob59FreeFall115
Correct

Models do this also, if you notice, player models etc have 4 LODs, you see the one depending on how far away you are from it
Even very close up to the models,this square shadow appears , I'll try and tweak the LOD distance numbers in asset manager and see if that works.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
all I meant was this could be a limitation like JohnDoe said. But ill double check

 
Loading ...