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Contact Support - Help Center Get help on the UGX Discord. Join it now!The inside faces of the caulk box need to be a sky texture. Just pick whatever sky texture matches your skybox closest.
Select the brush face.
Press shift "L"(to show "LMAP" view).
Press "s"
set "sample scale" to 8 or 4.
Less equals smaller squares for your long shadows ingame.
Press ok and then shift L twice to go back to normal view.
Also cut the brush in 2 if its large.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Ok, that worked for brushes, but what about on custom models?
The model's shadows looks fine in the images you provided.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Take a closer look at the toilet, bulldozer, utility truck and container in the first picture
Yeah the shadows on the models look fine to me there, unless you are still talking about the shadows casting on the ground from the models.
That's what I'm talking about
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
shadows look square-ish from a certain distance in game no matter what you do. it's probably an engine thing.
Correct
Models do this also, if you notice, player models etc have 4 LODs, you see the one depending on how far away you are from it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |