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Contact Support - Help Center Get help on the UGX Discord. Join it now!bo1_c_zom_george_romero_light_fb
bo1_c_zom_george_romero_zombiefied_fb
bo1_c_viet_zombie_napalm
bo1_c_viet_zombie_napalm_head
bo1_c_viet_zombie_sonic_bandanna
bo1_c_viet_zombie_sonic_body
bo1_c_viet_zombie_sonic_g_headoff
bo1_c_viet_zombie_sonic_head
zombie_head_gib( attacker )
{
if ( is_german_build() )
{
return;
}
if( IsDefined( self.head_gibbed ) && self.head_gibbed )
{
return;
}
if( !isDefined( level.head_gibs_this_frame ) )
{
level thread cap_zombie_head_gibs();
}
if( level.head_gibs_this_frame >= level.max_head_gibs_per_frame )
{
return;
}
level.head_gibs_this_frame++;
self.head_gibbed = true;
self zombie_eye_glow_stop();
size = self GetAttachSize();
for( i = 0; i < size; i++ )
{
model = self GetAttachModelName( i );
if( IsSubStr( model, "head" ) )
{
// SRS 9/2/2008: wet em up
self thread headshot_blood_fx();
precacheModel("bo1_c_viet_zombie_nohat");
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel("bo1_c_viet_zombie_nohat");
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) );
self.hatmodel_launch thread timed_delete(5);
if(self.hatModel == "bo1_c_viet_zombie_nva1_gasmask")
self Detach("bo1_c_viet_zombie_nva1_gasmask", "" , true);
else
self Detach("bo1_c_viet_zombie_nohat", "" , true);
self play_sound_on_ent( "zombie_head_gib" );
self Detach( model, "", true );
self Attach( "char_ger_honorgd_zomb_behead", "", true );
break;
}
}
self thread damage_over_time( self.health * 0.2, 1, attacker );
}
timed_delete(time)
{
wait time;
self delete();
}
self Attach( "char_ger_honorgd_zomb_behead", "", true );
if(self.model == "bo2_c_zom_dlc0_zom_haz_body1")
self Attach( "bo2_c_zom_dlc0_zom_haz_body1_behead", "", true );
else if(self.model == "bo2_c_zom_dlc0_zom_haz_body2")
self Attach( "bo2_c_zom_dlc0_zom_haz_body2_behead", "", true );
else if(self.model == "bo2_c_zom_dlc0_zom_solciv_body1")
self Attach( "bo2_c_zom_dlc0_zom_solciv_body1_behead", "", true );
else if(self.model == "bo2_c_zom_dlc0_zom_sol_body1")
self Attach( "bo2_c_zom_dlc0_zom_sol_body1_behead", "", true );
else
self Attach( "char_ger_honorgd_zomb_behead", "", true );
zombie_head_gib( attacker )
{
if ( is_german_build() )
{
return;
}
if( IsDefined( self.head_gibbed ) && self.head_gibbed )
{
return;
}
if( !isDefined( level.head_gibs_this_frame ) )
{
level thread cap_zombie_head_gibs();
}
if( level.head_gibs_this_frame >= level.max_head_gibs_per_frame )
{
return;
}
level.head_gibs_this_frame++;
self.head_gibbed = true;
self zombie_eye_glow_stop();
size = self GetAttachSize();
for( i = 0; i < size; i++ )
{
model = self GetAttachModelName( i );
if( IsSubStr( model, "head" ) )
{
// SRS 9/2/2008: wet em up
self thread headshot_blood_fx();
precacheModel("bo2_c_zom_zombie_buried_civilian_hats1");
precacheModel("bo2_c_zom_zombie_buried_civilian_hats2");
precacheModel("bo2_c_zom_zombie_buried_civilian_hats3");
precacheModel("bo2_c_zom_zombie_buried_civilian_hats4");
precacheModel("bo2_c_zom_zombie_buried_miner_hats1");
precacheModel("bo2_c_zom_zombie_buried_miner_hats2");
precacheModel("bo2_c_zom_zombie_buried_civilian_nohat");
self.hatmodel_launch = spawn("script_model",self.origin + (0,0,64));
self.hatmodel_launch setmodel(self.hatModel);
self.hatmodel_launch PhysicsLaunch( self.hatmodel_launch.origin, (0,0,5000) );
self.hatmodel_launch thread timed_delete(5);
self Detach(self.hatModel, "" , true);
self play_sound_on_ent( "zombie_head_gib" );
self Detach( model, "", true );
if(self.model == "bo2_c_zom_zombie_buried_sgirl_body1" || self.model == "bo2_c_zom_zombie_buried_sgirl_body2" || self.model == "bo2_c_zom_zombie_buried_sgirl_body3")
self Attach( "bo2_c_zom_zombie_buried_sgirl_g_behead", "", true );
else
self Attach( "bo2_c_zom_zombie_buried_civilian_g_behead", "", true );
break;
}
}
self thread damage_over_time( self.health * 0.2, 1, attacker );
}
timed_delete(time)
{
wait time;
self delete();
}
case 0:
character\char_ger_honorguard_zombies::main();
break;
case 1:
character\char_ger_honorguard2_zombies::main();
break;
character\char_ger_honorguard_zombies::precache();
character\char_ger_honorguard2_zombies::precache();
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![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
you can do that. The pack contains the models, its only a minor change to adjust it to change the other set of zombies
Honourguard - 1 type
Honourguard2 - other set
found in xmodelaliases
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i noticed it uses the nazi_zombie_mapname_patch.ff and im already using that for bams perks any ideas how to use both?, the other drang and drop zombie mods allow me to use them with bams perks.
I love this thank u so much can u help (Comes including romero boss, if you plan to use this is the name of their models:) where do i put the code thank u for your help.
would it be too much trouble to upload a second set of packs replacing Japanese zombies instead of the nazis? I specificly need tranzit to be Japanese.
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Ahhh, how you tease me with the broken moon zombies dl... Is this temp or just broken for me by chance?
(Image removed from quote.)
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Link corrected, please advise !!!!
We look forward to Shangri-La pack)))